diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 73507b10a70..02ec05fe795 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -619,6 +619,7 @@
+
Creates a new shader instance from a binary compiled shader. It can be accessed with the RID that is returned.
Once finished with your RID, you will want to free the RID using the RenderingDevice's [method free_rid] method. See also [method shader_compile_binary_from_spirv] and [method shader_create_from_spirv].
@@ -633,6 +634,12 @@
Once finished with your RID, you will want to free the RID using the RenderingDevice's [method free_rid] method. See also [method shader_compile_spirv_from_source] and [method shader_create_from_bytecode].
+
+
+
+ Create a placeholder RID by allocating an RID without initializing it for use in [method shader_create_from_bytecode]. This allows you to create an RID for a shader and pass it around, but defer compiling the shader to a later time.
+
+
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 6cf8f2dfac3..6f6e9ddfb71 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -4835,7 +4835,7 @@ Vector RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
return ret;
}
-RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector &p_shader_binary) {
+RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector &p_shader_binary, RID p_placeholder) {
const uint8_t *binptr = p_shader_binary.ptr();
uint32_t binsize = p_shader_binary.size();
@@ -5161,14 +5161,23 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector &p_
ERR_FAIL_V_MSG(RID(), error_text);
}
-
- RID id = shader_owner.make_rid(shader);
+ RID id;
+ if (p_placeholder.is_null()) {
+ id = shader_owner.make_rid(shader);
+ } else {
+ shader_owner.initialize_rid(p_placeholder, shader);
+ id = p_placeholder;
+ }
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
+RID RenderingDeviceVulkan::shader_create_placeholder() {
+ return shader_owner.allocate_rid();
+}
+
uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
_THREAD_SAFE_METHOD_
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 9c621c1d441..8004368b63f 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -1134,7 +1134,8 @@ public:
virtual String shader_get_binary_cache_key() const;
virtual Vector shader_compile_binary_from_spirv(const Vector &p_spirv, const String &p_shader_name = "");
- virtual RID shader_create_from_bytecode(const Vector &p_shader_binary);
+ virtual RID shader_create_from_bytecode(const Vector &p_shader_binary, RID p_placeholder = RID());
+ virtual RID shader_create_placeholder();
virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 7a2dbe0dd74..077a0c7c909 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -802,6 +802,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
scene_state.used_screen_texture = false;
scene_state.used_normal_texture = false;
scene_state.used_depth_texture = false;
+ scene_state.used_lightmap = false;
}
uint32_t lightmap_captures_used = 0;
@@ -1015,6 +1016,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
if (uses_lightmap) {
surf->sort.uses_lightmap = 1;
+ scene_state.used_lightmap = true;
}
if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING) {
@@ -1649,6 +1651,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (rb->get_use_taa() || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
color_pass_flags |= COLOR_PASS_FLAG_MOTION_VECTORS;
+ scene_shader.enable_advanced_shader_group();
}
if (p_render_data->voxel_gi_instances->size() > 0) {
@@ -1668,6 +1671,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (p_render_data->scene_data->view_count > 1) {
color_pass_flags |= COLOR_PASS_FLAG_MULTIVIEW;
+ // Try enabling here in case is_xr_enabled() returns false.
+ scene_shader.shader.enable_group(SceneShaderForwardClustered::SHADER_GROUP_MULTIVIEW);
}
color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags);
@@ -1733,6 +1738,11 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
color_pass_flags |= COLOR_PASS_FLAG_SEPARATE_SPECULAR;
color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags);
}
+
+ if (using_sss || using_separate_specular || scene_state.used_lightmap || using_voxelgi) {
+ scene_shader.enable_advanced_shader_group(p_render_data->scene_data->view_count > 1);
+ }
+
RID radiance_texture;
bool draw_sky = false;
bool draw_sky_fog_only = false;
@@ -2505,6 +2515,8 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
render_data.cluster_max_elements = 32;
render_data.instances = &p_instances;
+ scene_shader.enable_advanced_shader_group();
+
_update_render_base_uniform_set();
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
@@ -2554,6 +2566,8 @@ void RenderForwardClustered::_render_uv2(const PagedArray &p_rende
return;
}
+ // Ensure advanced shaders are available if SDFGI is used.
+ // Call here as this is the first entry point for SDFGI.
+ scene_shader.enable_advanced_shader_group();
+
static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 };
uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge];
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 24f96adc6d8..d16d7578698 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -328,6 +328,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
bool used_normal_texture = false;
bool used_depth_texture = false;
bool used_sss = false;
+ bool used_lightmap = false;
struct ShadowPass {
uint32_t element_from;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 17e73889006..98371a4285a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -301,7 +301,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
if (k == PIPELINE_VERSION_COLOR_PASS) {
for (int l = 0; l < PIPELINE_COLOR_PASS_FLAG_COUNT; l++) {
- if (!shader_singleton->valid_color_pass_pipelines.has(l)) {
+ if (!shader_singleton->valid_color_pass_pipelines[l]) {
continue;
}
@@ -476,16 +476,16 @@ void SceneShaderForwardClustered::init(const String p_defines) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
{
- Vector shader_versions;
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_DEPTH_PASS
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); // SHADER_VERSION_DEPTH_PASS_DP
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); // SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n"); // SHADER_VERSION_DEPTH_PASS_WITH_SDF
- shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_DEPTH_PASS_MULTIVIEW
- shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW
- shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n"); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW
+ Vector shader_versions;
+ shader_versions.push_back(ShaderRD::VariantDefine(SHADER_GROUP_BASE, "\n#define MODE_RENDER_DEPTH\n", true)); // SHADER_VERSION_DEPTH_PASS
+ shader_versions.push_back(ShaderRD::VariantDefine(SHADER_GROUP_BASE, "\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n", true)); // SHADER_VERSION_DEPTH_PASS_DP
+ shader_versions.push_back(ShaderRD::VariantDefine(SHADER_GROUP_BASE, "\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n", true)); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS
+ shader_versions.push_back(ShaderRD::VariantDefine(SHADER_GROUP_ADVANCED, "\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n", false)); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI
+ shader_versions.push_back(ShaderRD::VariantDefine(SHADER_GROUP_ADVANCED, "\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n", false)); // SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL
+ shader_versions.push_back(ShaderRD::VariantDefine(SHADER_GROUP_ADVANCED, "\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n", false)); // SHADER_VERSION_DEPTH_PASS_WITH_SDF
+ shader_versions.push_back(ShaderRD::VariantDefine(SHADER_GROUP_MULTIVIEW, "\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n", false)); // SHADER_VERSION_DEPTH_PASS_MULTIVIEW
+ shader_versions.push_back(ShaderRD::VariantDefine(SHADER_GROUP_MULTIVIEW, "\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n", false)); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW
+ shader_versions.push_back(ShaderRD::VariantDefine(SHADER_GROUP_MULTIVIEW, "\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_VOXEL_GI\n", false)); // SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW
Vector color_pass_flags = {
"\n#define MODE_SEPARATE_SPECULAR\n", // SHADER_COLOR_PASS_FLAG_SEPARATE_SPECULAR
@@ -501,54 +501,38 @@ void SceneShaderForwardClustered::init(const String p_defines) {
version += color_pass_flags[j];
}
}
- shader_versions.push_back(version);
+
+ // Assign a group based on what features this pass contains.
+ ShaderGroup group = SHADER_GROUP_BASE;
+ bool advanced_group = (i & SHADER_COLOR_PASS_FLAG_SEPARATE_SPECULAR) || (i & SHADER_COLOR_PASS_FLAG_LIGHTMAP) || (i & SHADER_COLOR_PASS_FLAG_MOTION_VECTORS);
+ bool multiview_group = i & SHADER_COLOR_PASS_FLAG_MULTIVIEW;
+ if (advanced_group && multiview_group) {
+ group = SHADER_GROUP_ADVANCED_MULTIVIEW;
+ } else if (advanced_group) {
+ group = SHADER_GROUP_ADVANCED;
+ } else if (multiview_group) {
+ group = SHADER_GROUP_MULTIVIEW;
+ }
+
+ shader_versions.push_back(ShaderRD::VariantDefine(group, version, false));
}
shader.initialize(shader_versions, p_defines);
- if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
- shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_MULTIVIEW, false);
- shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_MULTIVIEW, false);
- shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI_MULTIVIEW, false);
-
- // Disable Color Passes
- for (int i = 0; i < SHADER_COLOR_PASS_FLAG_COUNT; i++) {
- // Selectively disable any shader pass that includes Multiview.
- if ((i & SHADER_COLOR_PASS_FLAG_MULTIVIEW)) {
- shader.set_variant_enabled(i + SHADER_VERSION_COLOR_PASS, false);
- }
- }
+ if (RendererCompositorRD::get_singleton()->is_xr_enabled()) {
+ shader.enable_group(SHADER_GROUP_MULTIVIEW);
}
}
- valid_color_pass_pipelines.insert(0);
-
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_TRANSPARENT | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
-
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR | PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
-
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_LIGHTMAP);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_LIGHTMAP | PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
-
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_MULTIVIEW);
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_MULTIVIEW | PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
-
- valid_color_pass_pipelines.insert(PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS);
+ // Set flag to true if a combination is valid.
+ // The only invalid combinations are those that include both TRANSPARENT and SEPARATE_SPECULAR.
+ for (int i = 0; i < PIPELINE_COLOR_PASS_FLAG_COUNT; i++) {
+ if ((i & PIPELINE_COLOR_PASS_FLAG_TRANSPARENT) && (i & PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR)) {
+ valid_color_pass_pipelines[i] = false;
+ } else {
+ valid_color_pass_pipelines[i] = true;
+ }
+ }
material_storage->shader_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_3D, _create_shader_funcs);
material_storage->material_set_data_request_function(RendererRD::MaterialStorage::SHADER_TYPE_3D, _create_material_funcs);
@@ -854,3 +838,11 @@ void SceneShaderForwardClustered::set_default_specialization_constants(const Vec
}
}
}
+
+void SceneShaderForwardClustered::enable_advanced_shader_group(bool p_needs_multiview) {
+ if (p_needs_multiview || RendererCompositorRD::get_singleton()->is_xr_enabled()) {
+ shader.enable_group(SHADER_GROUP_ADVANCED_MULTIVIEW);
+ } else {
+ shader.enable_group(SHADER_GROUP_ADVANCED);
+ }
+}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index bdafc4c27ea..761b74defa6 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -41,6 +41,13 @@ private:
static SceneShaderForwardClustered *singleton;
public:
+ enum ShaderGroup {
+ SHADER_GROUP_BASE, // Always compiled at the beginning.
+ SHADER_GROUP_ADVANCED,
+ SHADER_GROUP_MULTIVIEW,
+ SHADER_GROUP_ADVANCED_MULTIVIEW,
+ };
+
enum ShaderVersion {
SHADER_VERSION_DEPTH_PASS,
SHADER_VERSION_DEPTH_PASS_DP,
@@ -78,8 +85,8 @@ public:
};
enum PipelineColorPassFlags {
- PIPELINE_COLOR_PASS_FLAG_TRANSPARENT = 1 << 0,
- PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR = 1 << 1,
+ PIPELINE_COLOR_PASS_FLAG_TRANSPARENT = 1 << 0, // Can't combine with SEPARATE_SPECULAR.
+ PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR = 1 << 1, // Can't combine with TRANSPARENT.
PIPELINE_COLOR_PASS_FLAG_LIGHTMAP = 1 << 2,
PIPELINE_COLOR_PASS_FLAG_MULTIVIEW = 1 << 3,
PIPELINE_COLOR_PASS_FLAG_MOTION_VECTORS = 1 << 4,
@@ -242,12 +249,13 @@ public:
ShaderData *debug_shadow_splits_material_shader_ptr = nullptr;
Vector default_specialization_constants;
- HashSet valid_color_pass_pipelines;
+ bool valid_color_pass_pipelines[PIPELINE_COLOR_PASS_FLAG_COUNT];
SceneShaderForwardClustered();
~SceneShaderForwardClustered();
void init(const String p_defines);
void set_default_specialization_constants(const Vector &p_constants);
+ void enable_advanced_shader_group(bool p_needs_multiview = false);
};
} // namespace RendererSceneRenderImplementation
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
index f3595c59172..c00e5f8b5eb 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
@@ -89,7 +89,7 @@ void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const
ERR_FAIL_COND(p_shader.is_null());
_clear();
shader = p_shader;
- input_mask = RD::get_singleton()->shader_get_vertex_input_attribute_mask(p_shader);
+ input_mask = 0;
render_primitive = p_primitive;
rasterization_state = p_rasterization_state;
multisample_state = p_multisample;
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.h b/servers/rendering/renderer_rd/pipeline_cache_rd.h
index 58c1278312c..52877109f7d 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.h
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.h
@@ -91,7 +91,11 @@ public:
return result;
}
- _FORCE_INLINE_ uint32_t get_vertex_input_mask() const {
+ _FORCE_INLINE_ uint32_t get_vertex_input_mask() {
+ if (input_mask == 0) {
+ ERR_FAIL_COND_V(shader.is_null(), 0);
+ input_mask = RD::get_singleton()->shader_get_vertex_input_attribute_mask(shader);
+ }
return input_mask;
}
void clear();
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index c85ece6366d..a59fc507287 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -138,7 +138,7 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
RID ShaderRD::version_create() {
//initialize() was never called
- ERR_FAIL_COND_V(variant_defines.size() == 0, RID());
+ ERR_FAIL_COND_V(group_to_variant_map.size() == 0, RID());
Version version;
version.dirty = true;
@@ -148,11 +148,20 @@ RID ShaderRD::version_create() {
return version_owner.make_rid(version);
}
+void ShaderRD::_initialize_version(Version *p_version) {
+ _clear_version(p_version);
+
+ p_version->valid = false;
+ p_version->dirty = false;
+
+ p_version->variants = memnew_arr(RID, variant_defines.size());
+}
+
void ShaderRD::_clear_version(Version *p_version) {
- //clear versions if they exist
+ // Clear versions if they exist.
if (p_version->variants) {
for (int i = 0; i < variant_defines.size(); i++) {
- if (variants_enabled[i]) {
+ if (variants_enabled[i] && group_enabled[variant_defines[i].group]) {
RD::get_singleton()->free(p_version->variants[i]);
}
}
@@ -171,7 +180,7 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
builder.append("\n"); //make sure defines begin at newline
builder.append(general_defines.get_data());
- builder.append(variant_defines[p_variant].get_data());
+ builder.append(variant_defines[p_variant].text.get_data());
for (int j = 0; j < p_version->custom_defines.size(); j++) {
builder.append(p_version->custom_defines[j].get_data());
}
@@ -211,9 +220,11 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
}
}
-void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
- if (!variants_enabled[p_variant]) {
- return; //variant is disabled, return
+void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
+ uint32_t variant = group_to_variant_map[p_data->group][p_variant];
+
+ if (!variants_enabled[variant]) {
+ return; // Variant is disabled, return.
}
Vector stages;
@@ -227,7 +238,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
//vertex stage
StringBuilder builder;
- _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_VERTEX]);
+ _build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_VERTEX]);
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
@@ -245,7 +256,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
current_stage = RD::SHADER_STAGE_FRAGMENT;
StringBuilder builder;
- _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_FRAGMENT]);
+ _build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_FRAGMENT]);
current_source = builder.as_string();
RD::ShaderStageSPIRVData stage;
@@ -263,7 +274,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
current_stage = RD::SHADER_STAGE_COMPUTE;
StringBuilder builder;
- _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_COMPUTE]);
+ _build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_COMPUTE]);
current_source = builder.as_string();
@@ -279,7 +290,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
if (!build_ok) {
MutexLock lock(variant_set_mutex); //properly print the errors
- ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(p_variant) + " (" + variant_defines[p_variant].get_data() + ").");
+ ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(variant) + " (" + variant_defines[variant].text.get_data() + ").");
ERR_PRINT(error);
#ifdef DEBUG_ENABLED
@@ -288,15 +299,15 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
return;
}
- Vector shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(p_variant));
+ Vector shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(variant));
ERR_FAIL_COND(shader_data.size() == 0);
- RID shader = RD::get_singleton()->shader_create_from_bytecode(shader_data);
{
MutexLock lock(variant_set_mutex);
- p_version->variants[p_variant] = shader;
- p_version->variant_data[p_variant] = shader_data;
+
+ p_data->version->variants[variant] = RD::get_singleton()->shader_create_from_bytecode(shader_data, p_data->version->variants[variant]);
+ p_data->version->variant_data[variant] = shader_data;
}
}
@@ -384,9 +395,9 @@ String ShaderRD::_version_get_sha1(Version *p_version) const {
static const char *shader_file_header = "GDSC";
static const uint32_t cache_file_version = 2;
-bool ShaderRD::_load_from_cache(Version *p_version) {
+bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
String sha1 = _version_get_sha1(p_version);
- String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
+ String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
Ref f = FileAccess::open(path, FileAccess::READ);
if (f.is_null()) {
@@ -404,12 +415,13 @@ bool ShaderRD::_load_from_cache(Version *p_version) {
uint32_t variant_count = f->get_32();
- ERR_FAIL_COND_V(variant_count != (uint32_t)variant_defines.size(), false); //should not happen but check
+ ERR_FAIL_COND_V(variant_count != (uint32_t)group_to_variant_map[p_group].size(), false); //should not happen but check
for (uint32_t i = 0; i < variant_count; i++) {
+ int variant_id = group_to_variant_map[p_group][i];
uint32_t variant_size = f->get_32();
- ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[i], false);
- if (!variants_enabled[i]) {
+ ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[variant_id], false);
+ if (!variants_enabled[variant_id]) {
continue;
}
Vector variant_bytes;
@@ -419,25 +431,28 @@ bool ShaderRD::_load_from_cache(Version *p_version) {
ERR_FAIL_COND_V(br != variant_size, false);
- p_version->variant_data[i] = variant_bytes;
+ p_version->variant_data[variant_id] = variant_bytes;
}
for (uint32_t i = 0; i < variant_count; i++) {
- if (!variants_enabled[i]) {
+ int variant_id = group_to_variant_map[p_group][i];
+ if (!variants_enabled[variant_id]) {
MutexLock lock(variant_set_mutex);
- p_version->variants[i] = RID();
+ p_version->variants[variant_id] = RID();
continue;
}
- RID shader = RD::get_singleton()->shader_create_from_bytecode(p_version->variant_data[i]);
- if (shader.is_null()) {
- for (uint32_t j = 0; j < i; j++) {
- RD::get_singleton()->free(p_version->variants[i]);
- }
- ERR_FAIL_COND_V(shader.is_null(), false);
- }
{
MutexLock lock(variant_set_mutex);
- p_version->variants[i] = shader;
+ RID shader = RD::get_singleton()->shader_create_from_bytecode(p_version->variant_data[variant_id], p_version->variants[variant_id]);
+ if (shader.is_null()) {
+ for (uint32_t j = 0; j < i; j++) {
+ int variant_free_id = group_to_variant_map[p_group][j];
+ RD::get_singleton()->free(p_version->variants[variant_free_id]);
+ }
+ ERR_FAIL_COND_V(shader.is_null(), false);
+ }
+
+ p_version->variants[variant_id] = shader;
}
}
@@ -447,66 +462,85 @@ bool ShaderRD::_load_from_cache(Version *p_version) {
return true;
}
-void ShaderRD::_save_to_cache(Version *p_version) {
+void ShaderRD::_save_to_cache(Version *p_version, int p_group) {
String sha1 = _version_get_sha1(p_version);
- String path = shader_cache_dir.path_join(name).path_join(base_sha256).path_join(sha1) + ".cache";
+ String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
Ref f = FileAccess::open(path, FileAccess::WRITE);
ERR_FAIL_COND(f.is_null());
f->store_buffer((const uint8_t *)shader_file_header, 4);
- f->store_32(cache_file_version); //file version
- uint32_t variant_count = variant_defines.size();
- f->store_32(variant_count); //variant count
-
+ f->store_32(cache_file_version); // File version.
+ uint32_t variant_count = group_to_variant_map[p_group].size();
+ f->store_32(variant_count); // Variant count.
for (uint32_t i = 0; i < variant_count; i++) {
- f->store_32(p_version->variant_data[i].size()); //stage count
- f->store_buffer(p_version->variant_data[i].ptr(), p_version->variant_data[i].size());
+ int variant_id = group_to_variant_map[p_group][i];
+ f->store_32(p_version->variant_data[variant_id].size()); // Stage count.
+ f->store_buffer(p_version->variant_data[variant_id].ptr(), p_version->variant_data[variant_id].size());
}
}
-void ShaderRD::_compile_version(Version *p_version) {
- _clear_version(p_version);
+void ShaderRD::_allocate_placeholders(Version *p_version, int p_group) {
+ for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
+ int variant_id = group_to_variant_map[p_group][i];
+ RID shader = RD::get_singleton()->shader_create_placeholder();
+ {
+ MutexLock lock(variant_set_mutex);
+ p_version->variants[variant_id] = shader;
+ }
+ }
+}
- p_version->valid = false;
- p_version->dirty = false;
+// Try to compile all variants for a given group.
+// Will skip variants that are disabled.
+void ShaderRD::_compile_version(Version *p_version, int p_group) {
+ if (!group_enabled[p_group]) {
+ return;
+ }
- p_version->variants = memnew_arr(RID, variant_defines.size());
typedef Vector ShaderStageData;
p_version->variant_data = memnew_arr(ShaderStageData, variant_defines.size());
+ p_version->dirty = false;
+
if (shader_cache_dir_valid) {
- if (_load_from_cache(p_version)) {
+ if (_load_from_cache(p_version, p_group)) {
+ print_line("loaded from cache!");
return;
}
}
-#if 1
+ CompileData compile_data;
+ compile_data.version = p_version;
+ compile_data.group = p_group;
- WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, p_version, variant_defines.size(), -1, true, SNAME("ShaderCompilation"));
+#if 1
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, &compile_data, group_to_variant_map[p_group].size(), -1, true, SNAME("ShaderCompilation"));
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
#else
- for (int i = 0; i < variant_defines.size(); i++) {
- _compile_variant(i, p_version);
+ for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
+ _compile_variant(i, &compile_data);
}
#endif
bool all_valid = true;
- for (int i = 0; i < variant_defines.size(); i++) {
- if (!variants_enabled[i]) {
- continue; //disabled
+
+ for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
+ int variant_id = group_to_variant_map[p_group][i];
+ if (!variants_enabled[variant_id]) {
+ continue; // Disabled.
}
- if (p_version->variants[i].is_null()) {
+ if (p_version->variants[variant_id].is_null()) {
all_valid = false;
break;
}
}
if (!all_valid) {
- //clear versions if they exist
+ // Clear versions if they exist.
for (int i = 0; i < variant_defines.size(); i++) {
- if (!variants_enabled[i]) {
- continue; //disabled
+ if (!variants_enabled[i] || !group_enabled[variant_defines[i].group]) {
+ continue; // Disabled.
}
if (!p_version->variants[i].is_null()) {
RD::get_singleton()->free(p_version->variants[i]);
@@ -520,8 +554,8 @@ void ShaderRD::_compile_version(Version *p_version) {
p_version->variant_data = nullptr;
return;
} else if (shader_cache_dir_valid) {
- //save shader cache
- _save_to_cache(p_version);
+ // Save shader cache.
+ _save_to_cache(p_version, p_group);
}
memdelete_arr(p_version->variant_data); //clear stages
@@ -550,7 +584,14 @@ void ShaderRD::version_set_code(RID p_version, const HashMap &p_
version->dirty = true;
if (version->initialize_needed) {
- _compile_version(version);
+ _initialize_version(version);
+ for (int i = 0; i < group_enabled.size(); i++) {
+ if (!group_enabled[i]) {
+ _allocate_placeholders(version, i);
+ continue;
+ }
+ _compile_version(version, i);
+ }
version->initialize_needed = false;
}
}
@@ -576,7 +617,14 @@ void ShaderRD::version_set_compute_code(RID p_version, const HashMapdirty = true;
if (version->initialize_needed) {
- _compile_version(version);
+ _initialize_version(version);
+ for (int i = 0; i < group_enabled.size(); i++) {
+ if (!group_enabled[i]) {
+ _allocate_placeholders(version, i);
+ continue;
+ }
+ _compile_version(version, i);
+ }
version->initialize_needed = false;
}
}
@@ -586,7 +634,14 @@ bool ShaderRD::version_is_valid(RID p_version) {
ERR_FAIL_COND_V(!version, false);
if (version->dirty) {
- _compile_version(version);
+ _initialize_version(version);
+ for (int i = 0; i < group_enabled.size(); i++) {
+ if (!group_enabled[i]) {
+ _allocate_placeholders(version, i);
+ continue;
+ }
+ _compile_version(version, i);
+ }
}
return version->valid;
@@ -615,6 +670,29 @@ bool ShaderRD::is_variant_enabled(int p_variant) const {
return variants_enabled[p_variant];
}
+void ShaderRD::enable_group(int p_group) {
+ ERR_FAIL_INDEX(p_group, group_enabled.size());
+
+ if (group_enabled[p_group]) {
+ // Group already enabled, do nothing.
+ return;
+ }
+
+ group_enabled.write[p_group] = true;
+
+ // Compile all versions again to include the new group.
+ List all_versions;
+ version_owner.get_owned_list(&all_versions);
+ for (int i = 0; i < all_versions.size(); i++) {
+ Version *version = version_owner.get_or_null(all_versions[i]);
+ _compile_version(version, p_group);
+ }
+}
+
+bool ShaderRD::is_group_enabled(int p_group) const {
+ return group_enabled[p_group];
+}
+
bool ShaderRD::shader_cache_cleanup_on_start = false;
ShaderRD::ShaderRD() {
@@ -639,24 +717,38 @@ void ShaderRD::initialize(const Vector &p_variant_defines, const String
general_defines = p_general_defines.utf8();
+ // When initialized this way, there is just one group and its always enabled.
+ group_to_variant_map.insert(0, LocalVector{});
+ group_enabled.push_back(true);
+
for (int i = 0; i < p_variant_defines.size(); i++) {
- variant_defines.push_back(p_variant_defines[i].utf8());
+ variant_defines.push_back(VariantDefine(0, p_variant_defines[i], true));
variants_enabled.push_back(true);
+ group_to_variant_map[0].push_back(i);
}
if (!shader_cache_dir.is_empty()) {
+ group_sha256.resize(1);
+ _initialize_cache();
+ }
+}
+
+void ShaderRD::_initialize_cache() {
+ for (const KeyValue> &E : group_to_variant_map) {
StringBuilder hash_build;
hash_build.append("[base_hash]");
hash_build.append(base_sha256);
hash_build.append("[general_defines]");
hash_build.append(general_defines.get_data());
- for (int i = 0; i < variant_defines.size(); i++) {
- hash_build.append("[variant_defines:" + itos(i) + "]");
- hash_build.append(variant_defines[i].get_data());
+ hash_build.append("[group_id]");
+ hash_build.append(itos(E.key));
+ for (uint32_t i = 0; i < E.value.size(); i++) {
+ hash_build.append("[variant_defines:" + itos(E.value[i]) + "]");
+ hash_build.append(variant_defines[E.value[i]].text.get_data());
}
- base_sha256 = hash_build.as_string().sha256_text();
+ group_sha256[E.key] = hash_build.as_string().sha256_text();
Ref d = DirAccess::open(shader_cache_dir);
ERR_FAIL_COND(d.is_null());
@@ -666,17 +758,58 @@ void ShaderRD::initialize(const Vector &p_variant_defines, const String
d->change_dir(name);
}
- //erase other versions?
+ // Erase other versions?
if (shader_cache_cleanup_on_start) {
}
//
- if (d->change_dir(base_sha256) != OK) {
- Error err = d->make_dir(base_sha256);
+ if (d->change_dir(group_sha256[E.key]) != OK) {
+ Error err = d->make_dir(group_sha256[E.key]);
ERR_FAIL_COND(err != OK);
}
shader_cache_dir_valid = true;
- print_verbose("Shader '" + name + "' SHA256: " + base_sha256);
+ print_verbose("Shader '" + name + "' (group " + itos(E.key) + ") SHA256: " + group_sha256[E.key]);
+ }
+}
+
+// Same as above, but allows specifying shader compilation groups.
+void ShaderRD::initialize(const Vector &p_variant_defines, const String &p_general_defines) {
+ ERR_FAIL_COND(variant_defines.size());
+ ERR_FAIL_COND(p_variant_defines.size() == 0);
+
+ general_defines = p_general_defines.utf8();
+
+ int max_group_id = 0;
+
+ for (int i = 0; i < p_variant_defines.size(); i++) {
+ // Fill variant array.
+ variant_defines.push_back(p_variant_defines[i]);
+ variants_enabled.push_back(true);
+
+ // Map variant array index to group id, so we can iterate over groups later.
+ if (!group_to_variant_map.has(p_variant_defines[i].group)) {
+ group_to_variant_map.insert(p_variant_defines[i].group, LocalVector{});
+ }
+ group_to_variant_map[p_variant_defines[i].group].push_back(i);
+
+ // Track max size.
+ if (p_variant_defines[i].group > max_group_id) {
+ max_group_id = p_variant_defines[i].group;
+ }
+ }
+
+ // Set all to groups to false, then enable those that should be default.
+ group_enabled.resize_zeroed(max_group_id + 1);
+ bool *enabled_ptr = group_enabled.ptrw();
+ for (int i = 0; i < p_variant_defines.size(); i++) {
+ if (p_variant_defines[i].default_enabled) {
+ enabled_ptr[p_variant_defines[i].group] = true;
+ }
+ }
+
+ if (!shader_cache_dir.is_empty()) {
+ group_sha256.resize(max_group_id + 1);
+ _initialize_cache();
}
}
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index d0871ca16c7..01eb99f7a2a 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -41,10 +41,26 @@
#include "servers/rendering_server.h"
class ShaderRD {
+public:
+ struct VariantDefine {
+ int group = 0;
+ CharString text;
+ bool default_enabled = true;
+ VariantDefine(){};
+ VariantDefine(int p_group, const String &p_text, bool p_default_enabled) {
+ group = p_group;
+ default_enabled = p_default_enabled;
+ text = p_text.utf8();
+ }
+ };
+
+private:
//versions
CharString general_defines;
- Vector variant_defines;
+ Vector variant_defines;
Vector variants_enabled;
+ HashMap> group_to_variant_map;
+ Vector group_enabled;
struct Version {
CharString uniforms;
@@ -55,7 +71,7 @@ class ShaderRD {
Vector custom_defines;
Vector *variant_data = nullptr;
- RID *variants = nullptr; //same size as version defines
+ RID *variants = nullptr; // Same size as variant defines.
bool valid;
bool dirty;
@@ -64,10 +80,17 @@ class ShaderRD {
Mutex variant_set_mutex;
- void _compile_variant(uint32_t p_variant, Version *p_version);
+ struct CompileData {
+ Version *version;
+ int group = 0;
+ };
+ void _compile_variant(uint32_t p_variant, const CompileData *p_data);
+
+ void _initialize_version(Version *p_version);
void _clear_version(Version *p_version);
- void _compile_version(Version *p_version);
+ void _compile_version(Version *p_version, int p_group);
+ void _allocate_placeholders(Version *p_version, int p_group);
RID_Owner version_owner;
@@ -97,6 +120,7 @@ class ShaderRD {
CharString base_compute_defines;
String base_sha256;
+ LocalVector group_sha256;
static String shader_cache_dir;
static bool shader_cache_cleanup_on_start;
@@ -119,8 +143,9 @@ class ShaderRD {
void _add_stage(const char *p_code, StageType p_stage_type);
String _version_get_sha1(Version *p_version) const;
- bool _load_from_cache(Version *p_version);
- void _save_to_cache(Version *p_version);
+ bool _load_from_cache(Version *p_version, int p_group);
+ void _save_to_cache(Version *p_version, int p_group);
+ void _initialize_cache();
protected:
ShaderRD();
@@ -140,7 +165,14 @@ public:
ERR_FAIL_COND_V(!version, RID());
if (version->dirty) {
- _compile_version(version);
+ _initialize_version(version);
+ for (int i = 0; i < group_enabled.size(); i++) {
+ if (!group_enabled[i]) {
+ _allocate_placeholders(version, i);
+ continue;
+ }
+ _compile_version(version, i);
+ }
}
if (!version->valid) {
@@ -154,9 +186,14 @@ public:
bool version_free(RID p_version);
+ // Enable/disable variants for things that you know won't be used at engine initialization time .
void set_variant_enabled(int p_variant, bool p_enabled);
bool is_variant_enabled(int p_variant) const;
+ // Enable/disable groups for things that might be enabled at run time.
+ void enable_group(int p_group);
+ bool is_group_enabled(int p_group) const;
+
static void set_shader_cache_dir(const String &p_dir);
static void set_shader_cache_save_compressed(bool p_enable);
static void set_shader_cache_save_compressed_zstd(bool p_enable);
@@ -165,6 +202,8 @@ public:
RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version);
void initialize(const Vector &p_variant_defines, const String &p_general_defines = "");
+ void initialize(const Vector &p_variant_defines, const String &p_general_defines = "");
+
virtual ~ShaderRD();
};
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 2dd11e5efe8..5433dbaaf2a 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -745,7 +745,9 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("shader_compile_spirv_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_spirv_from_source, DEFVAL(true));
ClassDB::bind_method(D_METHOD("shader_compile_binary_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_compile_binary_from_spirv, DEFVAL(""));
ClassDB::bind_method(D_METHOD("shader_create_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_create_from_spirv, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::shader_create_from_bytecode);
+ ClassDB::bind_method(D_METHOD("shader_create_from_bytecode", "binary_data", "placeholder_rid"), &RenderingDevice::shader_create_from_bytecode, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("shader_create_placeholder"), &RenderingDevice::shader_create_placeholder);
+
ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector()));
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 0a362962a16..3b01fa339be 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -733,7 +733,8 @@ public:
virtual Vector shader_compile_binary_from_spirv(const Vector &p_spirv, const String &p_shader_name = "") = 0;
virtual RID shader_create_from_spirv(const Vector &p_spirv, const String &p_shader_name = "");
- virtual RID shader_create_from_bytecode(const Vector &p_shader_binary) = 0;
+ virtual RID shader_create_from_bytecode(const Vector &p_shader_binary, RID p_placeholder = RID()) = 0;
+ virtual RID shader_create_placeholder() = 0;
virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0;