Merge pull request #73847 from smix8/fix_shapecast3d_exception_functions_4.x
Fix ShapeCast3D add and remove exception functions
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commit
e849f07335
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@ -14,7 +14,7 @@
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<methods>
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<method name="add_exception">
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<return type="void" />
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<param index="0" name="node" type="Object" />
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<param index="0" name="node" type="CollisionObject3D" />
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<description>
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Adds a collision exception so the shape does not report collisions with the specified [CollisionObject3D] node.
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</description>
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@ -108,7 +108,7 @@
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</method>
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<method name="remove_exception">
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<return type="void" />
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<param index="0" name="node" type="Object" />
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<param index="0" name="node" type="CollisionObject3D" />
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<description>
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Removes a collision exception so the shape does report collisions with the specified [CollisionObject3D] node.
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</description>
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@ -437,26 +437,18 @@ void ShapeCast3D::add_exception_rid(const RID &p_rid) {
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exclude.insert(p_rid);
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}
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void ShapeCast3D::add_exception(const Object *p_object) {
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ERR_FAIL_NULL(p_object);
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const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
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if (!co) {
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return;
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}
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add_exception_rid(co->get_rid());
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void ShapeCast3D::add_exception(const CollisionObject3D *p_node) {
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ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
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add_exception_rid(p_node->get_rid());
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}
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void ShapeCast3D::remove_exception_rid(const RID &p_rid) {
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exclude.erase(p_rid);
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}
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void ShapeCast3D::remove_exception(const Object *p_object) {
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ERR_FAIL_NULL(p_object);
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const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
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if (!co) {
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return;
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}
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remove_exception_rid(co->get_rid());
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void ShapeCast3D::remove_exception(const CollisionObject3D *p_node) {
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ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D.");
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remove_exception_rid(p_node->get_rid());
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}
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void ShapeCast3D::clear_exceptions() {
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@ -34,6 +34,8 @@
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#include "scene/3d/node_3d.h"
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#include "scene/resources/shape_3d.h"
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class CollisionObject3D;
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class ShapeCast3D : public Node3D {
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GDCLASS(ShapeCast3D, Node3D);
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@ -133,9 +135,9 @@ public:
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bool is_colliding() const;
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void add_exception_rid(const RID &p_rid);
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void add_exception(const Object *p_object);
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void add_exception(const CollisionObject3D *p_node);
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void remove_exception_rid(const RID &p_rid);
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void remove_exception(const Object *p_object);
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void remove_exception(const CollisionObject3D *p_node);
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void clear_exceptions();
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virtual PackedStringArray get_configuration_warnings() const override;
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