diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 9dd41d270e0..5f3ce85dd4a 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1661,8 +1661,11 @@
-
- Sets the number of MSAA samples to use (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. See also bilinear scaling 3d [member rendering/scaling_3d/mode] for supersampling, which provides higher quality but is much more expensive.
+
+ Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. This has no effect on shader-induced aliasing or texture aliasing.
+
+
+ Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. See also bilinear scaling 3d [member rendering/scaling_3d/mode] for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
Sets the screen-space antialiasing mode for the default screen [Viewport]. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness can be counteracted to an extent by using a negative mipmap LOD bias ([member rendering/textures/default_filters/texture_mipmap_bias]).
@@ -1896,7 +1899,7 @@
Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible.
- Scales the 3D render buffer based on the viewport size uses an image filter specified in [member rendering/scaling_3d/mode] to scale the output image to the full viewport size. Values lower than [code]1.0[/code] can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than [code]1.0[/code] are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also [member rendering/anti_aliasing/quality/msaa] for multi-sample antialiasing, which is significantly cheaper but only smoothens the edges of polygons.
+ Scales the 3D render buffer based on the viewport size uses an image filter specified in [member rendering/scaling_3d/mode] to scale the output image to the full viewport size. Values lower than [code]1.0[/code] can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than [code]1.0[/code] are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also [member rendering/anti_aliasing/quality/msaa_3d] for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index bd930bf93f5..2d9510d1ac5 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -3198,12 +3198,20 @@
-
+
- Sets the anti-aliasing mode. See [enum ViewportMSAA] for options.
+ Sets the multisample anti-aliasing mode for 2D/Canvas. See [enum ViewportMSAA] for options.
+
+
+
+
+
+
+
+ Sets the multisample anti-aliasing mode for 3D. See [enum ViewportMSAA] for options.
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 93e7e20f5ac..39e32edf31e 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -218,8 +218,11 @@
To control this property on the root viewport, set the [member ProjectSettings.rendering/mesh_lod/lod_change/threshold_pixels] project setting.
[b]Note:[/b] [member mesh_lod_threshold] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD).
-
- The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d [member scaling_3d_mode] for supersampling, which provides higher quality but is much more expensive.
+
+ The multisample anti-aliasing mode for 2D/Canvas rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. This has no effect on shader-induced aliasing or texture aliasing.
+
+
+ The multisample anti-aliasing mode for 3D rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d [member scaling_3d_mode] for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
If [code]true[/code], the viewport will use a unique copy of the [World3D] defined in [member world_3d].
@@ -250,7 +253,7 @@
To control this property on the root viewport, set the [member ProjectSettings.rendering/scaling_3d/mode] project setting.
- Scales the 3D render buffer based on the viewport size uses an image filter specified in [member ProjectSettings.rendering/scaling_3d/mode] to scale the output image to the full viewport size. Values lower than [code]1.0[/code] can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than [code]1.0[/code] are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also [member ProjectSettings.rendering/anti_aliasing/quality/msaa] for multi-sample antialiasing, which is significantly cheaper but only smoothens the edges of polygons.
+ Scales the 3D render buffer based on the viewport size uses an image filter specified in [member ProjectSettings.rendering/scaling_3d/mode] to scale the output image to the full viewport size. Values lower than [code]1.0[/code] can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than [code]1.0[/code] are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also [member ProjectSettings.rendering/anti_aliasing/quality/msaa_3d] for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
When using FSR upscaling, AMD recommends exposing the following values as preset options to users "Ultra Quality: 0.77", "Quality: 0.67", "Balanced: 0.59", "Performance: 0.5" instead of exposing the entire scale.
To control this property on the root viewport, set the [member ProjectSettings.rendering/scaling_3d/scale] project setting.
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 543638e8ff0..b8ab4d68396 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1564,6 +1564,19 @@ void TextureStorage::render_target_clear_used(RID p_render_target) {
rt->used_in_frame = false;
}
+void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (p_msaa == rt->msaa) {
+ return;
+ }
+
+ WARN_PRINT("2D MSAA is not yet supported for GLES3.");
+ _clear_render_target(rt);
+ rt->msaa = p_msaa;
+ _update_render_target(rt);
+}
+
void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 71f713bc9fd..4f4032723b8 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -528,6 +528,7 @@ public:
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override;
virtual bool render_target_was_used(RID p_render_target) override;
void render_target_clear_used(RID p_render_target);
+ virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
// new
void render_target_set_as_unused(RID p_render_target) override {
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index bcb6092d875..a34a3194ab0 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1733,7 +1733,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
- image_create_info.samples = rasterization_sample_count[p_format.samples];
+ image_create_info.samples = _ensure_supported_sample_count(p_format.samples);
image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
// Usage.
@@ -1884,6 +1884,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
texture.mipmaps = image_create_info.mipLevels;
texture.base_mipmap = 0;
texture.base_layer = 0;
+ texture.is_resolve_buffer = p_format.is_resolve_buffer;
texture.usage_flags = p_format.usage_bits;
texture.samples = p_format.samples;
texture.allowed_shared_formats = p_format.shareable_formats;
@@ -3425,7 +3426,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector &p_texture_attac
} else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
pass.vrs_attachment = i;
} else {
- pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
+ if (texture && texture->is_resolve_buffer) {
+ pass.resolve_attachments.push_back(i);
+ } else {
+ pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
+ }
}
}
@@ -6567,7 +6573,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
multisample_state_create_info.pNext = nullptr;
multisample_state_create_info.flags = 0;
- multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
+ multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
Vector sample_mask;
@@ -7353,7 +7359,9 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu
// If it is the first we're likely populating our VRS texture.
// Bit dirty but...
if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
- color_count++;
+ if (!texture || !texture->is_resolve_buffer) {
+ color_count++;
+ }
}
}
ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
@@ -8989,6 +8997,25 @@ void RenderingDeviceVulkan::_begin_frame() {
frames[frame].index = Engine::get_singleton()->get_frames_drawn();
}
+VkSampleCountFlagBits RenderingDeviceVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) const {
+ VkSampleCountFlags sample_count_flags = limits.framebufferColorSampleCounts & limits.framebufferDepthSampleCounts;
+
+ if (sample_count_flags & rasterization_sample_count[p_requested_sample_count]) {
+ // The requested sample count is supported.
+ return rasterization_sample_count[p_requested_sample_count];
+ } else {
+ // Find the closest lower supported sample count.
+ VkSampleCountFlagBits sample_count = rasterization_sample_count[p_requested_sample_count];
+ while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
+ if (sample_count_flags & rasterization_sample_count[sample_count]) {
+ return sample_count;
+ }
+ sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
+ }
+ }
+ return VK_SAMPLE_COUNT_1_BIT;
+}
+
void RenderingDeviceVulkan::swap_buffers() {
ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
_THREAD_SAFE_METHOD_
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 6572de7c52e..b828343286b 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -150,6 +150,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
bool used_in_raster = false;
bool used_in_compute = false;
+ bool is_resolve_buffer = false;
+
uint32_t read_aspect_mask = 0;
uint32_t barrier_aspect_mask = 0;
bool bound = false; // Bound to framebffer.
@@ -1042,6 +1044,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
HashMap resource_names;
#endif
+ VkSampleCountFlagBits _ensure_supported_sample_count(TextureSamples p_requested_sample_count) const;
+
public:
virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector> &p_data = Vector>());
virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index e7946f56da8..3deee9b3b5a 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -543,6 +543,9 @@ void EditorNode::_update_from_settings() {
Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/2d/sdf/scale")));
scene_root->set_sdf_scale(sdf_scale);
+ Viewport::MSAA msaa = Viewport::MSAA(int(GLOBAL_GET("rendering/anti_aliasing/quality/msaa_2d")));
+ scene_root->set_msaa_2d(msaa);
+
float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
scene_root->set_mesh_lod_threshold(mesh_lod_threshold);
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 1b4d98fc3fe..29aff4bdfbb 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -152,7 +152,7 @@ MaterialEditor::MaterialEditor() {
vc->add_child(viewport);
viewport->set_disable_input(true);
viewport->set_transparent_background(true);
- viewport->set_msaa(Viewport::MSAA_4X);
+ viewport->set_msaa_3d(Viewport::MSAA_4X);
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 31c9f1e3872..475c9f93e76 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -112,7 +112,7 @@ MeshEditor::MeshEditor() {
viewport->set_world_3d(world_3d); //use own world
add_child(viewport);
viewport->set_disable_input(true);
- viewport->set_msaa(Viewport::MSAA_4X);
+ viewport->set_msaa_3d(Viewport::MSAA_4X);
set_stretch(true);
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 6afc6798d0d..48b932c0418 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2392,8 +2392,8 @@ void Node3DEditorViewport::_project_settings_changed() {
// Update MSAA, screen-space AA and debanding if changed
- const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/anti_aliasing/quality/msaa");
- viewport->set_msaa(Viewport::MSAA(msaa_mode));
+ const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/anti_aliasing/quality/msaa_3d");
+ viewport->set_msaa_3d(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa");
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 644fb3e9cc6..2f69af0d12d 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1418,9 +1418,13 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
- const int msaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
- root->set_msaa(Viewport::MSAA(msaa_mode));
+ const int msaa_mode_2d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_2d", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_2d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
+ root->set_msaa_2d(Viewport::MSAA(msaa_mode_2d));
+
+ const int msaa_mode_3d = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/msaa_3d", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_3d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
+ root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d));
const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/screen_space_aa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 584fad96484..3d9c434db64 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2876,17 +2876,30 @@ Control *Viewport::gui_get_focus_owner() {
return gui.key_focus;
}
-void Viewport::set_msaa(MSAA p_msaa) {
+void Viewport::set_msaa_2d(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
- if (msaa == p_msaa) {
+ if (msaa_2d == p_msaa) {
return;
}
- msaa = p_msaa;
- RS::get_singleton()->viewport_set_msaa(viewport, RS::ViewportMSAA(p_msaa));
+ msaa_2d = p_msaa;
+ RS::get_singleton()->viewport_set_msaa_2d(viewport, RS::ViewportMSAA(p_msaa));
}
-Viewport::MSAA Viewport::get_msaa() const {
- return msaa;
+Viewport::MSAA Viewport::get_msaa_2d() const {
+ return msaa_2d;
+}
+
+void Viewport::set_msaa_3d(MSAA p_msaa) {
+ ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
+ if (msaa_3d == p_msaa) {
+ return;
+ }
+ msaa_3d = p_msaa;
+ RS::get_singleton()->viewport_set_msaa_3d(viewport, RS::ViewportMSAA(p_msaa));
+}
+
+Viewport::MSAA Viewport::get_msaa_3d() const {
+ return msaa_3d;
}
void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) {
@@ -3678,8 +3691,11 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
- ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
- ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
+ ClassDB::bind_method(D_METHOD("set_msaa_2d", "msaa"), &Viewport::set_msaa_2d);
+ ClassDB::bind_method(D_METHOD("get_msaa_2d"), &Viewport::get_msaa_2d);
+
+ ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa"), &Viewport::set_msaa_3d);
+ ClassDB::bind_method(D_METHOD("get_msaa_3d"), &Viewport::get_msaa_3d);
ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
@@ -3819,7 +3835,8 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
ADD_GROUP("Rendering", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_2d", "get_msaa_2d");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa_3d", "get_msaa_3d");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_taa"), "set_use_taa", "is_using_taa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4221baff06c..9fdbb703a37 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -297,7 +297,8 @@ private:
bool positional_shadow_atlas_16_bits = true;
PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4];
- MSAA msaa = MSAA_DISABLED;
+ MSAA msaa_2d = MSAA_DISABLED;
+ MSAA msaa_3d = MSAA_DISABLED;
ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
bool use_taa = false;
@@ -522,8 +523,11 @@ public:
void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv);
PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const;
- void set_msaa(MSAA p_msaa);
- MSAA get_msaa() const;
+ void set_msaa_2d(MSAA p_msaa);
+ MSAA get_msaa_2d() const;
+
+ void set_msaa_3d(MSAA p_msaa);
+ MSAA get_msaa_3d() const;
void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
ScreenSpaceAA get_screen_space_aa() const;
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index 73b12845581..d4f832b5f87 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -159,6 +159,7 @@ public:
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override {}
virtual bool render_target_was_used(RID p_render_target) override { return false; }
virtual void render_target_set_as_unused(RID p_render_target) override {}
+ virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override {}
virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
virtual bool render_target_is_clear_requested(RID p_render_target) override { return false; }
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 6c219933b00..23c7bf24ede 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2471,7 +2471,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->height = p_height;
rb->fsr_sharpness = p_fsr_sharpness;
rb->render_target = p_render_target;
- rb->msaa = p_msaa;
+ rb->msaa_3d = p_msaa;
rb->screen_space_aa = p_screen_space_aa;
rb->use_taa = p_use_taa;
rb->use_debanding = p_use_debanding;
@@ -2496,7 +2496,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.height = rb->internal_height; // If set to rb->width, msaa won't crash
tf.array_layers = rb->view_count; // create a layer for every view
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0) | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ if (rb->msaa_3d != RS::VIEWPORT_MSAA_DISABLED) {
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
}
tf.usage_bits |= RD::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT; // only needed when using subpasses in the mobile renderer
@@ -2519,7 +2519,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
if (rb->view_count > 1) {
tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
}
- if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) {
+ if (rb->msaa_3d == RS::VIEWPORT_MSAA_DISABLED) {
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, (RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT)) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
} else {
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
@@ -2530,7 +2530,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
tf.array_layers = rb->view_count; // create a layer for every view
- if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ if (rb->msaa_3d != RS::VIEWPORT_MSAA_DISABLED) {
tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
} else {
tf.usage_bits |= RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 22e9ead243d..8e59b21aa8f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -456,7 +456,7 @@ private:
int width = 0;
int height = 0;
float fsr_sharpness = 0.2f;
- RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+ RS::ViewportMSAA msaa_3d = RS::VIEWPORT_MSAA_DISABLED;
RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
bool use_taa = false;
bool use_debanding = false;
@@ -1167,23 +1167,51 @@ public:
virtual void decals_set_filter(RS::DecalFilter p_filter) override;
virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
- _FORCE_INLINE_ RS::ShadowQuality shadows_quality_get() const { return shadows_quality; }
- _FORCE_INLINE_ RS::ShadowQuality directional_shadow_quality_get() const { return directional_shadow_quality; }
- _FORCE_INLINE_ float shadows_quality_radius_get() const { return shadows_quality_radius; }
- _FORCE_INLINE_ float directional_shadow_quality_radius_get() const { return directional_shadow_quality_radius; }
+ _FORCE_INLINE_ RS::ShadowQuality shadows_quality_get() const {
+ return shadows_quality;
+ }
+ _FORCE_INLINE_ RS::ShadowQuality directional_shadow_quality_get() const {
+ return directional_shadow_quality;
+ }
+ _FORCE_INLINE_ float shadows_quality_radius_get() const {
+ return shadows_quality_radius;
+ }
+ _FORCE_INLINE_ float directional_shadow_quality_radius_get() const {
+ return directional_shadow_quality_radius;
+ }
- _FORCE_INLINE_ float *directional_penumbra_shadow_kernel_get() { return directional_penumbra_shadow_kernel; }
- _FORCE_INLINE_ float *directional_soft_shadow_kernel_get() { return directional_soft_shadow_kernel; }
- _FORCE_INLINE_ float *penumbra_shadow_kernel_get() { return penumbra_shadow_kernel; }
- _FORCE_INLINE_ float *soft_shadow_kernel_get() { return soft_shadow_kernel; }
+ _FORCE_INLINE_ float *directional_penumbra_shadow_kernel_get() {
+ return directional_penumbra_shadow_kernel;
+ }
+ _FORCE_INLINE_ float *directional_soft_shadow_kernel_get() {
+ return directional_soft_shadow_kernel;
+ }
+ _FORCE_INLINE_ float *penumbra_shadow_kernel_get() {
+ return penumbra_shadow_kernel;
+ }
+ _FORCE_INLINE_ float *soft_shadow_kernel_get() {
+ return soft_shadow_kernel;
+ }
- _FORCE_INLINE_ int directional_penumbra_shadow_samples_get() const { return directional_penumbra_shadow_samples; }
- _FORCE_INLINE_ int directional_soft_shadow_samples_get() const { return directional_soft_shadow_samples; }
- _FORCE_INLINE_ int penumbra_shadow_samples_get() const { return penumbra_shadow_samples; }
- _FORCE_INLINE_ int soft_shadow_samples_get() const { return soft_shadow_samples; }
+ _FORCE_INLINE_ int directional_penumbra_shadow_samples_get() const {
+ return directional_penumbra_shadow_samples;
+ }
+ _FORCE_INLINE_ int directional_soft_shadow_samples_get() const {
+ return directional_soft_shadow_samples;
+ }
+ _FORCE_INLINE_ int penumbra_shadow_samples_get() const {
+ return penumbra_shadow_samples;
+ }
+ _FORCE_INLINE_ int soft_shadow_samples_get() const {
+ return soft_shadow_samples;
+ }
- _FORCE_INLINE_ RS::LightProjectorFilter light_projectors_get_filter() const { return light_projectors_filter; }
- _FORCE_INLINE_ RS::DecalFilter decals_get_filter() const { return decals_filter; }
+ _FORCE_INLINE_ RS::LightProjectorFilter light_projectors_get_filter() const {
+ return light_projectors_filter;
+ }
+ _FORCE_INLINE_ RS::DecalFilter decals_get_filter() const {
+ return decals_filter;
+ }
int get_roughness_layers() const;
bool is_using_radiance_cubemap_array() const;
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 84427e1c930..ce19187071d 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -2121,6 +2121,10 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
RD::get_singleton()->free(rt->color);
}
+ if (rt->color_multisample.is_valid()) {
+ RD::get_singleton()->free(rt->color_multisample);
+ }
+
if (rt->backbuffer.is_valid()) {
RD::get_singleton()->free(rt->backbuffer);
rt->backbuffer = RID();
@@ -2132,6 +2136,7 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
rt->framebuffer = RID();
rt->color = RID();
+ rt->color_multisample = RID();
}
void TextureStorage::_update_render_target(RenderTarget *rt) {
@@ -2153,30 +2158,50 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
rt->image_format = rt->is_transparent ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
- RD::TextureFormat rd_format;
+ RD::TextureFormat rd_color_attachment_format;
RD::TextureView rd_view;
{ //attempt register
- rd_format.format = rt->color_format;
- rd_format.width = rt->size.width;
- rd_format.height = rt->size.height;
- rd_format.depth = 1;
- rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
- rd_format.mipmaps = 1;
- if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
- rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ rd_color_attachment_format.format = rt->color_format;
+ rd_color_attachment_format.width = rt->size.width;
+ rd_color_attachment_format.height = rt->size.height;
+ rd_color_attachment_format.depth = 1;
+ rd_color_attachment_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
+ rd_color_attachment_format.mipmaps = 1;
+ if (rd_color_attachment_format.array_layers > 1) { // why are we not using rt->texture_type ??
+ rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
} else {
- rd_format.texture_type = RD::TEXTURE_TYPE_2D;
+ rd_color_attachment_format.texture_type = RD::TEXTURE_TYPE_2D;
+ }
+ rd_color_attachment_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_color_attachment_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ rd_color_attachment_format.shareable_formats.push_back(rt->color_format);
+ rd_color_attachment_format.shareable_formats.push_back(rt->color_format_srgb);
+ if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ rd_color_attachment_format.is_resolve_buffer = true;
}
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- rd_format.shareable_formats.push_back(rt->color_format);
- rd_format.shareable_formats.push_back(rt->color_format_srgb);
}
- rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
+ rt->color = RD::get_singleton()->texture_create(rd_color_attachment_format, rd_view);
ERR_FAIL_COND(rt->color.is_null());
Vector fb_textures;
+
+ if (rt->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ // Use the texture format of the color attachment for the multisample color attachment.
+ RD::TextureFormat rd_color_multisample_format = rd_color_attachment_format;
+ const RD::TextureSamples texture_samples[RS::VIEWPORT_MSAA_MAX] = {
+ RD::TEXTURE_SAMPLES_1,
+ RD::TEXTURE_SAMPLES_2,
+ RD::TEXTURE_SAMPLES_4,
+ RD::TEXTURE_SAMPLES_8,
+ };
+ rd_color_multisample_format.samples = texture_samples[rt->msaa];
+ RD::TextureView rd_view_multisample;
+ rd_color_multisample_format.is_resolve_buffer = false;
+ rt->color_multisample = RD::get_singleton()->texture_create(rd_color_multisample_format, rd_view_multisample);
+ fb_textures.push_back(rt->color_multisample);
+ ERR_FAIL_COND(rt->color_multisample.is_null());
+ }
fb_textures.push_back(rt->color);
rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
if (rt->framebuffer.is_null()) {
@@ -2335,6 +2360,17 @@ void TextureStorage::render_target_set_as_unused(RID p_render_target) {
rt->was_used = false;
}
+void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (p_msaa == rt->msaa) {
+ return;
+ }
+
+ rt->msaa = p_msaa;
+ _update_render_target(rt);
+}
+
Size2 TextureStorage::render_target_get_size(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Size2());
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index 682c951f634..25d355d8789 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -254,6 +254,9 @@ private:
uint32_t view_count;
RID framebuffer;
RID color;
+ RID color_multisample; // Needed when MSAA is enabled.
+
+ RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
//used for retrieving from CPU
RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
@@ -556,6 +559,7 @@ public:
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override;
virtual bool render_target_was_used(RID p_render_target) override;
virtual void render_target_set_as_unused(RID p_render_target) override;
+ virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 73b03966c53..198d692ec9d 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -142,7 +142,7 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
// to compensate for the loss of sharpness.
const float texture_mipmap_bias = log2f(MIN(scaling_3d_scale, 1.0)) + p_viewport->texture_mipmap_bias;
- RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, texture_mipmap_bias, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->get_view_count());
+ RSG::scene->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, render_width, render_height, width, height, p_viewport->fsr_sharpness, texture_mipmap_bias, p_viewport->msaa_3d, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->get_view_count());
}
}
}
@@ -1037,14 +1037,25 @@ void RendererViewport::viewport_set_positional_shadow_atlas_quadrant_subdivision
RSG::scene->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv);
}
-void RendererViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) {
+void RendererViewport::viewport_set_msaa_2d(RID p_viewport, RS::ViewportMSAA p_msaa) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- if (viewport->msaa == p_msaa) {
+ if (viewport->msaa_2d == p_msaa) {
return;
}
- viewport->msaa = p_msaa;
+ viewport->msaa_2d = p_msaa;
+ RSG::texture_storage->render_target_set_msaa(viewport->render_target, p_msaa);
+}
+
+void RendererViewport::viewport_set_msaa_3d(RID p_viewport, RS::ViewportMSAA p_msaa) {
+ Viewport *viewport = viewport_owner.get_or_null(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ if (viewport->msaa_3d == p_msaa) {
+ return;
+ }
+ viewport->msaa_3d = p_msaa;
_configure_3d_render_buffers(viewport);
}
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 5e37c96336f..a7f044ddf55 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -66,7 +66,8 @@ public:
RID render_target_texture;
RID render_buffers;
- RS::ViewportMSAA msaa = RenderingServer::VIEWPORT_MSAA_DISABLED;
+ RS::ViewportMSAA msaa_2d = RenderingServer::VIEWPORT_MSAA_DISABLED;
+ RS::ViewportMSAA msaa_3d = RenderingServer::VIEWPORT_MSAA_DISABLED;
RS::ViewportScreenSpaceAA screen_space_aa = RenderingServer::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
bool use_taa = false;
bool use_debanding = false;
@@ -157,7 +158,6 @@ public:
measure_render_time = false;
debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
- msaa = RS::VIEWPORT_MSAA_DISABLED;
screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
use_debanding = false;
use_occlusion_culling = false;
@@ -259,7 +259,8 @@ public:
void viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true);
void viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
- void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
+ void viewport_set_msaa_2d(RID p_viewport, RS::ViewportMSAA p_msaa);
+ void viewport_set_msaa_3d(RID p_viewport, RS::ViewportMSAA p_msaa);
void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
void viewport_set_use_taa(RID p_viewport, bool p_use_taa);
void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index a864cfa74c0..f5176620105 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -462,6 +462,7 @@ public:
TextureSamples samples;
uint32_t usage_bits;
Vector shareable_formats;
+ bool is_resolve_buffer = false;
TextureFormat() {
format = DATA_FORMAT_R8_UNORM;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index cc79d095037..0ad103d7046 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -619,7 +619,8 @@ public:
FUNC3(viewport_set_positional_shadow_atlas_size, RID, int, bool)
FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale)
FUNC3(viewport_set_positional_shadow_atlas_quadrant_subdivision, RID, int, int)
- FUNC2(viewport_set_msaa, RID, ViewportMSAA)
+ FUNC2(viewport_set_msaa_2d, RID, ViewportMSAA)
+ FUNC2(viewport_set_msaa_3d, RID, ViewportMSAA)
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
FUNC2(viewport_set_use_taa, RID, bool)
FUNC2(viewport_set_use_debanding, RID, bool)
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
index 982ab4a9582..08ff88d4a54 100644
--- a/servers/rendering/storage/texture_storage.h
+++ b/servers/rendering/storage/texture_storage.h
@@ -133,6 +133,7 @@ public:
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) = 0;
virtual bool render_target_was_used(RID p_render_target) = 0;
virtual void render_target_set_as_unused(RID p_render_target) = 0;
+ virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) = 0;
virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0;
virtual bool render_target_is_clear_requested(RID p_render_target) = 0;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index a54d4f0384a..e2ad1b57264 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2203,7 +2203,8 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_positional_shadow_atlas_size, DEFVAL(false));
ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_positional_shadow_atlas_quadrant_subdivision);
- ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
+ ClassDB::bind_method(D_METHOD("viewport_set_msaa_3d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_3d);
+ ClassDB::bind_method(D_METHOD("viewport_set_msaa_2d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_2d);
ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
ClassDB::bind_method(D_METHOD("viewport_set_use_taa", "viewport", "enable"), &RenderingServer::viewport_set_use_taa);
ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index a2fe9caf195..4bff3741d13 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -869,7 +869,8 @@ public:
VIEWPORT_MSAA_MAX,
};
- virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0;
+ virtual void viewport_set_msaa_3d(RID p_viewport, ViewportMSAA p_msaa) = 0;
+ virtual void viewport_set_msaa_2d(RID p_viewport, ViewportMSAA p_msaa) = 0;
enum ViewportScreenSpaceAA {
VIEWPORT_SCREEN_SPACE_AA_DISABLED,