Add CheckBox control with theme edition and radio icon avaible.
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/*************************************************************************/
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/* check_button.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "check_box.h"
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#include "servers/visual_server.h"
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#include "button_group.h"
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void CheckBox::_bind_methods()
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{
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ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&CheckBox::toggled);
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}
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bool CheckBox::is_radio()
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{
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Node* parent = this;
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do {
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parent = parent->get_parent();
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if (dynamic_cast< ButtonGroup* >( parent))
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break;
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} while (parent != nullptr);
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return (parent != nullptr);
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}
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void CheckBox::update_icon(bool p_pressed)
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{
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if (is_radio())
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set_icon(Control::get_icon(p_pressed ? "radio_checked" : "radio_unchecked"));
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else
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set_icon(Control::get_icon(p_pressed ? "checked" : "unchecked"));
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}
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void CheckBox::toggled(bool p_pressed)
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{
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update_icon();
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BaseButton::toggled(p_pressed);
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}
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CheckBox::CheckBox()
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{
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set_toggle_mode(true);
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set_text_align(ALIGN_LEFT);
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update_icon(is_pressed());
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}
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CheckBox::~CheckBox()
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{
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}
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@ -0,0 +1,58 @@
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/*************************************************************************/
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/* check_box.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CHECK_BOX_H
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#define CHECK_BOX_H
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#include "scene/gui/button.h"
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/**
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@author Mariano Suligoy <marianognu.esyrpg@gmail.com>
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*/
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class CheckBox : public Button {
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OBJ_TYPE( CheckBox, Button );
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protected:
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static void _bind_methods();
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bool is_radio();
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void update_icon(bool p_pressed);
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public:
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void toggled(bool p_pressed);
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CheckBox();
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~CheckBox();
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};
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#endif
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@ -300,6 +300,36 @@ void make_default_theme() {
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t->set_constant("hseparation","MenuButton", 0 );
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// CheckBox
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Ref<StyleBox> cbx_empty = memnew( StyleBoxEmpty );
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Ref<StyleBox> cbx_focus = focus;
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cbx_focus->set_default_margin(MARGIN_LEFT,4);
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cbx_focus->set_default_margin(MARGIN_RIGHT,4);
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cbx_focus->set_default_margin(MARGIN_TOP,4);
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cbx_focus->set_default_margin(MARGIN_BOTTOM,5);
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t->set_stylebox("normal","CheckBox", cbx_empty );
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t->set_stylebox("pressed","CheckBox", cbx_empty );
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t->set_stylebox("disabled","CheckBox", cbx_empty );
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t->set_stylebox("hover","CheckBox", cbx_empty );
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t->set_stylebox("focus","CheckBox", cbx_focus );
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t->set_icon("checked", "CheckBox", make_icon(checked_png));
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t->set_icon("unchecked", "CheckBox", make_icon(unchecked_png));
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t->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png));
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t->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png));
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t->set_font("font","CheckBox", default_font );
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t->set_color("font_color","CheckBox", control_font_color );
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t->set_color("font_color_pressed","CheckBox", control_font_color_pressed );
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t->set_color("font_color_hover","CheckBox", control_font_color_hover );
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t->set_color("font_color_disabled","CheckBox", control_font_color_disabled );
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t->set_constant("hseparation","CheckBox",4);
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t->set_constant("check_vadjust","CheckBox",0);
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// CheckButton
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After Width: | Height: | Size: 569 B |
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After Width: | Height: | Size: 421 B |
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@ -264,6 +264,16 @@ static const unsigned char progress_fill_png[]={
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};
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static const unsigned char radio_checked_png[]={
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};
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static const unsigned char radio_unchecked_png[]={
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};
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static const unsigned char reference_border_png[]={
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Reference in New Issue