Merge pull request #41497 from lyuma/assimp_set_pose_fix

Fix regression in FBX import caused by Skeleton3D
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Rémi Verschelde 2020-08-25 12:08:58 +02:00 committed by GitHub
commit e968109fa7
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@ -441,7 +441,6 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
Transform pform = AssimpUtils::assimp_matrix_transform(bone->mNode->mTransformation);
skeleton->add_bone(bone_name);
skeleton->set_bone_rest(boneIdx, pform);
skeleton->set_bone_pose(boneIdx, pform);
if (parent_node != nullptr) {
int parent_bone_id = skeleton->find_bone(AssimpUtils::get_anim_string_from_assimp(parent_node->mName));
@ -612,7 +611,7 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons
xform.basis.set_quat_scale(rot, scale);
xform.origin = pos;
xform = skeleton->get_bone_pose(skeleton_bone).inverse() * xform;
xform = skeleton->get_bone_rest(skeleton_bone).inverse() * xform;
rot = xform.basis.get_rotation_quat();
rot.normalize();