Change the Pick Tile and Select default shortcuts in the TileMap editor
The new default keys were chosen to match common graphics editing
software. A modifier is no longer required to use the Select tool,
making it faster to use.
This closes #34170.
(cherry picked from commit 88213b54ba
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@ -2026,13 +2026,13 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
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toolbar->add_child(bucket_fill_button);
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picker_button = memnew(ToolButton);
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picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_CONTROL));
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picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_I));
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picker_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PICKING));
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picker_button->set_toggle_mode(true);
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toolbar->add_child(picker_button);
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select_button = memnew(ToolButton);
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select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B));
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select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_M));
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select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECTING));
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select_button->set_toggle_mode(true);
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toolbar->add_child(select_button);
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