diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 807913a1739..a5e785b1ee6 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -8,6 +8,7 @@ For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S). + http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 306371dcbd7..e891dd8c412 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -10,6 +10,7 @@ It can be used to perform SLERP (spherical-linear interpolation) between two rotations. + http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 9d5137c9661..e19334900c3 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -8,6 +8,7 @@ http://docs.godotengine.org/en/3.0/tutorials/math/index.html + http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html