Fix crash when changing Node type
Prevent the application from crashing by simply checking if current "selection" is not null before accessing it. Fixes #30493
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@ -394,7 +394,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (!profile_allow_editing) {
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break;
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}
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create_dialog->popup_create(false, true, scene_tree->get_selected()->get_class());
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Node *selected = scene_tree->get_selected();
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if (selected)
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create_dialog->popup_create(false, true, selected->get_class());
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} break;
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case TOOL_ATTACH_SCRIPT: {
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