diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 807913a1739..a5e785b1ee6 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -8,6 +8,7 @@
For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
+ http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index 306371dcbd7..e891dd8c412 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -10,6 +10,7 @@
It can be used to perform SLERP (spherical-linear interpolation) between two rotations.
+ http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index 9d5137c9661..e19334900c3 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -8,6 +8,7 @@
http://docs.godotengine.org/en/3.0/tutorials/math/index.html
+ http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html