allow vulkan validation layers in release builds if explicity asked for
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9a3d3df0e2
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@ -302,7 +302,7 @@ Error VulkanContext::_create_physical_device() {
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/*flags*/ 0,
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/*pApplicationInfo*/ &app,
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/*enabledLayerCount*/ enabled_layer_count,
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/*ppEnabledLayerNames*/ (const char *const *)instance_validation_layers,
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/*ppEnabledLayerNames*/ (const char *const *)enabled_layers,
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/*enabledExtensionCount*/ enabled_extension_count,
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/*ppEnabledExtensionNames*/ (const char *const *)extension_names,
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};
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@ -120,7 +120,6 @@ class VulkanContext {
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uint32_t enabled_extension_count = 0;
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const char *extension_names[MAX_EXTENSIONS];
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const char **instance_validation_layers = nullptr;
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uint32_t enabled_layer_count = 0;
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const char *enabled_layers[MAX_LAYERS];
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@ -334,8 +334,8 @@ void Main::print_help(const char *p_binary) {
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OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
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OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
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OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
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#if DEBUG_ENABLED
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OS::get_singleton()->print(" --vk-layers Enable Vulkan Validation layers for debugging.\n");
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#if DEBUG_ENABLED
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OS::get_singleton()->print(" --gpu-abort Abort on GPU errors (usually validation layer errors), may help see the problem if your system freezes.\n");
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#endif
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OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
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@ -698,9 +698,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
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init_windowed = true;
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#ifdef DEBUG_ENABLED
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} else if (I->get() == "--vk-layers") {
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Engine::singleton->use_validation_layers = true;
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#ifdef DEBUG_ENABLED
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} else if (I->get() == "--gpu-abort") {
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Engine::singleton->abort_on_gpu_errors = true;
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#endif
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