Fix crash when reparenting SoftBody3D with pinned points

This commit is contained in:
PrecisionRender 2023-01-21 16:06:02 -06:00 committed by Yuri Sizov
parent 6f64349bfe
commit e713c270ea
2 changed files with 13 additions and 3 deletions

View File

@ -217,8 +217,7 @@ bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String
if ("spatial_attachment_path" == p_what) { if ("spatial_attachment_path" == p_what) {
PinnedPoint *w = pinned_points.ptrw(); PinnedPoint *w = pinned_points.ptrw();
pin_point(w[p_item].point_index, true, p_value); callable_mp(this, &SoftBody3D::_pin_point_deferred).call_deferred(Variant(w[p_item].point_index), true, p_value);
_make_cache_dirty();
} else if ("offset" == p_what) { } else if ("offset" == p_what) {
PinnedPoint *w = pinned_points.ptrw(); PinnedPoint *w = pinned_points.ptrw();
w[p_item].offset = p_value; w[p_item].offset = p_value;
@ -670,6 +669,11 @@ void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatia
} }
} }
void SoftBody3D::_pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path) {
pin_point(p_point_index, pin, p_spatial_attachment_path);
_make_cache_dirty();
}
bool SoftBody3D::is_point_pinned(int p_point_index) const { bool SoftBody3D::is_point_pinned(int p_point_index) const {
return -1 != _has_pinned_point(p_point_index); return -1 != _has_pinned_point(p_point_index);
} }
@ -741,7 +745,11 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_
pinned_point->spatial_attachment_path = p_spatial_attachment_path; pinned_point->spatial_attachment_path = p_spatial_attachment_path;
if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) { if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {
pinned_point->spatial_attachment = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path)); Node3D *attachment_node = Object::cast_to<Node3D>(get_node(p_spatial_attachment_path));
ERR_FAIL_NULL_MSG(attachment_node, "Attachment node path is invalid.");
pinned_point->spatial_attachment = attachment_node;
pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index)); pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index));
} }
} }

View File

@ -179,6 +179,8 @@ public:
void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath()); void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
bool is_point_pinned(int p_point_index) const; bool is_point_pinned(int p_point_index) const;
void _pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path);
void set_ray_pickable(bool p_ray_pickable); void set_ray_pickable(bool p_ray_pickable);
bool is_ray_pickable() const; bool is_ray_pickable() const;