Add support for prompting the user to retain app data on uninstall.
Supported on Android 10 and higher.
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a98589a449
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@ -819,6 +819,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
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bool backup_allowed = p_preset->get("user_data_backup/allow");
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bool classify_as_game = p_preset->get("package/classify_as_game");
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bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
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Vector<String> perms;
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// Write permissions into the perms variable.
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@ -920,6 +921,10 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
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encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
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}
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if (tname == "application" && attrname == "hasFragileUserData") {
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encode_uint32(retain_data_on_uninstall, &p_manifest.write[iofs + 16]);
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}
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if (tname == "instrumentation" && attrname == "targetPackage") {
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string_table.write[attr_value] = get_package_name(package_name);
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}
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@ -1635,6 +1640,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
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@ -241,10 +241,12 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
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" android:allowBackup=\"%s\"\n"
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" android:icon=\"@mipmap/icon\"\n"
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" android:isGame=\"%s\"\n"
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" tools:replace=\"android:allowBackup,android:isGame\"\n"
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" android:hasFragileUserData=\"%s\"\n"
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" tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData\"\n"
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" tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
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bool_to_string(p_preset->get("user_data_backup/allow")),
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bool_to_string(p_preset->get("package/classify_as_game")));
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bool_to_string(p_preset->get("package/classify_as_game")),
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bool_to_string(p_preset->get("package/retain_data_on_uninstall")));
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manifest_application_text += _get_activity_tag(p_preset);
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manifest_application_text += " </application>\n";
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@ -21,6 +21,7 @@
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android:allowBackup="false"
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android:icon="@mipmap/icon"
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android:isGame="true"
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android:hasFragileUserData="false"
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tools:ignore="GoogleAppIndexingWarning" >
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<!-- Records the version of the Godot editor used for building -->
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