[3.2] C#: Fix endless reload loop if project has unicode chars
The assembly modified time wasn't picked properly as the path was treated as latin-1, so the file watcher was constantly firing the event.
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@ -109,7 +109,7 @@ void GDMonoAssembly::assembly_load_hook(MonoAssembly *assembly, [[maybe_unused]]
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GDMonoAssembly *gdassembly = memnew(GDMonoAssembly(name, image, assembly));
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GDMonoAssembly *gdassembly = memnew(GDMonoAssembly(name, image, assembly));
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#ifdef GD_MONO_HOT_RELOAD
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#ifdef GD_MONO_HOT_RELOAD
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const char *path = mono_image_get_filename(image);
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String path = String::utf8(mono_image_get_filename(image));
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if (FileAccess::exists(path))
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if (FileAccess::exists(path))
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gdassembly->modified_time = FileAccess::get_modified_time(path);
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gdassembly->modified_time = FileAccess::get_modified_time(path);
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#endif
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#endif
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