Clamp Decal's upper/lower fade to positive values
Negative easing values result in broken rendering.
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@ -79,7 +79,7 @@
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Sets the size of the [AABB] used by the decal. The AABB goes from [code]-extents[/code] to [code]extents[/code].
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</member>
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<member name="lower_fade" type="float" setter="set_lower_fade" getter="get_lower_fade" default="0.3">
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Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB].
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Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. Only positive values are valid (negative values will be clamped to [code]0.0[/code]).
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</member>
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<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
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Changes the [Color] of the Decal by multiplying it with this value.
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@ -100,7 +100,7 @@
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[Texture2D] storing ambient occlusion, roughness, and metallic for the decal. Use this to add extra detail to decals.
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</member>
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<member name="upper_fade" type="float" setter="set_upper_fade" getter="get_upper_fade" default="0.3">
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Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB].
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Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. Only positive values are valid (negative values will be clamped to [code]0.0[/code]).
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</member>
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</members>
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<constants>
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@ -72,7 +72,7 @@ real_t Decal::get_albedo_mix() const {
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}
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void Decal::set_upper_fade(real_t p_fade) {
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upper_fade = p_fade;
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upper_fade = MAX(p_fade, 0.0);
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RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
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}
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@ -81,7 +81,7 @@ real_t Decal::get_upper_fade() const {
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}
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void Decal::set_lower_fade(real_t p_fade) {
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lower_fade = p_fade;
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lower_fade = MAX(p_fade, 0.0);
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RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
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}
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