Adding InputMap action error suggestion for Input singleton
(cherry picked from commit a3b9842616
)
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415b7a7bfc
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@ -59,7 +59,7 @@ void InputMap::_bind_methods() {
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* Returns an nonexistent action error message with a suggestion of the closest
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* matching action name (if possible).
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*/
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String InputMap::_suggest_actions(const StringName &p_action) const {
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String InputMap::suggest_actions(const StringName &p_action) const {
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List<StringName> actions = get_actions();
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StringName closest_action;
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float closest_similarity = 0.0;
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@ -93,7 +93,7 @@ void InputMap::add_action(const StringName &p_action, float p_deadzone) {
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}
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void InputMap::erase_action(const StringName &p_action) {
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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ERR_FAIL_COND_MSG(!input_map.has(p_action), suggest_actions(p_action));
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input_map.erase(p_action);
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}
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@ -152,20 +152,20 @@ bool InputMap::has_action(const StringName &p_action) const {
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}
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float InputMap::action_get_deadzone(const StringName &p_action) {
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ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, _suggest_actions(p_action));
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ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, suggest_actions(p_action));
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return input_map[p_action].deadzone;
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}
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void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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ERR_FAIL_COND_MSG(!input_map.has(p_action), suggest_actions(p_action));
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input_map[p_action].deadzone = p_deadzone;
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}
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void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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ERR_FAIL_COND_MSG(!input_map.has(p_action), suggest_actions(p_action));
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if (_find_event(input_map[p_action], p_event, true)) {
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return; // Already added.
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@ -175,13 +175,13 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
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}
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bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, _suggest_actions(p_action));
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ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, suggest_actions(p_action));
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return (_find_event(input_map[p_action], p_event, true) != nullptr);
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}
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void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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ERR_FAIL_COND_MSG(!input_map.has(p_action), suggest_actions(p_action));
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List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event, true);
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if (E) {
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@ -193,7 +193,7 @@ void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEve
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}
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void InputMap::action_erase_events(const StringName &p_action) {
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ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
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ERR_FAIL_COND_MSG(!input_map.has(p_action), suggest_actions(p_action));
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input_map[p_action].inputs.clear();
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}
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@ -225,7 +225,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
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bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
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Map<StringName, Action>::Element *E = input_map.find(p_action);
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ERR_FAIL_COND_V_MSG(!E, false, _suggest_actions(p_action));
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ERR_FAIL_COND_V_MSG(!E, false, suggest_actions(p_action));
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Ref<InputEventAction> input_event_action = p_event;
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if (input_event_action.is_valid()) {
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@ -58,7 +58,6 @@ private:
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Array _get_action_list(const StringName &p_action);
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Array _get_actions();
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String _suggest_actions(const StringName &p_action) const;
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protected:
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static void _bind_methods();
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@ -86,6 +85,8 @@ public:
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void load_from_globals();
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void load_default();
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String suggest_actions(const StringName &p_action) const;
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InputMap();
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};
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@ -91,18 +91,12 @@ bool InputDefault::is_joy_button_pressed(int p_device, int p_button) const {
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}
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bool InputDefault::is_action_pressed(const StringName &p_action, bool p_exact) const {
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#ifdef DEBUG_ENABLED
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bool has_action = InputMap::get_singleton()->has_action(p_action);
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ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
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#endif
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ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
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return action_state.has(p_action) && action_state[p_action].pressed && (p_exact ? action_state[p_action].exact : true);
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}
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bool InputDefault::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
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#ifdef DEBUG_ENABLED
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bool has_action = InputMap::get_singleton()->has_action(p_action);
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ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
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#endif
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ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E) {
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return false;
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@ -120,10 +114,7 @@ bool InputDefault::is_action_just_pressed(const StringName &p_action, bool p_exa
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}
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bool InputDefault::is_action_just_released(const StringName &p_action, bool p_exact) const {
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#ifdef DEBUG_ENABLED
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bool has_action = InputMap::get_singleton()->has_action(p_action);
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ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
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#endif
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ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E) {
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return false;
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@ -141,10 +132,7 @@ bool InputDefault::is_action_just_released(const StringName &p_action, bool p_ex
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}
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float InputDefault::get_action_strength(const StringName &p_action, bool p_exact) const {
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#ifdef DEBUG_ENABLED
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bool has_action = InputMap::get_singleton()->has_action(p_action);
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ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
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#endif
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ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E) {
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return 0.0f;
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@ -158,10 +146,7 @@ float InputDefault::get_action_strength(const StringName &p_action, bool p_exact
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}
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float InputDefault::get_action_raw_strength(const StringName &p_action, bool p_exact) const {
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#ifdef DEBUG_ENABLED
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bool has_action = InputMap::get_singleton()->has_action(p_action);
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ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
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#endif
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ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E) {
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return 0.0f;
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