Fog Shader bugfix: 'global_variables' : undeclared identifier

If user try to use a global shader variable in a fog type shader we are getting shader error. The reason of this there is a typo in the fog.cpp. I other well working shaders types like sky the "action.global_buffer_array_variable" is "global_shader_uniforms.data". 
The investigation tracked here:
https://discord.com/channels/212250894228652034/1158918161337434172
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tomissj2 2023-10-05 22:12:50 +02:00 committed by GitHub
parent d31794c4a2
commit e906eb8433
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1 changed files with 1 additions and 1 deletions

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@ -228,7 +228,7 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
actions.global_buffer_array_variable = "global_variables.data";
actions.global_buffer_array_variable = "global_shader_uniforms.data";
volumetric_fog.compiler.initialize(actions);
}