From 1f02426b2fa219b7033c10010b8ca7ef471a18a0 Mon Sep 17 00:00:00 2001 From: "Silc Lizard (Tokage) Renew" <61938263+TokageItLab@users.noreply.github.com> Date: Sun, 21 Apr 2024 05:16:13 +0900 Subject: [PATCH] Correct AnimationNode document where it mentions multiple inputs --- doc/classes/AnimationNode.xml | 2 +- doc/classes/AnimationNodeSync.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 960bbe68adb..4e093cb887d 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -7,7 +7,7 @@ Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas. Inherit this when creating animation nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. You can access the time information as read-only parameter which is processed and stored in the previous frame for all nodes except [AnimationNodeOutput]. - [b]Note:[/b] If more than two inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode]. + [b]Note:[/b] If multiple inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode]. [codeblock] var current_length = $AnimationTree[parameters/AnimationNodeName/current_length] var current_position = $AnimationTree[parameters/AnimationNodeName/current_position] diff --git a/doc/classes/AnimationNodeSync.xml b/doc/classes/AnimationNodeSync.xml index e9e15196726..57c79378c09 100644 --- a/doc/classes/AnimationNodeSync.xml +++ b/doc/classes/AnimationNodeSync.xml @@ -1,7 +1,7 @@ - Base class for [AnimationNode]s with more than two input ports that must be synchronized. + Base class for [AnimationNode]s with multiple input ports that must be synchronized. An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an [AnimationTree].