Merge pull request #70911 from Chaosus/vs_custom_gdextension_support

Add handling of custom visual shader nodes from GDExtension
This commit is contained in:
Rémi Verschelde 2023-05-08 12:20:00 +02:00
commit e70777260d
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GPG Key ID: C3336907360768E1
4 changed files with 124 additions and 65 deletions

View File

@ -1209,13 +1209,19 @@ void VisualShaderEditor::clear_custom_types() {
}
}
void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend) {
void VisualShaderEditor::add_custom_type(const String &p_name, const String &p_type, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend) {
ERR_FAIL_COND(!p_name.is_valid_identifier());
ERR_FAIL_COND(!p_script.is_valid());
ERR_FAIL_COND(p_type.is_empty() && !p_script.is_valid());
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].is_custom) {
if (add_options[i].script == p_script) {
const AddOption &op = add_options[i];
if (op.is_custom) {
if (!p_type.is_empty()) {
if (op.type == p_type) {
return;
}
} else if (op.script == p_script) {
return;
}
}
@ -1223,12 +1229,14 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
AddOption ao;
ao.name = p_name;
ao.type = p_type;
ao.script = p_script;
ao.return_type = p_return_icon_type;
ao.description = p_description;
ao.category = p_category;
ao.highend = p_highend;
ao.is_custom = true;
ao.is_native = !p_type.is_empty();
bool begin = false;
String root = p_category.split("/")[0];
@ -1253,50 +1261,23 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
Dictionary VisualShaderEditor::get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node) {
Dictionary dict;
dict["script"] = p_custom_node->get_script();
dict["name"] = p_custom_node->_get_name();
dict["description"] = p_custom_node->_get_description();
dict["return_icon_type"] = p_custom_node->_get_return_icon_type();
dict["highend"] = p_custom_node->_is_highend();
String name;
if (p_custom_node->has_method("_get_name")) {
name = (String)p_custom_node->call("_get_name");
} else {
name = "Unnamed";
}
dict["name"] = name;
String description = "";
if (p_custom_node->has_method("_get_description")) {
description = (String)p_custom_node->call("_get_description");
}
dict["description"] = description;
int return_icon_type = -1;
if (p_custom_node->has_method("_get_return_icon_type")) {
return_icon_type = (int)p_custom_node->call("_get_return_icon_type");
}
dict["return_icon_type"] = return_icon_type;
String category = "";
if (p_custom_node->has_method("_get_category")) {
category = (String)p_custom_node->call("_get_category");
}
String category = p_custom_node->_get_category();
category = category.rstrip("/");
category = category.lstrip("/");
category = "Addons/" + category;
String subcategory = "";
if (p_custom_node->has_method("_get_subcategory")) {
subcategory = (String)p_custom_node->call("_get_subcategory");
}
if (!subcategory.is_empty()) {
category += "/" + subcategory;
String subcategory = (String)p_custom_node->call("_get_subcategory");
if (!subcategory.is_empty()) {
category += "/" + subcategory;
}
}
dict["category"] = category;
bool highend = false;
if (p_custom_node->has_method("_is_highend")) {
highend = (bool)p_custom_node->call("_is_highend");
}
dict["highend"] = highend;
return dict;
}
@ -1333,7 +1314,7 @@ void VisualShaderEditor::_script_created(const Ref<Script> &p_script) {
ref->set_script(p_script);
Dictionary dict = get_custom_node_data(ref);
add_custom_type(dict["name"], dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]);
add_custom_type(dict["name"], String(), dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]);
_update_options_menu();
}
@ -1456,7 +1437,7 @@ void VisualShaderEditor::_update_custom_script(const Ref<Script> &p_script) {
}
if (!found_type) {
add_custom_type(dict["name"], dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]);
add_custom_type(dict["name"], String(), dict["script"], dict["description"], dict["return_icon_type"], dict["category"], dict["highend"]);
}
// To prevent updating options multiple times when multiple scripts are saved.
@ -1595,29 +1576,60 @@ bool VisualShaderEditor::_is_available(int p_mode) {
void VisualShaderEditor::_update_nodes() {
clear_custom_types();
List<StringName> class_list;
ScriptServer::get_global_class_list(&class_list);
Dictionary added;
for (int i = 0; i < class_list.size(); i++) {
if (ScriptServer::get_global_class_native_base(class_list[i]) == "VisualShaderNodeCustom") {
String script_path = ScriptServer::get_global_class_path(class_list[i]);
Ref<Resource> res = ResourceLoader::load(script_path);
ERR_FAIL_COND(res.is_null());
ERR_FAIL_COND(!res->is_class("Script"));
Ref<Script> scr = Ref<Script>(res);
Ref<VisualShaderNodeCustom> ref;
ref.instantiate();
ref->set_script(scr);
if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
continue;
// Add GDScript classes.
{
List<StringName> class_list;
ScriptServer::get_global_class_list(&class_list);
for (int i = 0; i < class_list.size(); i++) {
if (ScriptServer::get_global_class_native_base(class_list[i]) == "VisualShaderNodeCustom") {
String script_path = ScriptServer::get_global_class_path(class_list[i]);
Ref<Resource> res = ResourceLoader::load(script_path);
ERR_CONTINUE(res.is_null());
ERR_CONTINUE(!res->is_class("Script"));
Ref<Script> scr = Ref<Script>(res);
Ref<VisualShaderNodeCustom> ref;
ref.instantiate();
ref->set_script(scr);
if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
continue;
}
Dictionary dict = get_custom_node_data(ref);
dict["type"] = String();
String key;
key = String(dict["category"]) + "/" + String(dict["name"]);
added[key] = dict;
}
Dictionary dict = get_custom_node_data(ref);
}
}
String key;
key = String(dict["category"]) + "/" + String(dict["name"]);
// Add GDExtension classes.
{
List<StringName> class_list;
ClassDB::get_class_list(&class_list);
added[key] = dict;
for (int i = 0; i < class_list.size(); i++) {
if (ClassDB::get_parent_class(class_list[i]) == "VisualShaderNodeCustom") {
Object *instance = ClassDB::instantiate(class_list[i]);
Ref<VisualShaderNodeCustom> ref = Object::cast_to<VisualShaderNodeCustom>(instance);
ERR_CONTINUE(ref.is_null());
if (!ref->is_available(visual_shader->get_mode(), visual_shader->get_shader_type())) {
continue;
}
Dictionary dict = get_custom_node_data(ref);
dict["type"] = class_list[i];
dict["script"] = Ref<Script>();
String key;
key = String(dict["category"]) + "/" + String(dict["name"]);
added[key] = dict;
}
}
}
@ -1655,7 +1667,7 @@ void VisualShaderEditor::_update_nodes() {
const Dictionary &value = (Dictionary)added[key];
add_custom_type(value["name"], value["script"], value["description"], value["return_icon_type"], value["category"], value["highend"]);
add_custom_type(value["name"], value["type"], value["script"], value["description"], value["return_icon_type"], value["category"], value["highend"]);
}
_update_options_menu();
@ -3062,12 +3074,21 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
vsnode = Ref<VisualShaderNode>(vsn);
} else {
ERR_FAIL_COND(add_options[p_idx].script.is_null());
StringName base_type = add_options[p_idx].script->get_instance_base_type();
StringName base_type;
bool is_native = add_options[p_idx].is_native;
if (is_native) {
base_type = add_options[p_idx].type;
} else {
ERR_FAIL_COND(add_options[p_idx].script.is_null());
base_type = add_options[p_idx].script->get_instance_base_type();
}
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(base_type));
ERR_FAIL_COND(!vsn);
vsnode = Ref<VisualShaderNode>(vsn);
vsnode->set_script(add_options[p_idx].script);
if (!is_native) {
vsnode->set_script(add_options[p_idx].script);
}
}
bool is_texture2d = (Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr()) != nullptr);

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@ -310,6 +310,7 @@ class VisualShaderEditor : public VBoxContainer {
int func = 0;
bool highend = false;
bool is_custom = false;
bool is_native = false;
int temp_idx = 0;
AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_type = String(), const String &p_description = String(), const Vector<Variant> &p_ops = Vector<Variant>(), int p_return_type = -1, int p_mode = -1, int p_func = -1, bool p_highend = false) {
@ -527,9 +528,10 @@ public:
VisualShaderGraphPlugin *get_graph_plugin() { return graph_plugin.ptr(); }
void clear_custom_types();
void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
void add_custom_type(const String &p_name, const String &p_type, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
Dictionary get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node);
void update_custom_type(const Ref<Resource> &p_resource);
virtual Size2 get_minimum_size() const override;
void edit(VisualShader *p_visual_shader);

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@ -611,6 +611,36 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) {
is_initialized = p_enabled;
}
String VisualShaderNodeCustom::_get_name() const {
String ret;
GDVIRTUAL_CALL(_get_name, ret);
return ret;
}
String VisualShaderNodeCustom::_get_description() const {
String ret;
GDVIRTUAL_CALL(_get_description, ret);
return ret;
}
String VisualShaderNodeCustom::_get_category() const {
String ret;
GDVIRTUAL_CALL(_get_category, ret);
return ret;
}
VisualShaderNodeCustom::PortType VisualShaderNodeCustom::_get_return_icon_type() const {
PortType ret = PORT_TYPE_SCALAR;
GDVIRTUAL_CALL(_get_return_icon_type, ret);
return ret;
}
bool VisualShaderNodeCustom::_is_highend() const {
bool ret = false;
GDVIRTUAL_CALL(_is_highend, ret);
return ret;
}
void VisualShaderNodeCustom::_bind_methods() {
GDVIRTUAL_BIND(_get_name);
GDVIRTUAL_BIND(_get_description);

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@ -411,6 +411,12 @@ public:
bool _is_initialized();
void _set_initialized(bool p_enabled);
String _get_name() const;
String _get_description() const;
String _get_category() const;
PortType _get_return_icon_type() const;
bool _is_highend() const;
};
/////