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@ -77,14 +77,7 @@ TextureStorage::TextureStorage() {
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default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE] = texture_allocate();
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texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE], images, RS::TEXTURE_LAYERED_2D_ARRAY);
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for (int i = 0; i < 3; i++) {
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images.push_back(image);
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE] = texture_allocate();
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texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE], image->get_format(), 4, 4, 4, false, images);
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 5; i++) {
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images.push_back(image);
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}
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@ -92,6 +85,18 @@ TextureStorage::TextureStorage() {
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texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE], images, RS::TEXTURE_LAYERED_CUBEMAP);
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}
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{
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Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
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image->fill(Color(1, 1, 1, 1));
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Vector<Ref<Image>> images;
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for (int i = 0; i < 4; i++) {
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images.push_back(image);
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE] = texture_allocate();
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texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE], image->get_format(), 4, 4, 4, false, images);
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}
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{ // black
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Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
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image->fill(Color(0, 0, 0, 1));
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@ -101,21 +106,25 @@ TextureStorage::TextureStorage() {
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texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_BLACK], image);
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Vector<Ref<Image>> images;
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for (int i = 0; i < 4; i++) {
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images.push_back(image);
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK] = texture_allocate();
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texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK], image->get_format(), 4, 4, 4, false, images);
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for (int i = 0; i < 2; i++) {
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for (int i = 0; i < 6; i++) {
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images.push_back(image);
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK] = texture_allocate();
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texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP);
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}
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{
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Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
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image->fill(Color());
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Vector<Ref<Image>> images;
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for (int i = 0; i < 4; i++) {
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images.push_back(image);
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}
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default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK] = texture_allocate();
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texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK], image->get_format(), 4, 4, 4, false, images);
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}
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{ // transparent black
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Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8);
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image->fill(Color(0, 0, 0, 0));
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@ -812,8 +821,42 @@ void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<R
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}
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}
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void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
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texture_owner.initialize_rid(p_texture, Texture());
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void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
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ERR_FAIL_COND(p_data.is_empty());
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Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
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ERR_FAIL_COND_MSG(verr != Image::VALIDATE_3D_OK, Image::get_3d_image_validation_error_text(verr));
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Ref<Image> image = p_data[0];
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int mipmap_count = 0;
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{
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Size2i prev_size;
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for (int i = 0; i < p_data.size(); i++) {
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Size2i img_size(p_data[i]->get_width(), p_data[i]->get_height());
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if (img_size != prev_size) {
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mipmap_count++;
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}
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prev_size = img_size;
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}
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}
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Texture texture;
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texture.width = p_width;
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texture.height = p_height;
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texture.depth = p_depth;
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texture.alloc_width = texture.width;
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texture.alloc_height = texture.height;
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texture.mipmaps = mipmap_count;
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texture.format = image->get_format();
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texture.type = Texture::TYPE_3D;
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texture.target = GL_TEXTURE_3D;
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_get_gl_image_and_format(Ref<Image>(), texture.format, texture.real_format, texture.gl_format_cache, texture.gl_internal_format_cache, texture.gl_type_cache, texture.compressed, false);
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texture.total_data_size = p_data[0]->get_image_data_size(texture.width, texture.height, texture.format, texture.mipmaps) * texture.depth;
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texture.active = true;
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glGenTextures(1, &texture.tex_id);
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GLES3::Utilities::get_singleton()->texture_allocated_data(texture.tex_id, texture.total_data_size, "Texture 3D");
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texture_owner.initialize_rid(p_texture, texture);
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_texture_set_3d_data(p_texture, p_data, true);
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}
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// Called internally when texture_proxy_create(p_base) is called.
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@ -872,6 +915,19 @@ void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image,
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#endif
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}
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void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
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Texture *tex = texture_owner.get_or_null(p_texture);
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ERR_FAIL_NULL(tex);
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ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
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Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
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ERR_FAIL_COND_MSG(verr != Image::VALIDATE_3D_OK, Image::get_3d_image_validation_error_text(verr));
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_texture_set_3d_data(p_texture, p_data, false);
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GLES3::Utilities::get_singleton()->texture_resize_data(tex->tex_id, tex->total_data_size);
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}
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void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
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Texture *tex = texture_owner.get_or_null(p_texture);
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ERR_FAIL_NULL(tex);
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@ -984,7 +1040,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
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data.resize(data_size);
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ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
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ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
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image = Image::create_from_data(texture->width, texture->height, texture->mipmaps > 1, texture->real_format, data);
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ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
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if (texture->format != texture->real_format) {
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@ -1040,7 +1096,7 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
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data.resize(data_size);
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ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
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ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
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image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data);
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ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
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@ -1063,6 +1119,165 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
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return image;
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}
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Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
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Texture *texture = texture_owner.get_or_null(p_texture);
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ERR_FAIL_NULL_V(texture, Ref<Image>());
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Vector<uint8_t> data;
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int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
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data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
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uint8_t *w = data.ptrw();
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GLuint temp_framebuffer;
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glGenFramebuffers(1, &temp_framebuffer);
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GLuint temp_color_texture;
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glGenTextures(1, &temp_color_texture);
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glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
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glBindTexture(GL_TEXTURE_2D, temp_color_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
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glDepthMask(GL_FALSE);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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glDepthFunc(GL_LEQUAL);
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glColorMask(1, 1, 1, 1);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D_ARRAY, texture->tex_id);
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glViewport(0, 0, texture->alloc_width, texture->alloc_height);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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CopyEffects::get_singleton()->copy_to_rect_3d(Rect2i(0, 0, 1, 1), p_layer, Texture::TYPE_LAYERED);
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glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDeleteTextures(1, &temp_color_texture);
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glDeleteFramebuffers(1, &temp_framebuffer);
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data.resize(data_size);
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ERR_FAIL_COND_V(data.is_empty(), Ref<Image>());
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Ref<Image> image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data);
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ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
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if (texture->format != Image::FORMAT_RGBA8) {
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image->convert(texture->format);
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}
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if (texture->mipmaps > 1) {
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image->generate_mipmaps();
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}
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return image;
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}
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Vector<Ref<Image>> TextureStorage::_texture_3d_read_framebuffer(Texture *p_texture) const {
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ERR_FAIL_NULL_V(p_texture, Vector<Ref<Image>>());
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Vector<Ref<Image>> ret;
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Vector<uint8_t> data;
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int width = p_texture->width;
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int height = p_texture->height;
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int depth = p_texture->depth;
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for (int mipmap_level = 0; mipmap_level < p_texture->mipmaps; mipmap_level++) {
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int data_size = Image::get_image_data_size(width, height, Image::FORMAT_RGBA8, false);
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glViewport(0, 0, width, height);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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for (int layer = 0; layer < depth; layer++) {
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data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
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uint8_t *w = data.ptrw();
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float layer_f = layer / float(depth);
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CopyEffects::get_singleton()->copy_to_rect_3d(Rect2i(0, 0, 1, 1), layer_f, Texture::TYPE_3D, mipmap_level);
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]);
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data.resize(data_size);
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ERR_FAIL_COND_V(data.is_empty(), Vector<Ref<Image>>());
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Ref<Image> img = Image::create_from_data(width, height, false, Image::FORMAT_RGBA8, data);
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ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
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if (p_texture->format != Image::FORMAT_RGBA8) {
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img->convert(p_texture->format);
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}
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ret.push_back(img);
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}
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width = MAX(1, width >> 1);
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height = MAX(1, height >> 1);
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depth = MAX(1, depth >> 1);
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}
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return ret;
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}
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Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {
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Texture *texture = texture_owner.get_or_null(p_texture);
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ERR_FAIL_NULL_V(texture, Vector<Ref<Image>>());
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ERR_FAIL_COND_V(texture->type != Texture::TYPE_3D, Vector<Ref<Image>>());
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#ifdef TOOLS_ENABLED
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if (!texture->image_cache_3d.is_empty() && !texture->is_render_target) {
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return texture->image_cache_3d;
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}
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#endif
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GLuint temp_framebuffer;
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glGenFramebuffers(1, &temp_framebuffer);
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|
|
|
|
|
|
|
GLuint temp_color_texture;
|
|
|
|
|
glGenTextures(1, &temp_color_texture);
|
|
|
|
|
|
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
|
|
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, temp_color_texture);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
|
|
|
|
|
|
|
|
|
|
glDepthMask(GL_FALSE);
|
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
glDepthFunc(GL_LEQUAL);
|
|
|
|
|
glColorMask(1, 1, 1, 1);
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
|
glBindTexture(GL_TEXTURE_3D, texture->tex_id);
|
|
|
|
|
|
|
|
|
|
Vector<Ref<Image>> ret = _texture_3d_read_framebuffer(texture);
|
|
|
|
|
|
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
|
|
|
glDeleteTextures(1, &temp_color_texture);
|
|
|
|
|
glDeleteFramebuffers(1, &temp_framebuffer);
|
|
|
|
|
|
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
|
if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) {
|
|
|
|
|
texture->image_cache_3d = ret;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
|
|
|
|
|
Texture *tex_to = texture_owner.get_or_null(p_texture);
|
|
|
|
|
ERR_FAIL_NULL(tex_to);
|
|
|
|
@ -1218,7 +1433,7 @@ void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image,
|
|
|
|
|
_texture_set_data(p_texture, p_image, p_layer, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool initialize) {
|
|
|
|
|
void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_initialize) {
|
|
|
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
|
|
|
|
|
|
ERR_FAIL_NULL(texture);
|
|
|
|
@ -1259,56 +1474,7 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
|
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
|
glBindTexture(texture->target, texture->tex_id);
|
|
|
|
|
|
|
|
|
|
#ifndef WEB_ENABLED
|
|
|
|
|
switch (texture->format) {
|
|
|
|
|
case Image::FORMAT_L8: {
|
|
|
|
|
if (RasterizerGLES3::is_gles_over_gl()) {
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
|
|
|
|
|
} else {
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
|
|
|
|
}
|
|
|
|
|
} break;
|
|
|
|
|
case Image::FORMAT_LA8: {
|
|
|
|
|
if (RasterizerGLES3::is_gles_over_gl()) {
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
|
|
|
|
|
} else {
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
|
|
|
|
}
|
|
|
|
|
} break;
|
|
|
|
|
case Image::FORMAT_ETC2_RA_AS_RG:
|
|
|
|
|
case Image::FORMAT_DXT5_RA_AS_RG: {
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
if (texture->format == real_format) {
|
|
|
|
|
// Swizzle RA from compressed texture into RG
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_ALPHA);
|
|
|
|
|
} else {
|
|
|
|
|
// Converted textures are already in RG, leave as-is
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
|
|
|
}
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_ZERO);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
|
|
|
|
|
} break;
|
|
|
|
|
default: {
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
|
|
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
|
|
|
|
} break;
|
|
|
|
|
}
|
|
|
|
|
#endif // WEB_ENABLED
|
|
|
|
|
_texture_set_swizzle(texture, real_format);
|
|
|
|
|
|
|
|
|
|
int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1;
|
|
|
|
|
|
|
|
|
@ -1340,7 +1506,7 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
|
|
|
|
|
} else {
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
|
if (texture->target == GL_TEXTURE_2D_ARRAY) {
|
|
|
|
|
if (initialize) {
|
|
|
|
|
if (p_initialize) {
|
|
|
|
|
glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, w, h, texture->layers, 0, format, type, nullptr);
|
|
|
|
|
}
|
|
|
|
|
glTexSubImage3D(GL_TEXTURE_2D_ARRAY, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]);
|
|
|
|
@ -1362,6 +1528,140 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
|
|
|
|
|
texture->mipmaps = mipmaps;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TextureStorage::_texture_set_3d_data(RID p_texture, const Vector<Ref<Image>> &p_data, bool p_initialize) {
|
|
|
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
|
|
|
|
|
|
ERR_FAIL_NULL(texture);
|
|
|
|
|
ERR_FAIL_COND(!texture->active);
|
|
|
|
|
ERR_FAIL_COND(texture->is_render_target);
|
|
|
|
|
ERR_FAIL_COND(texture->target != GL_TEXTURE_3D);
|
|
|
|
|
ERR_FAIL_COND(p_data.is_empty());
|
|
|
|
|
|
|
|
|
|
GLenum type;
|
|
|
|
|
GLenum format;
|
|
|
|
|
GLenum internal_format;
|
|
|
|
|
bool compressed = false;
|
|
|
|
|
|
|
|
|
|
Image::Format real_format;
|
|
|
|
|
Ref<Image> img = _get_gl_image_and_format(p_data[0], p_data[0]->get_format(), real_format, format, internal_format, type, compressed, texture->resize_to_po2);
|
|
|
|
|
ERR_FAIL_COND(img.is_null());
|
|
|
|
|
|
|
|
|
|
ERR_FAIL_COND_MSG(compressed, "Compressed 3D textures are not supported in the GL Compatibility backend.");
|
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
|
glBindTexture(texture->target, texture->tex_id);
|
|
|
|
|
_texture_set_swizzle(texture, texture->real_format);
|
|
|
|
|
|
|
|
|
|
// Set filtering and repeat state to default.
|
|
|
|
|
if (texture->mipmaps > 1) {
|
|
|
|
|
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
|
|
|
|
|
} else {
|
|
|
|
|
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
|
|
|
|
|
|
|
|
|
Vector<Ref<Image>> images;
|
|
|
|
|
images.resize(p_data.size());
|
|
|
|
|
for (int i = 0; i < p_data.size(); i++) {
|
|
|
|
|
Ref<Image> image = p_data[i];
|
|
|
|
|
if (image->get_format() != texture->format) {
|
|
|
|
|
image = image->duplicate();
|
|
|
|
|
image->convert(texture->format);
|
|
|
|
|
}
|
|
|
|
|
images.write[i] = image;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
|
|
|
|
|
|
int all_data_size = 0;
|
|
|
|
|
int mipmap_level = 0;
|
|
|
|
|
int layer = 0;
|
|
|
|
|
int depth = texture->depth;
|
|
|
|
|
Size2i prev_size(images[0]->get_width(), images[0]->get_height());
|
|
|
|
|
for (int i = 0; i < images.size(); i++) {
|
|
|
|
|
Ref<Image> image = images[i];
|
|
|
|
|
Size2i img_size(image->get_width(), image->get_height());
|
|
|
|
|
|
|
|
|
|
if (img_size != prev_size) {
|
|
|
|
|
mipmap_level++;
|
|
|
|
|
depth = MAX(1, depth >> 1);
|
|
|
|
|
layer = 0;
|
|
|
|
|
}
|
|
|
|
|
prev_size = img_size;
|
|
|
|
|
all_data_size += image->get_data().size();
|
|
|
|
|
|
|
|
|
|
if (layer == 0 && p_initialize) {
|
|
|
|
|
glTexImage3D(GL_TEXTURE_3D, mipmap_level, internal_format, img_size.width, img_size.height, depth, 0, format, type, nullptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glTexSubImage3D(GL_TEXTURE_3D, mipmap_level, 0, 0, layer, img_size.width, img_size.height, 1, format, type, image->get_data().ptr());
|
|
|
|
|
|
|
|
|
|
layer++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
texture->total_data_size = all_data_size;
|
|
|
|
|
texture->mipmaps = mipmap_level + 1;
|
|
|
|
|
|
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
|
if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) {
|
|
|
|
|
texture->image_cache_3d = images;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void TextureStorage::_texture_set_swizzle(Texture *p_texture, Image::Format p_real_format) {
|
|
|
|
|
#ifndef WEB_ENABLED
|
|
|
|
|
switch (p_texture->format) {
|
|
|
|
|
case Image::FORMAT_L8: {
|
|
|
|
|
if (RasterizerGLES3::is_gles_over_gl()) {
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
|
|
|
|
|
} else {
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
|
|
|
|
}
|
|
|
|
|
} break;
|
|
|
|
|
case Image::FORMAT_LA8: {
|
|
|
|
|
if (RasterizerGLES3::is_gles_over_gl()) {
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
|
|
|
|
|
} else {
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
|
|
|
|
}
|
|
|
|
|
} break;
|
|
|
|
|
case Image::FORMAT_ETC2_RA_AS_RG:
|
|
|
|
|
case Image::FORMAT_DXT5_RA_AS_RG: {
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
if (p_texture->format == p_real_format) {
|
|
|
|
|
// Swizzle RA from compressed texture into RG.
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_ALPHA);
|
|
|
|
|
} else {
|
|
|
|
|
// Converted textures are already in RG, leave as-is.
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
|
|
|
}
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_ZERO);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
|
|
|
|
|
} break;
|
|
|
|
|
default: {
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
|
|
|
|
|
glTexParameteri(p_texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
|
|
|
|
} break;
|
|
|
|
|
}
|
|
|
|
|
#endif // WEB_ENABLED
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Image::Format TextureStorage::texture_get_format(RID p_texture) const {
|
|
|
|
|
Texture *texture = texture_owner.get_or_null(p_texture);
|
|
|
|
|
|
|
|
|
|