[Web] Remove space between emscripten "-s" flags and the option

This commit is contained in:
Fabio Alessandrelli 2024-06-13 23:40:45 +02:00
parent 4119fb32cb
commit e874cd84f0
2 changed files with 27 additions and 27 deletions

View File

@ -65,8 +65,8 @@ if env["dlink_enabled"]:
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
sys_env.Append(LIBS=["idbfs.js"])
# Configure it as a main module (dynamic linking support).
sys_env["CCFLAGS"].remove("SIDE_MODULE=2")
sys_env["LINKFLAGS"].remove("SIDE_MODULE=2")
sys_env["CCFLAGS"].remove("-sSIDE_MODULE=2")
sys_env["LINKFLAGS"].remove("-sSIDE_MODULE=2")
sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])

View File

@ -107,13 +107,13 @@ def configure(env: "SConsEnvironment"):
env["use_assertions"] = True
if env["use_assertions"]:
env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
env.Append(LINKFLAGS=["-sASSERTIONS=1"])
if env.editor_build and env["initial_memory"] < 64:
print("Note: Forcing `initial_memory=64` as it is required for the web editor.")
env["initial_memory"] = 64
env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
env.Append(LINKFLAGS=["-sINITIAL_MEMORY=%sMB" % env["initial_memory"]])
## Copy env variables.
env["ENV"] = os.environ
@ -142,7 +142,7 @@ def configure(env: "SConsEnvironment"):
env.Append(CCFLAGS=["-fsanitize=leak"])
env.Append(LINKFLAGS=["-fsanitize=leak"])
if env["use_safe_heap"]:
env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"])
env.Append(LINKFLAGS=["-sSAFE_HEAP=1"])
# Closure compiler
if env["use_closure_compiler"]:
@ -204,29 +204,29 @@ def configure(env: "SConsEnvironment"):
if env["opengl3"]:
env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
env.Append(LINKFLAGS=["-s", "MAX_WEBGL_VERSION=2"])
env.Append(LINKFLAGS=["-sMAX_WEBGL_VERSION=2"])
# Allow use to take control of swapping WebGL buffers.
env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
env.Append(LINKFLAGS=["-sOFFSCREEN_FRAMEBUFFER=1"])
# Breaking change since emscripten 3.1.51
# https://github.com/emscripten-core/emscripten/blob/main/ChangeLog.md#3151---121323
if cc_semver >= (3, 1, 51):
# Enables the use of *glGetProcAddress()
env.Append(LINKFLAGS=["-s", "GL_ENABLE_GET_PROC_ADDRESS=1"])
env.Append(LINKFLAGS=["-sGL_ENABLE_GET_PROC_ADDRESS=1"])
if env["javascript_eval"]:
env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
stack_size_opt = "STACK_SIZE" if cc_semver >= (3, 1, 25) else "TOTAL_STACK"
env.Append(LINKFLAGS=["-s", "%s=%sKB" % (stack_size_opt, env["stack_size"])])
env.Append(LINKFLAGS=["-s%s=%sKB" % (stack_size_opt, env["stack_size"])])
if env["threads"]:
# Thread support (via SharedArrayBuffer).
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
env.Append(LINKFLAGS=["-s", "DEFAULT_PTHREAD_STACK_SIZE=%sKB" % env["default_pthread_stack_size"]])
env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"])
env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
env.Append(CCFLAGS=["-sUSE_PTHREADS=1"])
env.Append(LINKFLAGS=["-sUSE_PTHREADS=1"])
env.Append(LINKFLAGS=["-sDEFAULT_PTHREAD_STACK_SIZE=%sKB" % env["default_pthread_stack_size"]])
env.Append(LINKFLAGS=["-sPTHREAD_POOL_SIZE=8"])
env.Append(LINKFLAGS=["-sWASM_MEM_MAX=2048MB"])
elif env["proxy_to_pthread"]:
print_warning('"threads=no" support requires "proxy_to_pthread=no", disabling proxy to pthread.')
env["proxy_to_pthread"] = False
@ -248,8 +248,8 @@ def configure(env: "SConsEnvironment"):
print_error("GDExtension support requires emscripten >= 3.1.14, detected: %s.%s.%s" % cc_semver)
sys.exit(255)
env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
env.Append(CCFLAGS=["-sSIDE_MODULE=2"])
env.Append(LINKFLAGS=["-sSIDE_MODULE=2"])
env.Append(CCFLAGS=["-fvisibility=hidden"])
env.Append(LINKFLAGS=["-fvisibility=hidden"])
env.extra_suffix = ".dlink" + env.extra_suffix
@ -259,37 +259,37 @@ def configure(env: "SConsEnvironment"):
# Run the main application in a web worker
if env["proxy_to_pthread"]:
env.Append(LINKFLAGS=["-s", "PROXY_TO_PTHREAD=1"])
env.Append(LINKFLAGS=["-sPROXY_TO_PTHREAD=1"])
env.Append(CPPDEFINES=["PROXY_TO_PTHREAD_ENABLED"])
env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['_emscripten_proxy_main']"])
env.Append(LINKFLAGS=["-sEXPORTED_RUNTIME_METHODS=['_emscripten_proxy_main']"])
# https://github.com/emscripten-core/emscripten/issues/18034#issuecomment-1277561925
env.Append(LINKFLAGS=["-s", "TEXTDECODER=0"])
env.Append(LINKFLAGS=["-sTEXTDECODER=0"])
# BigInt support to pass object pointers between contexts
needs_wasm_bigint = True
if needs_wasm_bigint:
env.Append(LINKFLAGS=["-s", "WASM_BIGINT"])
env.Append(LINKFLAGS=["-sWASM_BIGINT"])
# Reduce code size by generating less support code (e.g. skip NodeJS support).
env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
env.Append(LINKFLAGS=["-sENVIRONMENT=web,worker"])
# Wrap the JavaScript support code around a closure named Godot.
env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
env.Append(LINKFLAGS=["-sMODULARIZE=1", "-sEXPORT_NAME='Godot'"])
# Allow increasing memory buffer size during runtime. This is efficient
# when using WebAssembly (in comparison to asm.js) and works well for
# us since we don't know requirements at compile-time.
env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
env.Append(LINKFLAGS=["-sALLOW_MEMORY_GROWTH=1"])
# Do not call main immediately when the support code is ready.
env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
env.Append(LINKFLAGS=["-sINVOKE_RUN=0"])
# callMain for manual start, cwrap for the mono version.
env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
env.Append(LINKFLAGS=["-sEXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
# Add code that allow exiting runtime.
env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
env.Append(LINKFLAGS=["-sEXIT_RUNTIME=1"])
# This workaround creates a closure that prevents the garbage collector from freeing the WebGL context.
# We also only use WebGL2, and changing context version is not widely supported anyway.
env.Append(LINKFLAGS=["-s", "GL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])
env.Append(LINKFLAGS=["-sGL_WORKAROUND_SAFARI_GETCONTEXT_BUG=0"])