Fix incorrect name of Basis global scale getter
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@ -293,7 +293,7 @@ Vector3 Basis::get_scale_abs() const {
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Vector3(rows[0][2], rows[1][2], rows[2][2]).length());
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}
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Vector3 Basis::get_scale_local() const {
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Vector3 Basis::get_scale_global() const {
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real_t det_sign = SIGN(determinant());
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return det_sign * Vector3(rows[0].length(), rows[1].length(), rows[2].length());
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}
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@ -103,7 +103,7 @@ struct _NO_DISCARD_ Basis {
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Vector3 get_scale() const;
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Vector3 get_scale_abs() const;
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Vector3 get_scale_local() const;
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Vector3 get_scale_global() const;
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void set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale);
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void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EulerOrder::YXZ);
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@ -109,7 +109,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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// Apply node transforms.
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if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) {
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Vector3 scl = global_transform.basis.get_scale_local();
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Vector3 scl = global_transform.basis.get_scale_global();
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Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
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for (int i = 0; i < bones_to_process.size(); i++) {
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@ -674,7 +674,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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int bone_idx = src_skeleton->find_bone(bn);
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if (bone_idx >= 0) {
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Transform3D adjust_transform = src_skeleton->get_bone_global_rest(bone_idx).affine_inverse() * silhouette_diff[bone_idx].affine_inverse() * pre_silhouette_skeleton_global_rest[bone_idx];
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adjust_transform.scale(global_transform.basis.get_scale_local());
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adjust_transform.scale(global_transform.basis.get_scale_global());
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skin->set_bind_pose(i, adjust_transform * skin->get_bind_pose(i));
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}
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}
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@ -691,7 +691,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
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}
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ERR_CONTINUE(bone_idx < 0 || bone_idx >= src_skeleton->get_bone_count());
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Transform3D adjust_transform = src_skeleton->get_bone_global_rest(bone_idx).affine_inverse() * silhouette_diff[bone_idx].affine_inverse() * pre_silhouette_skeleton_global_rest[bone_idx];
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adjust_transform.scale(global_transform.basis.get_scale_local());
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adjust_transform.scale(global_transform.basis.get_scale_global());
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TypedArray<Node> child_nodes = attachment->get_children();
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while (child_nodes.size()) {
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