Fix crash when clicking on "Interpolation Mode" with nonexistent node path
issue reference [https://github.com/godotengine/godot/issues/81769] #81769 AnimationPlayer: Editor crashes when clicking on "Interpolation Mode" with nonexistent node path - adding a nullptr check on a Node pointer obtained from get_node(NodePath) in case it is null now we wont execute the next instruction > ClassDB::get_property_info(nd->get_class(), prop, &prop_info); Which then prevents the crash
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@ -2695,7 +2695,13 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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AnimationPlayer *ap = ape->get_player();
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AnimationPlayer *ap = ape->get_player();
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if (ap) {
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if (ap) {
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NodePath npath = animation->track_get_path(track);
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NodePath npath = animation->track_get_path(track);
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Node *nd = ap->get_node(ap->get_root_node())->get_node(NodePath(npath.get_concatenated_names()));
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Node *a_ap_root_node = ap->get_node(ap->get_root_node());
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Node *nd = nullptr;
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// We must test that we have a valid a_ap_root_node before trying to access its content to init the nd Node.
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if (a_ap_root_node) {
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nd = a_ap_root_node->get_node(NodePath(npath.get_concatenated_names()));
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}
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if (nd) {
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StringName prop = npath.get_concatenated_subnames();
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StringName prop = npath.get_concatenated_subnames();
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PropertyInfo prop_info;
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PropertyInfo prop_info;
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ClassDB::get_property_info(nd->get_class(), prop, &prop_info);
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ClassDB::get_property_info(nd->get_class(), prop, &prop_info);
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@ -2710,6 +2716,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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}
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}
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}
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}
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}
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menu->reset_size();
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menu->reset_size();
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Vector2 popup_pos = get_screen_position() + interp_mode_rect.position + Vector2(0, interp_mode_rect.size.height);
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Vector2 popup_pos = get_screen_position() + interp_mode_rect.position + Vector2(0, interp_mode_rect.size.height);
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