Add CheckBox control with theme edition and radio icon avaible.

This commit is contained in:
Mariano Javier Suligoy 2015-03-01 11:23:05 -03:00
parent 1d7337ba10
commit e8e9f100e5
7 changed files with 175 additions and 1 deletions

76
scene/gui/check_box.cpp Normal file
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@ -0,0 +1,76 @@
/*************************************************************************/
/* check_button.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "check_box.h"
#include "servers/visual_server.h"
#include "button_group.h"
void CheckBox::_bind_methods()
{
ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&CheckBox::toggled);
}
bool CheckBox::is_radio()
{
Node* parent = this;
do {
parent = parent->get_parent();
if (dynamic_cast< ButtonGroup* >( parent))
break;
} while (parent != nullptr);
return (parent != nullptr);
}
void CheckBox::update_icon(bool p_pressed)
{
if (is_radio())
set_icon(Control::get_icon(p_pressed ? "radio_checked" : "radio_unchecked"));
else
set_icon(Control::get_icon(p_pressed ? "checked" : "unchecked"));
}
void CheckBox::toggled(bool p_pressed)
{
update_icon();
BaseButton::toggled(p_pressed);
}
CheckBox::CheckBox()
{
set_toggle_mode(true);
set_text_align(ALIGN_LEFT);
update_icon(is_pressed());
}
CheckBox::~CheckBox()
{
}

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scene/gui/check_box.h Normal file
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/*************************************************************************/
/* check_box.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CHECK_BOX_H
#define CHECK_BOX_H
#include "scene/gui/button.h"
/**
@author Mariano Suligoy <marianognu.esyrpg@gmail.com>
*/
class CheckBox : public Button {
OBJ_TYPE( CheckBox, Button );
protected:
static void _bind_methods();
bool is_radio();
void update_icon(bool p_pressed);
public:
void toggled(bool p_pressed);
CheckBox();
~CheckBox();
};
#endif

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@ -300,6 +300,36 @@ void make_default_theme() {
t->set_constant("hseparation","MenuButton", 0 ); t->set_constant("hseparation","MenuButton", 0 );
// CheckBox
Ref<StyleBox> cbx_empty = memnew( StyleBoxEmpty );
Ref<StyleBox> cbx_focus = focus;
cbx_focus->set_default_margin(MARGIN_LEFT,4);
cbx_focus->set_default_margin(MARGIN_RIGHT,4);
cbx_focus->set_default_margin(MARGIN_TOP,4);
cbx_focus->set_default_margin(MARGIN_BOTTOM,5);
t->set_stylebox("normal","CheckBox", cbx_empty );
t->set_stylebox("pressed","CheckBox", cbx_empty );
t->set_stylebox("disabled","CheckBox", cbx_empty );
t->set_stylebox("hover","CheckBox", cbx_empty );
t->set_stylebox("focus","CheckBox", cbx_focus );
t->set_icon("checked", "CheckBox", make_icon(checked_png));
t->set_icon("unchecked", "CheckBox", make_icon(unchecked_png));
t->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png));
t->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png));
t->set_font("font","CheckBox", default_font );
t->set_color("font_color","CheckBox", control_font_color );
t->set_color("font_color_pressed","CheckBox", control_font_color_pressed );
t->set_color("font_color_hover","CheckBox", control_font_color_hover );
t->set_color("font_color_disabled","CheckBox", control_font_color_disabled );
t->set_constant("hseparation","CheckBox",4);
t->set_constant("check_vadjust","CheckBox",0);
// CheckButton // CheckButton

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@ -264,6 +264,16 @@ static const unsigned char progress_fill_png[]={
}; };
static const unsigned char radio_checked_png[]={
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};
static const unsigned char radio_unchecked_png[]={
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};
static const unsigned char reference_border_png[]={ static const unsigned char reference_border_png[]={
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}; };

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