Detect external modification of scenes

This commit is contained in:
kobewi 2021-02-11 01:08:49 +01:00
parent 3fed3ea7a5
commit e7ee561ca0
6 changed files with 146 additions and 7 deletions

View File

@ -584,6 +584,7 @@ Error ProjectSettings::_load_settings_text(const String &p_path) {
// If we're loading a project.godot from source code, we can operate some
// ProjectSettings conversions if need be.
_convert_to_last_version(config_version);
last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot"));
return OK;
} else if (err != OK) {
ERR_PRINTS("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
@ -661,8 +662,11 @@ void ProjectSettings::clear(const String &p_name) {
}
Error ProjectSettings::save() {
return save_custom(get_resource_path().plus_file("project.godot"));
Error error = save_custom(get_resource_path().plus_file("project.godot"));
if (error == OK) {
last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot"));
}
return error;
}
Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {

View File

@ -77,6 +77,7 @@ protected:
bool registering_order;
int last_order;
int last_builtin_order;
uint64_t last_save_time = 0;
Map<StringName, VariantContainer> props;
String resource_path;
Map<StringName, PropertyInfo> custom_prop_info;
@ -110,7 +111,6 @@ protected:
Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false);
protected:
static void _bind_methods();
public:
@ -143,6 +143,7 @@ public:
Error save();
void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
const Map<StringName, PropertyInfo> &get_custom_property_info() const;
uint64_t get_last_saved_time() { return last_save_time; }
Vector<String> get_optimizer_presets() const;

View File

@ -543,6 +543,7 @@ int EditorData::add_edited_scene(int p_at_pos) {
EditedScene es;
es.root = NULL;
es.path = String();
es.file_modified_time = 0;
es.history_current = -1;
es.version = 0;
es.live_edit_root = NodePath(String("/root"));
@ -698,6 +699,10 @@ void EditorData::set_edited_scene_root(Node *p_root) {
else
p_root->set_filename(edited_scene[current_edited_scene].path);
}
if (edited_scene[current_edited_scene].path != "") {
edited_scene.write[current_edited_scene].file_modified_time = FileAccess::get_modified_time(edited_scene[current_edited_scene].path);
}
}
int EditorData::get_edited_scene_count() const {
@ -736,6 +741,21 @@ uint64_t EditorData::get_scene_version(int p_idx) const {
return edited_scene[p_idx].version;
}
void EditorData::set_scene_modified_time(int p_idx, uint64_t p_time) {
if (p_idx == -1) {
p_idx = current_edited_scene;
}
ERR_FAIL_INDEX(p_idx, edited_scene.size());
edited_scene.write[p_idx].file_modified_time = p_time;
}
uint64_t EditorData::get_scene_modified_time(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), 0);
return edited_scene[p_idx].file_modified_time;
}
String EditorData::get_scene_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());

View File

@ -118,6 +118,7 @@ public:
struct EditedScene {
Node *root;
String path;
uint64_t file_modified_time = 0;
Dictionary editor_states;
List<Node *> selection;
Vector<EditorHistory::History> history_stored;
@ -200,6 +201,8 @@ public:
void set_edited_scene_version(uint64_t version, int p_scene_idx = -1);
uint64_t get_edited_scene_version() const;
uint64_t get_scene_version(int p_idx) const;
void set_scene_modified_time(int p_idx, uint64_t p_time);
uint64_t get_scene_modified_time(int p_idx) const;
void clear_edited_scenes();
void set_edited_scene_live_edit_root(const NodePath &p_root);
NodePath get_edited_scene_live_edit_root();

View File

@ -519,6 +519,7 @@ void EditorNode::_notification(int p_what) {
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
EditorFileSystem::get_singleton()->scan_changes();
_scan_external_changes();
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
@ -808,6 +809,81 @@ void EditorNode::_sources_changed(bool p_exist) {
}
}
void EditorNode::_scan_external_changes() {
disk_changed_list->clear();
TreeItem *r = disk_changed_list->create_item();
disk_changed_list->set_hide_root(true);
bool need_reload = false;
// Check if any edited scene has changed.
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == "") {
continue;
}
uint64_t last_date = editor_data.get_scene_modified_time(i);
uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i));
if (date > last_date) {
TreeItem *ti = disk_changed_list->create_item(r);
ti->set_text(0, editor_data.get_scene_path(i).get_file());
need_reload = true;
}
}
String project_settings_path = ProjectSettings::get_singleton()->get_resource_path().plus_file("project.godot");
if (FileAccess::get_modified_time(project_settings_path) > ProjectSettings::get_singleton()->get_last_saved_time()) {
TreeItem *ti = disk_changed_list->create_item(r);
ti->set_text(0, "project.godot");
need_reload = true;
}
if (need_reload) {
disk_changed->call_deferred("popup_centered_ratio", 0.5);
}
}
void EditorNode::_resave_scenes(String p_str) {
save_all_scenes();
ProjectSettings::get_singleton()->save();
disk_changed->hide();
}
void EditorNode::_reload_modified_scenes() {
int current_idx = editor_data.get_edited_scene();
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == "") {
continue;
}
uint64_t last_date = editor_data.get_scene_modified_time(i);
uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i));
if (date > last_date) {
String filename = editor_data.get_scene_path(i);
editor_data.set_edited_scene(i);
_remove_edited_scene(false);
Error err = load_scene(filename, false, false, true, false, true);
if (err != OK) {
ERR_PRINT(vformat("Failed to load scene: %s", filename));
}
editor_data.move_edited_scene_to_index(i);
}
}
get_undo_redo()->clear_history(false);
set_current_scene(current_idx);
_update_scene_tabs();
disk_changed->hide();
}
void EditorNode::_reload_project_settings() {
ProjectSettings::get_singleton()->setup(ProjectSettings::get_singleton()->get_resource_path(), String(), true);
}
void EditorNode::_vp_resized() {
}
@ -1452,6 +1528,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
set_current_version(editor_data.get_undo_redo().get_version());
else
editor_data.set_edited_scene_version(0, idx);
editor_data.set_scene_modified_time(idx, FileAccess::get_modified_time(p_file));
editor_folding.save_scene_folding(scene, p_file);
@ -3427,8 +3504,7 @@ int EditorNode::new_scene() {
return idx;
}
Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported) {
Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported, bool p_silent_change_tab) {
if (!is_inside_tree()) {
defer_load_scene = p_scene;
return OK;
@ -3470,8 +3546,10 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
if (!editor_data.get_edited_scene_root() && editor_data.get_edited_scene_count() == 2) {
_remove_edited_scene();
} else {
} else if (!p_silent_change_tab) {
_scene_tab_changed(idx);
} else {
set_current_scene(idx);
}
dependency_errors.clear();
@ -5628,6 +5706,9 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_video_driver_selected"), &EditorNode::_video_driver_selected);
ClassDB::bind_method(D_METHOD("_resources_changed"), &EditorNode::_resources_changed);
ClassDB::bind_method(D_METHOD("_reload_modified_scenes"), &EditorNode::_reload_modified_scenes);
ClassDB::bind_method(D_METHOD("_reload_project_settings"), &EditorNode::_reload_project_settings);
ClassDB::bind_method(D_METHOD("_resave_scenes"), &EditorNode::_resave_scenes);
ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &EditorNode::_feature_profile_changed);
ClassDB::bind_method("_screenshot", &EditorNode::_screenshot);
@ -6774,6 +6855,29 @@ EditorNode::EditorNode() {
file_server = memnew(EditorFileServer);
disk_changed = memnew(ConfirmationDialog);
{
VBoxContainer *vbc = memnew(VBoxContainer);
disk_changed->add_child(vbc);
Label *dl = memnew(Label);
dl->set_text(TTR("The following files are newer on disk.\nWhat action should be taken?"));
vbc->add_child(dl);
disk_changed_list = memnew(Tree);
vbc->add_child(disk_changed_list);
disk_changed_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
disk_changed->connect("confirmed", this, "_reload_modified_scenes");
disk_changed->connect("confirmed", this, "_reload_project_settings");
disk_changed->get_ok()->set_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave");
disk_changed->connect("custom_action", this, "_resave_scenes");
}
gui_base->add_child(disk_changed);
add_editor_plugin(memnew(AnimationPlayerEditorPlugin(this)));
add_editor_plugin(memnew(CanvasItemEditorPlugin(this)));
add_editor_plugin(memnew(SpatialEditorPlugin(this)));

View File

@ -427,6 +427,9 @@ private:
Label *version_label;
ToolButton *bottom_panel_raise;
Tree *disk_changed_list;
ConfirmationDialog *disk_changed;
void _bottom_panel_raise_toggled(bool);
EditorInterface *editor_interface;
@ -640,6 +643,10 @@ private:
static void _resource_loaded(RES p_resource, const String &p_path);
void _resources_changed(const PoolVector<String> &p_resources);
void _scan_external_changes();
void _reload_modified_scenes();
void _reload_project_settings();
void _resave_scenes(String p_str);
void _feature_profile_changed();
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
@ -740,7 +747,7 @@ public:
void fix_dependencies(const String &p_for_file);
void clear_scene() { _cleanup_scene(); }
int new_scene();
Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false);
Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
bool is_scene_open(const String &p_path);