Merge pull request #66962 from aaronfranke/core-struct-includes
Enhancements to includes in core data structures
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e727606f7b
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@ -403,6 +403,7 @@ Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to
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}
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return Variant();
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}
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Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
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Vector3 inters;
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if (intersects_ray(p_from, p_dir, &inters)) {
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@ -101,7 +101,7 @@ struct _NO_DISCARD_ AABB {
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_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
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_FORCE_INLINE_ AABB abs() const {
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return AABB(Vector3(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0), position.z + MIN(size.z, 0)), size.abs());
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return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs());
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}
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Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
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@ -32,7 +32,8 @@
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#define COLOR_H
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#include "core/math/math_funcs.h"
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#include "core/string/ustring.h"
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class String;
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struct _NO_DISCARD_ Color {
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union {
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@ -147,6 +147,7 @@ Variant Plane::intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) co
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return Variant();
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}
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}
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Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
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Vector3 inters;
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if (intersects_ray(p_from, p_dir, &inters)) {
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@ -155,6 +156,7 @@ Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir)
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return Variant();
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}
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}
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Variant Plane::intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const {
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Vector3 inters;
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if (intersects_segment(p_begin, p_end, &inters)) {
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@ -838,8 +838,9 @@ float Projection::get_lod_multiplier() const {
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return 1.0 / (zn / width);
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}
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//usage is lod_size / (lod_distance * multiplier) < threshold
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// Usage is lod_size / (lod_distance * multiplier) < threshold
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}
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void Projection::make_scale(const Vector3 &p_scale) {
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set_identity();
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columns[0][0] = p_scale.x;
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@ -31,10 +31,11 @@
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#ifndef PROJECTION_H
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#define PROJECTION_H
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#include "core/math/math_defs.h"
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#include "core/math/vector3.h"
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#include "core/math/vector4.h"
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#include "core/templates/vector.h"
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template <class T>
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class Vector;
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struct AABB;
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struct Plane;
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@ -42,7 +43,7 @@ struct Rect2;
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struct Transform3D;
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struct Vector2;
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struct Projection {
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struct _NO_DISCARD_ Projection {
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enum Planes {
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PLANE_NEAR,
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PLANE_FAR,
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@ -31,10 +31,10 @@
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#ifndef QUATERNION_H
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#define QUATERNION_H
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#include "core/math/math_defs.h"
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#include "core/math/math_funcs.h"
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#include "core/math/vector3.h"
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#include "core/string/ustring.h"
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class String;
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struct _NO_DISCARD_ Quaternion {
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union {
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@ -281,7 +281,7 @@ struct _NO_DISCARD_ Rect2 {
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}
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_FORCE_INLINE_ Rect2 abs() const {
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return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
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return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs());
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}
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Vector2 get_support(const Vector2 &p_normal) const {
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@ -34,6 +34,7 @@
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#include "core/math/aabb.h"
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#include "core/math/basis.h"
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#include "core/math/plane.h"
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#include "core/templates/vector.h"
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struct _NO_DISCARD_ Transform3D {
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Basis basis;
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@ -31,10 +31,10 @@
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#ifndef VECTOR4_H
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#define VECTOR4_H
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#include "core/math/math_defs.h"
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#include "core/error/error_macros.h"
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#include "core/math/math_funcs.h"
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#include "core/math/vector3.h"
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#include "core/string/ustring.h"
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class String;
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struct _NO_DISCARD_ Vector4 {
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static const int AXIS_COUNT = 4;
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