Fix incorrect parameters for layered textures in Video RAM texture memory profiler
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@ -1389,8 +1389,22 @@ void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
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tinfo.format = t->format;
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tinfo.format = t->format;
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tinfo.width = t->alloc_width;
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tinfo.width = t->alloc_width;
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tinfo.height = t->alloc_height;
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tinfo.height = t->alloc_height;
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tinfo.depth = t->depth;
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tinfo.bytes = t->total_data_size;
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tinfo.bytes = t->total_data_size;
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switch (t->type) {
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case Texture::TYPE_3D:
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tinfo.depth = t->depth;
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break;
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case Texture::TYPE_LAYERED:
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tinfo.depth = t->layers;
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break;
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default:
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tinfo.depth = 0;
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break;
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}
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r_info->push_back(tinfo);
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r_info->push_back(tinfo);
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}
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}
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}
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}
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@ -1521,7 +1535,11 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
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h = MAX(1, h >> 1);
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h = MAX(1, h >> 1);
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}
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}
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texture->total_data_size = tsize;
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if (texture->target == GL_TEXTURE_CUBE_MAP || texture->target == GL_TEXTURE_2D_ARRAY) {
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texture->total_data_size = tsize * texture->layers;
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} else {
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texture->total_data_size = tsize;
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}
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texture->stored_cube_sides |= (1 << p_layer);
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texture->stored_cube_sides |= (1 << p_layer);
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@ -1470,8 +1470,24 @@ void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) {
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tinfo.format = t->format;
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tinfo.format = t->format;
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tinfo.width = t->width;
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tinfo.width = t->width;
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tinfo.height = t->height;
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tinfo.height = t->height;
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tinfo.depth = t->depth;
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tinfo.bytes = Image::get_image_data_size(t->width, t->height, t->format, t->mipmaps > 1);
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tinfo.bytes = Image::get_image_data_size(t->width, t->height, t->format, t->mipmaps);
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switch (t->type) {
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case TextureType::TYPE_3D:
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tinfo.depth = t->depth;
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tinfo.bytes *= t->depth;
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break;
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case TextureType::TYPE_LAYERED:
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tinfo.depth = t->layers;
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tinfo.bytes *= t->layers;
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break;
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default:
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tinfo.depth = 0;
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break;
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}
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r_info->push_back(tinfo);
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r_info->push_back(tinfo);
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}
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}
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}
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}
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@ -176,7 +176,7 @@ public:
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uint32_t height;
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uint32_t height;
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uint32_t depth;
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uint32_t depth;
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Image::Format format;
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Image::Format format;
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int bytes;
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int64_t bytes;
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String path;
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String path;
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};
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};
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