Fix depth draw alpha prepass for shadow
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@ -2430,7 +2430,9 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
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if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) {
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if (!material->shader->spatial.uses_alpha && material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX) {
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Shader::Spatial spatial = material->shader->spatial;
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if (spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
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(!spatial.uses_alpha || (spatial.uses_alpha && spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
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can_cast_shadow = true;
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}
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