Merge pull request #16358 from JFonS/particlesgizmo_box_fix
ParticlesGizmo solid box now follows actual visibility_aabb position.
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commit
e9c1957a3e
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@ -299,13 +299,24 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
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}
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}
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}
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}
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void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size) {
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void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position) {
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ERR_FAIL_COND(!spatial_node);
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ERR_FAIL_COND(!spatial_node);
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CubeMesh cubem;
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CubeMesh cubem;
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cubem.set_size(p_size);
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cubem.set_size(p_size);
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Array arrays = cubem.surface_get_arrays(0);
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PoolVector3Array vertex = arrays[VS::ARRAY_VERTEX];
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PoolVector3Array::Write w = vertex.write();
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for (int i = 0; i < vertex.size(); ++i) {
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w[i] += p_position;
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}
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arrays[VS::ARRAY_VERTEX] = vertex;
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Ref<ArrayMesh> m = memnew(ArrayMesh);
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Ref<ArrayMesh> m = memnew(ArrayMesh);
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m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), cubem.surface_get_arrays(0));
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m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), arrays);
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m->surface_set_material(0, p_material);
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m->surface_set_material(0, p_material);
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add_mesh(m);
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add_mesh(m);
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}
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}
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@ -2411,7 +2422,7 @@ void ParticlesGizmo::redraw() {
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gizmo_color.a = 0.1;
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gizmo_color.a = 0.1;
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Ref<Material> solid_material = create_material("particles_solid_material", gizmo_color);
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Ref<Material> solid_material = create_material("particles_solid_material", gizmo_color);
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add_solid_box(solid_material, aabb.get_size());
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add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0);
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}
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}
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//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
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//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
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@ -105,7 +105,7 @@ protected:
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void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
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void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
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void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
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void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
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void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
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void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
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void add_solid_box(Ref<Material> &p_material, Vector3 p_size);
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void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
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void set_spatial_node(Spatial *p_node);
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void set_spatial_node(Spatial *p_node);
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const Spatial *get_spatial_node() const { return spatial_node; }
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const Spatial *get_spatial_node() const { return spatial_node; }
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