Merge pull request #91596 from TheKiromen/improve-body-create-documentation
Update `body_create` description in PhysicsServer2D/3D
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@ -370,7 +370,8 @@
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<method name="body_create">
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<return type="RID" />
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<description>
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Creates a 2D body object in the physics server, and returns the [RID] that identifies it. Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space.
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Creates a 2D body object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and body mode set to [constant BODY_MODE_RIGID].
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Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space.
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</description>
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</method>
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<method name="body_get_canvas_instance_id" qualifiers="const">
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@ -352,6 +352,8 @@
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<method name="body_create">
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<return type="RID" />
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<description>
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Creates a 3D body object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and body mode set to [constant BODY_MODE_RIGID].
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Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space.
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</description>
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</method>
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<method name="body_get_collision_layer" qualifiers="const">
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