Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in42aa539
to have a different basis vector, but this line was missed and caused up vectors to invert sometimes. Fixes #81879 (cherry picked from commit734b9d2379
)
This commit is contained in:
parent
bf15d20e56
commit
e7978fe277
|
@ -1646,7 +1646,7 @@ void Curve3D::_bake() const {
|
|||
const Vector3 *forward_ptr = baked_forward_vector_cache.ptr();
|
||||
const Vector3 *points_ptr = baked_point_cache.ptr();
|
||||
|
||||
Basis frame; // X-right, Y-up, Z-forward.
|
||||
Basis frame; // X-right, Y-up, -Z-forward.
|
||||
Basis frame_prev;
|
||||
|
||||
// Set the initial frame based on Y-up rule.
|
||||
|
@ -1667,7 +1667,7 @@ void Curve3D::_bake() const {
|
|||
Vector3 forward = forward_ptr[idx];
|
||||
|
||||
Basis rotate;
|
||||
rotate.rotate_to_align(frame_prev.get_column(2), forward);
|
||||
rotate.rotate_to_align(-frame_prev.get_column(2), forward);
|
||||
frame = rotate * frame_prev;
|
||||
frame.orthonormalize(); // guard against float error accumulation
|
||||
|
||||
|
|
|
@ -209,6 +209,14 @@ TEST_CASE("[Curve3D] Sampling") {
|
|||
CHECK(curve->get_closest_point(Vector3(50, 50, 0)) == Vector3(0, 50, 0));
|
||||
CHECK(curve->get_closest_point(Vector3(0, 100, 0)) == Vector3(0, 50, 0));
|
||||
}
|
||||
|
||||
SUBCASE("sample_baked_up_vector, off-axis") {
|
||||
// Regression test for issue #81879
|
||||
Ref<Curve3D> c = memnew(Curve3D);
|
||||
c->add_point(Vector3());
|
||||
c->add_point(Vector3(0, .1, 1));
|
||||
CHECK_LT((c->sample_baked_up_vector(c->get_closest_offset(Vector3(0, 0, .9))) - Vector3(0, 0.995037, -0.099504)).length(), 0.01);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("[Curve3D] Tessellation") {
|
||||
|
|
Loading…
Reference in New Issue