Fix crash when reparenting SoftBody3D with pinned points
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@ -217,8 +217,7 @@ bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String
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if ("spatial_attachment_path" == p_what) {
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PinnedPoint *w = pinned_points.ptrw();
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pin_point(w[p_item].point_index, true, p_value);
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_make_cache_dirty();
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callable_mp(this, &SoftBody3D::_pin_point_deferred).call_deferred(Variant(w[p_item].point_index), true, p_value);
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} else if ("offset" == p_what) {
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PinnedPoint *w = pinned_points.ptrw();
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w[p_item].offset = p_value;
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@ -670,6 +669,11 @@ void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatia
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}
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}
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void SoftBody3D::_pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path) {
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pin_point(p_point_index, pin, p_spatial_attachment_path);
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_make_cache_dirty();
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}
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bool SoftBody3D::is_point_pinned(int p_point_index) const {
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return -1 != _has_pinned_point(p_point_index);
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}
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@ -741,7 +745,11 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_
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pinned_point->spatial_attachment_path = p_spatial_attachment_path;
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if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {
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pinned_point->spatial_attachment = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path));
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Node3D *attachment_node = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path));
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ERR_FAIL_NULL_MSG(attachment_node, "Attachment node path is invalid.");
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pinned_point->spatial_attachment = attachment_node;
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pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index));
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}
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}
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@ -179,6 +179,8 @@ public:
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void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
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bool is_point_pinned(int p_point_index) const;
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void _pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path);
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void set_ray_pickable(bool p_ray_pickable);
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bool is_ray_pickable() const;
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