Merge pull request #70770 from vnen/scons-clone-env-vars
Add option in SCons to clone env variables
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@ -212,6 +212,7 @@ opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all
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opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "")
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opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
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opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
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opts.Add("import_env_vars", "A comma-separated list of environment variables to copy from the outer environment.", "")
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opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
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opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
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opts.Add("build_profile", "Path to a file containing a feature build profile", "")
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@ -270,6 +271,12 @@ opts.Add("LINKFLAGS", "Custom flags for the linker")
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# in following code (especially platform and custom_modules).
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opts.Update(env_base)
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# Copy custom environment variables if set.
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if env_base["import_env_vars"]:
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for env_var in str(env_base["import_env_vars"]).split(","):
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if env_var in os.environ:
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env_base["ENV"][env_var] = os.environ[env_var]
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# Platform selection: validate input, and add options.
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selected_platform = ""
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