allow undefined GODOT_DEBUG_MSBUILD environment variable
(cherry picked from commit 17516822f9
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@ -234,7 +234,7 @@ namespace GodotSharpTools.Build
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private static bool IsDebugMSBuildRequested()
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{
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return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD").Trim() == "1";
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return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD")?.Trim() == "1";
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}
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public void Dispose()
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