Merge pull request #36784 from akien-mga/3.2-cherrypicks

Cherry-picks for the 3.2 branch (future 3.2.1) - 3rd batch
This commit is contained in:
Rémi Verschelde 2020-03-05 08:24:51 +01:00 committed by GitHub
commit ea2e976cdd
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GPG Key ID: 4AEE18F83AFDEB23
62 changed files with 557 additions and 219 deletions

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@ -291,6 +291,7 @@ if selected_platform in platform_list:
if env["extra_suffix"] != '':
env.extra_suffix += '.' + env["extra_suffix"]
# Environment flags
CCFLAGS = env.get('CCFLAGS', '')
env['CCFLAGS'] = ''
env.Append(CCFLAGS=str(CCFLAGS).split())
@ -307,17 +308,28 @@ if selected_platform in platform_list:
env['LINKFLAGS'] = ''
env.Append(LINKFLAGS=str(LINKFLAGS).split())
# Platform specific flags
flag_list = platform_flags[selected_platform]
for f in flag_list:
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
env[f[0]] = f[1]
# must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
# Must happen after the flags definition, so that they can be used by platform detect
detect.configure(env)
# Enable C++11 support
# Set our C and C++ standard requirements.
# Prepending to make it possible to override
# This needs to come after `configure`, otherwise we don't have env.msvc.
if not env.msvc:
env.Append(CXXFLAGS=['-std=c++11'])
# Specifying GNU extensions support explicitly, which are supported by
# both GCC and Clang. This mirrors GCC and Clang's current default
# compile flags if no -std is specified.
env.Prepend(CFLAGS=['-std=gnu11'])
env.Prepend(CXXFLAGS=['-std=gnu++14'])
else:
# MSVC doesn't have clear C standard support, /std only covers C++.
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env.Prepend(CCFLAGS=['/std:c++14'])
# Configure compiler warnings
if env.msvc:
@ -338,12 +350,13 @@ if selected_platform in platform_list:
# Force to use Unicode encoding
env.Append(MSVC_FLAGS=['/utf8'])
else: # Rest of the world
version = methods.get_compiler_version(env) or [-1, -1]
shadow_local_warning = []
all_plus_warnings = ['-Wwrite-strings']
if methods.using_gcc(env):
version = methods.get_compiler_version(env)
if version != None and version[0] >= '7':
if version[0] >= 7:
shadow_local_warning = ['-Wshadow-local']
if (env["warnings"] == 'extra'):
@ -357,8 +370,7 @@ if selected_platform in platform_list:
'-Wduplicated-branches', '-Wduplicated-cond',
'-Wstringop-overflow=4', '-Wlogical-op'])
env.Append(CXXFLAGS=['-Wnoexcept', '-Wplacement-new=1'])
version = methods.get_compiler_version(env)
if version != None and version[0] >= '9':
if version[0] >= 9:
env.Append(CCFLAGS=['-Wattribute-alias=2'])
elif (env["warnings"] == 'all'):
env.Append(CCFLAGS=['-Wall'] + shadow_local_warning)

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@ -598,9 +598,9 @@ private:
bool _list_skip_hidden;
};
class _Marshalls : public Reference {
class _Marshalls : public Object {
GDCLASS(_Marshalls, Reference);
GDCLASS(_Marshalls, Object);
static _Marshalls *singleton;

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@ -1174,7 +1174,7 @@ Error Expression::_get_token(Token &r_token) {
if (is_float)
r_token.value = num.to_double();
else
r_token.value = num.to_int();
r_token.value = num.to_int64();
return OK;
} else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') {

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@ -348,7 +348,7 @@ void InputEventKey::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scancode"), "set_scancode", "get_scancode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "echo"), "set_echo", "is_echo");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "echo"), "set_echo", "is_echo");
}
InputEventKey::InputEventKey() {

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@ -50,7 +50,7 @@
The [JavaScript] singleton.
[b]Note:[/b] Only implemented on HTML5.
</member>
<member name="Marshalls" type="Reference" setter="" getter="">
<member name="Marshalls" type="Marshalls" setter="" getter="">
The [Marshalls] singleton.
</member>
<member name="NavigationMeshGenerator" type="EditorNavigationMeshGenerator" setter="" getter="">

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@ -54,6 +54,13 @@
Returns the world-space controller position.
</description>
</method>
<method name="get_tracker_id" qualifiers="const">
<return type="int">
</return>
<description>
Returns the internal tracker ID. This uniquely identifies the tracker per tracker type and matches the ID you need to specify for nodes such as the [ARVRController] and [ARVRAnchor] nodes.
</description>
</method>
<method name="get_tracks_orientation" qualifiers="const">
<return type="bool">
</return>

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@ -14,6 +14,12 @@
array[2] = "Three"
print(array[-2]) # Three.
[/codeblock]
Arrays can be concatenated using the [code]+[/code] operator:
[codeblock]
var array1 = ["One", 2]
var array2 = [3, "Four"]
print(array1 + array2) # ["One", 2, 3, "Four"]
[/codeblock]
Arrays are always passed by reference.
</description>
<tutorials>

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@ -5,6 +5,7 @@
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
</description>
<tutorials>
</tutorials>

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@ -147,10 +147,10 @@
If [code]true[/code], it is running inside the editor. Useful for tool scripts.
</member>
<member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second" default="60">
The number of fixed iterations per second (for fixed process and physics).
The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage.
</member>
<member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5">
Controls how much physic ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
</member>
<member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0">
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Marshalls" inherits="Reference" version="3.2">
<class name="Marshalls" inherits="Object" version="3.2">
<brief_description>
Data transformation (marshalling) and encoding helpers.
</brief_description>

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@ -84,8 +84,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
Returns a generated item preview (a 3D rendering in isometric perspective).
[b]Note:[/b] Since item previews are only generated in an editor context, this function will return an empty [Texture] in a running project.
When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture] if no preview was manually set in a running project.
</description>
</method>
<method name="get_item_shapes" qualifiers="const">

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@ -326,7 +326,7 @@
<return type="float">
</return>
<description>
Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.target_fps].
Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second].
</description>
</method>
<method name="get_position_in_parent" qualifiers="const">
@ -745,7 +745,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.target_fps] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored.
Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.iterations_per_second] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored.
</description>
</method>
<method name="set_physics_process_internal">

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@ -956,10 +956,12 @@
Enables [member Viewport.physics_object_picking] on the root viewport.
</member>
<member name="physics/common/physics_fps" type="int" setter="" getter="" default="60">
Frames per second used in the physics. Physics always needs a fixed amount of frames per second.
The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run.
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.iterations_per_second] instead.
</member>
<member name="physics/common/physics_jitter_fix" type="float" setter="" getter="" default="0.5">
Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS.
[b]Note:[/b] This property is only read when the project starts. To change the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead.
</member>
<member name="rendering/environment/default_clear_color" type="Color" setter="" getter="" default="Color( 0.3, 0.3, 0.3, 1 )">
Default background clear color. Overridable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color].

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@ -18,14 +18,14 @@
<argument index="0" name="RID" type="RID">
</argument>
<description>
Adds the object with the given [RID] to the list of objects excluded from the collision check.
Adds the [PhysicsBody] object with the given [RID] to the list of [PhysicsBody] objects excluded from the collision check.
</description>
</method>
<method name="clear_excluded_objects">
<return type="void">
</return>
<description>
Clears the list of objects excluded from the collision check.
Clears the list of [PhysicsBody] objects excluded from the collision check.
</description>
</method>
<method name="get_hit_length">
@ -41,7 +41,7 @@
<argument index="0" name="RID" type="RID">
</argument>
<description>
Removes the given [RID] from the list of objects excluded from the collision check.
Removes the given [RID] from the list of [PhysicsBody] objects excluded from the collision check.
</description>
</method>
</methods>

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@ -310,7 +310,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo
if (p_pipe_mutex) {
p_pipe_mutex->lock();
}
(*r_pipe) += buf;
(*r_pipe) += String::utf8(buf);
if (p_pipe_mutex) {
p_pipe_mutex->unlock();
}

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@ -2480,6 +2480,9 @@ void AnimationTrackEdit::_path_entered(const String &p_text) {
bool AnimationTrackEdit::_is_value_key_valid(const Variant &p_key_value, Variant::Type &r_valid_type) const {
if (root == nullptr)
return false;
RES res;
Vector<StringName> leftover_path;
Node *node = root->get_node_and_resource(animation->track_get_path(track), res, leftover_path);

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@ -1261,7 +1261,7 @@ void CodeTextEditor::clone_lines_down() {
text_editor->cursor_set_line(cursor_new_line);
text_editor->cursor_set_column(cursor_new_column);
if (selection_active) {
text_editor->select(to_line, to_column, 2 * to_line - from_line, 2 * to_column - from_column);
text_editor->select(to_line, to_column, 2 * to_line - from_line, to_line == from_line ? 2 * to_column - from_column : to_column);
}
text_editor->end_complex_operation();

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@ -500,7 +500,6 @@ Control *ConnectionsDockTree::make_custom_tooltip(const String &p_text) const {
String text = TTR("Signal:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]";
text += p_text.get_slice("::", 1).strip_edges() + "\n";
text += p_text.get_slice("::", 2).strip_edges();
help_bit->set_text(text);
help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
return help_bit;
}

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@ -435,10 +435,14 @@ void EditorData::restore_editor_global_states() {
void EditorData::paste_object_params(Object *p_object) {
ERR_FAIL_NULL(p_object);
undo_redo.create_action(TTR("Paste Params"));
for (List<PropertyData>::Element *E = clipboard.front(); E; E = E->next()) {
p_object->set(E->get().name, E->get().value);
String name = E->get().name;
undo_redo.add_do_property(p_object, name, E->get().value);
undo_redo.add_undo_property(p_object, name, p_object->get(name));
}
undo_redo.commit_action();
}
bool EditorData::call_build() {

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@ -691,7 +691,7 @@ void EditorFileDialog::update_file_name() {
String base_name = file_str.get_basename();
Vector<String> filter_substr = filter_str.split(";");
if (filter_substr.size() >= 2) {
file_str = base_name + "." + filter_substr[1].strip_edges().to_lower();
file_str = base_name + "." + filter_substr[0].strip_edges().lstrip("*.").to_lower();
} else {
file_str = base_name + "." + filter_str.get_extension().strip_edges().to_lower();
}

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@ -778,10 +778,20 @@ Control *EditorProperty::make_custom_tooltip(const String &p_text) const {
help_bit->add_style_override("panel", get_stylebox("panel", "TooltipPanel"));
help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
String text = TTR("Property:") + " [u][b]" + p_text.get_slice("::", 0) + "[/b][/u]\n";
text += p_text.get_slice("::", 1).strip_edges();
help_bit->set_text(text);
help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
Vector<String> slices = p_text.split("::", false);
if (!slices.empty()) {
String property_name = slices[0].strip_edges();
String text = TTR("Property:") + " [u][b]" + property_name + "[/b][/u]";
if (slices.size() > 1) {
String property_doc = slices[1].strip_edges();
if (property_name != property_doc) {
text += "\n" + property_doc;
}
}
help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
}
return help_bit;
}
@ -1005,10 +1015,20 @@ Control *EditorInspectorCategory::make_custom_tooltip(const String &p_text) cons
help_bit->add_style_override("panel", get_stylebox("panel", "TooltipPanel"));
help_bit->get_rich_text()->set_fixed_size_to_width(360 * EDSCALE);
String text = "[u][b]" + p_text.get_slice("::", 0) + "[/b][/u]\n";
text += p_text.get_slice("::", 1).strip_edges();
help_bit->set_text(text);
help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
Vector<String> slices = p_text.split("::", false);
if (!slices.empty()) {
String property_name = slices[0].strip_edges();
String text = "[u][b]" + property_name + "[/b][/u]";
if (slices.size() > 1) {
String property_doc = slices[1].strip_edges();
if (property_name != property_doc) {
text += "\n" + property_doc;
}
}
help_bit->call_deferred("set_text", text); //hack so it uses proper theme once inside scene
}
return help_bit;
}

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@ -855,6 +855,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_panel_invisible_top = style_content_panel->duplicate();
int stylebox_offset = theme->get_font("tab_fg", "TabContainer")->get_height() + theme->get_stylebox("tab_fg", "TabContainer")->get_minimum_size().height + theme->get_stylebox("panel", "TabContainer")->get_default_margin(MARGIN_TOP);
style_panel_invisible_top->set_expand_margin_size(MARGIN_TOP, -stylebox_offset);
style_panel_invisible_top->set_default_margin(MARGIN_TOP, 0);
theme->set_stylebox("BottomPanelDebuggerOverride", "EditorStyles", style_panel_invisible_top);
// LineEdit

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@ -547,9 +547,7 @@ void ExportTemplateManager::_notification(int p_what) {
bool ExportTemplateManager::can_install_android_template() {
const String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
return FileAccess::exists(templates_dir.plus_file("android_source.zip")) &&
FileAccess::exists(templates_dir.plus_file("android_release.apk")) &&
FileAccess::exists(templates_dir.plus_file("android_debug.apk"));
return FileAccess::exists(templates_dir.plus_file("android_source.zip"));
}
Error ExportTemplateManager::install_android_template() {

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@ -533,6 +533,12 @@ FindInFilesPanel::FindInFilesPanel() {
_status_label = memnew(Label);
hbc->add_child(_status_label);
_refresh_button = memnew(Button);
_refresh_button->set_text(TTR("Refresh"));
_refresh_button->connect("pressed", this, "_on_refresh_button_clicked");
_refresh_button->hide();
hbc->add_child(_refresh_button);
_cancel_button = memnew(Button);
_cancel_button->set_text(TTR("Cancel"));
_cancel_button->connect("pressed", this, "_on_cancel_button_clicked");
@ -616,6 +622,7 @@ void FindInFilesPanel::start_search() {
_finder->start();
update_replace_buttons();
_refresh_button->hide();
_cancel_button->show();
}
@ -626,6 +633,7 @@ void FindInFilesPanel::stop_search() {
_status_label->set_text("");
update_replace_buttons();
set_progress_visible(false);
_refresh_button->show();
_cancel_button->hide();
}
@ -728,9 +736,14 @@ void FindInFilesPanel::_on_finished() {
_status_label->set_text(TTR("Search complete"));
update_replace_buttons();
set_progress_visible(false);
_refresh_button->show();
_cancel_button->hide();
}
void FindInFilesPanel::_on_refresh_button_clicked() {
start_search();
}
void FindInFilesPanel::_on_cancel_button_clicked() {
stop_search();
}
@ -905,6 +918,7 @@ void FindInFilesPanel::_bind_methods() {
ClassDB::bind_method("_on_result_found", &FindInFilesPanel::_on_result_found);
ClassDB::bind_method("_on_item_edited", &FindInFilesPanel::_on_item_edited);
ClassDB::bind_method("_on_finished", &FindInFilesPanel::_on_finished);
ClassDB::bind_method("_on_refresh_button_clicked", &FindInFilesPanel::_on_refresh_button_clicked);
ClassDB::bind_method("_on_cancel_button_clicked", &FindInFilesPanel::_on_cancel_button_clicked);
ClassDB::bind_method("_on_result_selected", &FindInFilesPanel::_on_result_selected);
ClassDB::bind_method("_on_replace_text_changed", &FindInFilesPanel::_on_replace_text_changed);

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@ -163,6 +163,7 @@ protected:
private:
void _on_result_found(String fpath, int line_number, int begin, int end, String text);
void _on_finished();
void _on_refresh_button_clicked();
void _on_cancel_button_clicked();
void _on_result_selected();
void _on_item_edited();
@ -190,6 +191,7 @@ private:
Label *_search_text_label;
Tree *_results_display;
Label *_status_label;
Button *_refresh_button;
Button *_cancel_button;
ProgressBar *_progress_bar;
Map<String, TreeItem *> _file_items;

View File

@ -2179,6 +2179,8 @@ Error EditorSceneImporterGLTF::_map_skin_joints_indices_to_skeleton_bone_indices
const GLTFNodeIndex node_i = skin.joints_original[joint_index];
const GLTFNode *node = state.nodes[node_i];
skin.joint_i_to_name.insert(joint_index, node->name);
const int bone_index = skeleton.godot_skeleton->find_bone(node->name);
ERR_FAIL_COND_V(bone_index < 0, FAILED);
@ -2200,12 +2202,18 @@ Error EditorSceneImporterGLTF::_create_skins(GLTFState &state) {
const bool has_ibms = !gltf_skin.inverse_binds.empty();
for (int joint_i = 0; joint_i < gltf_skin.joints_original.size(); ++joint_i) {
int bone_i = gltf_skin.joint_i_to_bone_i[joint_i];
Transform xform;
if (has_ibms) {
skin->add_bind(bone_i, gltf_skin.inverse_binds[joint_i]);
xform = gltf_skin.inverse_binds[joint_i];
}
if (state.use_named_skin_binds) {
StringName name = gltf_skin.joint_i_to_name[joint_i];
skin->add_named_bind(name, xform);
} else {
skin->add_bind(bone_i, Transform());
int bone_i = gltf_skin.joint_i_to_bone_i[joint_i];
skin->add_bind(bone_i, xform);
}
}
@ -2991,6 +2999,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path, uint32_t p_fla
state.major_version = version.get_slice(".", 0).to_int();
state.minor_version = version.get_slice(".", 1).to_int();
state.use_named_skin_binds = p_flags & IMPORT_USE_NAMED_SKIN_BINDS;
/* STEP 0 PARSE SCENE */
Error err = _parse_scenes(state);

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@ -231,6 +231,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
// A mapping from the joint indices (in the order of joints_original) to the
// Godot Skeleton's bone_indices
Map<int, int> joint_i_to_bone_i;
Map<int, StringName> joint_i_to_name;
// The Actual Skin that will be created as a mapping between the IBM's of this skin
// to the generated skeleton for the mesh instances.
@ -298,6 +299,8 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
int minor_version;
Vector<uint8_t> glb_data;
bool use_named_skin_binds;
Vector<GLTFNode *> nodes;
Vector<Vector<uint8_t> > buffers;
Vector<GLTFBufferView> buffer_views;

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@ -1171,6 +1171,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
@ -1313,6 +1314,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (int(p_options["materials/location"]) == 0)
import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
if (bool(p_options["skins/use_named_skins"]))
import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);

View File

@ -59,7 +59,8 @@ public:
IMPORT_GENERATE_TANGENT_ARRAYS = 256,
IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512,
IMPORT_MATERIALS_IN_INSTANCES = 1024,
IMPORT_USE_COMPRESSION = 2048
IMPORT_USE_COMPRESSION = 2048,
IMPORT_USE_NAMED_SKIN_BINDS = 4096,
};

View File

@ -143,8 +143,8 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
int px = xi, py = yi;
int sx = px, sy = py;
sx = CLAMP(sx, 0, src_width);
sy = CLAMP(sy, 0, src_height);
sx = CLAMP(sx, 0, src_width - 1);
sy = CLAMP(sy, 0, src_height - 1);
Color color = p_src_image->get_pixel(sx, sy);
if (p_transposed) {
SWAP(px, py);
@ -165,8 +165,8 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) {
int px = xi, py = yi;
int sx = px, sy = py;
sx = CLAMP(sx, 0, src_width);
sy = CLAMP(sy, 0, src_height);
sx = CLAMP(sx, 0, src_width - 1);
sy = CLAMP(sy, 0, src_height - 1);
Color color = p_src_image->get_pixel(sx, sy);
if (p_transposed) {
SWAP(px, py);

View File

@ -107,6 +107,9 @@ void ImportDock::set_edit_path(const String &p_path) {
return;
}
params->paths.clear();
params->paths.push_back(p_path);
_update_options(config);
List<Ref<ResourceImporter> > importers;
@ -129,8 +132,6 @@ void ImportDock::set_edit_path(const String &p_path) {
}
}
params->paths.clear();
params->paths.push_back(p_path);
import->set_disabled(false);
import_as->set_disabled(false);
preset->set_disabled(false);
@ -145,7 +146,7 @@ void ImportDock::_update_options(const Ref<ConfigFile> &p_config) {
params->properties.clear();
params->values.clear();
params->checking = false;
params->checking = params->paths.size() > 1;
params->checked.clear();
for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {

View File

@ -76,7 +76,6 @@ void InspectorDock::_menu_option(int p_option) {
editor_data->apply_changes_in_editors();
if (current)
editor_data->paste_object_params(current);
editor_data->get_undo_redo().clear_history();
} break;
case OBJECT_UNIQUE_RESOURCES: {

View File

@ -455,7 +455,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->add_item(TTR("Create Single Convex Collision Siblings"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
options->get_popup()->add_item(TTR("Create Single Convex Collision Sibling"), MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a single convex collision shape.\nThis is the fastest (but least accurate) option for collision detection."));
options->get_popup()->add_item(TTR("Create Multiple Convex Collision Siblings"), MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is a performance middle-ground between the two above options."));

View File

@ -3211,7 +3211,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
scripts_vbox->add_child(script_list);
script_list->set_custom_minimum_size(Size2(150, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing
script_list->set_v_size_flags(SIZE_EXPAND_FILL);
script_split->set_split_offset(140);
script_split->set_split_offset(70 * EDSCALE);
_sort_list_on_update = true;
script_list->connect("gui_input", this, "_script_list_gui_input", varray(), CONNECT_DEFERRED);
script_list->set_allow_rmb_select(true);

View File

@ -1,5 +1,4 @@
import os
import os.path
import re
import glob
import subprocess
@ -626,14 +625,23 @@ def detect_darwin_sdk_path(platform, env):
raise
def get_compiler_version(env):
# Not using this method on clang because it returns 4.2.1 # https://reviews.llvm.org/D56803
if using_gcc(env):
version = decode_utf8(subprocess.check_output([env['CXX'], '-dumpversion']).strip())
else:
version = decode_utf8(subprocess.check_output([env['CXX'], '--version']).strip())
match = re.search('[0-9][0-9.]*', version)
"""
Returns an array of version numbers as ints: [major, minor, patch].
The return array should have at least two values (major, minor).
"""
if not env.msvc:
# Not using -dumpversion as some GCC distros only return major, and
# Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803
try:
version = decode_utf8(subprocess.check_output([env.subst(env['CXX']), '--version']).strip())
except (subprocess.CalledProcessError, OSError):
print("Couldn't parse CXX environment variable to infer compiler version.")
return None
else: # TODO: Implement for MSVC
return None
match = re.search('[0-9]+\.[0-9.]+', version)
if match is not None:
return match.group().split('.')
return list(map(int, match.group().split('.')))
else:
return None

View File

@ -726,9 +726,6 @@ void SpaceBullet::check_ghost_overlaps() {
other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z));
if (other_body_shape->isConcave())
continue;
btTransform other_shape_transform(otherObject->get_bt_shape_transform(z));
other_shape_transform.getOrigin() *= other_body_scale;

View File

@ -490,9 +490,13 @@
<argument index="2" name="weight" type="float">
</argument>
<description>
Returns a normalized value considering the given range.
Returns a normalized value considering the given range. This is the opposite of [method lerp].
[codeblock]
inverse_lerp(3, 5, 4) # Returns 0.5
var middle = lerp(20, 30, 0.75)
# `middle` is now 27.5.
# Now, we pretend to have forgotten the original ratio and want to get it back.
var ratio = inverse_lerp(20, 30, 27.5)
# `ratio` is now 0.75.
[/codeblock]
</description>
</method>
@ -567,7 +571,7 @@
<argument index="2" name="weight" type="float">
</argument>
<description>
Linearly interpolates between two values by a normalized value.
Linearly interpolates between two values by a normalized value. This is the opposite of [method inverse_lerp].
If the [code]from[/code] and [code]to[/code] arguments are of type [int] or [float], the return value is a [float].
If both are of the same vector type ([Vector2], [Vector3] or [Color]), the return value will be of the same type ([code]lerp[/code] then calls the vector type's [code]linear_interpolate[/code] method).
[codeblock]
@ -587,7 +591,7 @@
</argument>
<description>
Linearly interpolates between two angles (in radians) by a normalized value.
Similar to [method lerp] but interpolate correctly when the angles wrap around [constant @GDScript.TAU].
Similar to [method lerp], but interpolates correctly when the angles wrap around [constant @GDScript.TAU].
[codeblock]
extends Sprite
var elapsed = 0.0
@ -605,7 +609,13 @@
<argument index="0" name="nrg" type="float">
</argument>
<description>
Converts from linear energy to decibels (audio).
Converts from linear energy to decibels (audio). This can be used to implement volume sliders that behave as expected (since volume isn't linear). Example:
[codeblock]
# "Slider" refers to a node that inherits Range such as HSlider or VSlider.
# Its range must be configured to go from 0 to 1.
# Change the bus name if you'd like to change the volume of a specific bus only.
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear2db($Slider.value))
[/codeblock]
</description>
</method>
<method name="load">

View File

@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using Godot;
using GodotTools.Ides.Rider;
using GodotTools.Internals;
using Directory = System.IO.Directory;
using Environment = System.Environment;
@ -54,6 +55,12 @@ namespace GodotTools.Build
return msbuildPath;
}
case BuildManager.BuildTool.JetBrainsMsBuild:
var editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName);
if (!File.Exists(editorPath))
throw new FileNotFoundException($"Cannot find Rider executable. Tried with path: {editorPath}");
var riderDir = new FileInfo(editorPath).Directory.Parent;
return Path.Combine(riderDir.FullName, @"tools\MSBuild\Current\Bin\MSBuild.exe");
default:
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using GodotTools.Build;
using GodotTools.Ides.Rider;
using GodotTools.Internals;
using GodotTools.Utils;
using static GodotTools.Internals.Globals;
@ -16,6 +17,7 @@ namespace GodotTools
public const string PropNameMsbuildMono = "MSBuild (Mono)";
public const string PropNameMsbuildVs = "MSBuild (VS Build Tools)";
public const string PropNameMsbuildJetBrains = "MSBuild (JetBrains Rider)";
public const string MsBuildIssuesFileName = "msbuild_issues.csv";
public const string MsBuildLogFileName = "msbuild_log.txt";
@ -23,7 +25,8 @@ namespace GodotTools
public enum BuildTool
{
MsBuildMono,
MsBuildVs
MsBuildVs,
JetBrainsMsBuild
}
private static void RemoveOldIssuesFile(BuildInfo buildInfo)
@ -181,7 +184,7 @@ namespace GodotTools
var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, config);
// Add Godot defines
string constants = buildTool == BuildTool.MsBuildVs ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
string constants = buildTool != BuildTool.MsBuildMono ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
foreach (var godotDefine in godotDefines)
constants += $"GODOT_{godotDefine.ToUpper().Replace("-", "_").Replace(" ", "_").Replace(";", "_")};";
@ -189,7 +192,7 @@ namespace GodotTools
if (Internal.GodotIsRealTDouble())
constants += "GODOT_REAL_T_IS_DOUBLE;";
constants += buildTool == BuildTool.MsBuildVs ? "\"" : "\\\"";
constants += buildTool != BuildTool.MsBuildMono ? "\"" : "\\\"";
buildInfo.CustomProperties.Add(constants);
@ -245,10 +248,14 @@ namespace GodotTools
public static void Initialize()
{
// Build tool settings
EditorDef("mono/builds/build_tool", OS.IsWindows ? BuildTool.MsBuildVs : BuildTool.MsBuildMono);
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
var msbuild = BuildTool.MsBuildMono;
if (OS.IsWindows)
msbuild = RiderPathManager.IsRider((string) editorSettings.GetSetting(RiderPathManager.EditorPathSettingName))
? BuildTool.JetBrainsMsBuild
: BuildTool.MsBuildVs;
EditorDef("mono/builds/build_tool", msbuild);
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
{
@ -256,7 +263,7 @@ namespace GodotTools
["name"] = "mono/builds/build_tool",
["hint"] = Godot.PropertyHint.Enum,
["hint_string"] = OS.IsWindows ?
$"{PropNameMsbuildMono},{PropNameMsbuildVs}" :
$"{PropNameMsbuildMono},{PropNameMsbuildVs},{PropNameMsbuildJetBrains}" :
$"{PropNameMsbuildMono}"
});

View File

@ -11,6 +11,10 @@ using Environment = System.Environment;
using File = System.IO.File;
using Path = System.IO.Path;
using OS = GodotTools.Utils.OS;
// ReSharper disable UnassignedField.Local
// ReSharper disable InconsistentNaming
// ReSharper disable UnassignedField.Global
// ReSharper disable MemberHidesStaticFromOuterClass
namespace GodotTools.Ides.Rider
{
@ -131,28 +135,45 @@ namespace GodotTools.Ides.Rider
if (OS.IsWindows)
{
var localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
return Path.Combine(localAppData, @"JetBrains\Toolbox\apps\Rider");
return GetToolboxRiderRootPath(localAppData);
}
if (OS.IsOSX)
{
var home = Environment.GetEnvironmentVariable("HOME");
if (!string.IsNullOrEmpty(home))
{
return Path.Combine(home, @"Library/Application Support/JetBrains/Toolbox/apps/Rider");
}
if (string.IsNullOrEmpty(home))
return string.Empty;
var localAppData = Path.Combine(home, @"Library/Application Support");
return GetToolboxRiderRootPath(localAppData);
}
if (OS.IsUnixLike())
{
var home = Environment.GetEnvironmentVariable("HOME");
if (!string.IsNullOrEmpty(home))
{
return Path.Combine(home, @".local/share/JetBrains/Toolbox/apps/Rider");
}
if (string.IsNullOrEmpty(home))
return string.Empty;
var localAppData = Path.Combine(home, @".local/share");
return GetToolboxRiderRootPath(localAppData);
}
throw new Exception("Unexpected OS.");
return string.Empty;
}
private static string GetToolboxRiderRootPath(string localAppData)
{
var toolboxPath = Path.Combine(localAppData, @"JetBrains\Toolbox");
var settingsJson = Path.Combine(toolboxPath, ".settings.json");
if (File.Exists(settingsJson))
{
var path = SettingsJson.GetInstallLocationFromJson(File.ReadAllText(settingsJson));
if (!string.IsNullOrEmpty(path))
toolboxPath = path;
}
var toolboxRiderRootPath = Path.Combine(toolboxPath, @"apps\Rider");
return toolboxRiderRootPath;
}
internal static ProductInfo GetBuildVersion(string path)
@ -197,20 +218,29 @@ namespace GodotTools.Ides.Rider
private static void CollectPathsFromRegistry(string registryKey, List<string> installPaths)
{
using (var key = Registry.CurrentUser.OpenSubKey(registryKey))
{
CollectPathsFromRegistry(installPaths, key);
}
using (var key = Registry.LocalMachine.OpenSubKey(registryKey))
{
if (key == null) return;
foreach (var subkeyName in key.GetSubKeyNames().Where(a => a.Contains("Rider")))
CollectPathsFromRegistry(installPaths, key);
}
}
private static void CollectPathsFromRegistry(List<string> installPaths, RegistryKey key)
{
if (key == null) return;
foreach (var subkeyName in key.GetSubKeyNames().Where(a => a.Contains("Rider")))
{
using (var subkey = key.OpenSubKey(subkeyName))
{
using (var subkey = key.OpenSubKey(subkeyName))
{
var folderObject = subkey?.GetValue("InstallLocation");
if (folderObject == null) continue;
var folder = folderObject.ToString();
var possiblePath = Path.Combine(folder, @"bin\rider64.exe");
if (File.Exists(possiblePath))
installPaths.Add(possiblePath);
}
var folderObject = subkey?.GetValue("InstallLocation");
if (folderObject == null) continue;
var folder = folderObject.ToString();
var possiblePath = Path.Combine(folder, @"bin\rider64.exe");
if (File.Exists(possiblePath))
installPaths.Add(possiblePath);
}
}
}
@ -226,8 +256,8 @@ namespace GodotTools.Ides.Rider
{
try
{
// use history.json - last entry stands for the active build https://jetbrains.slack.com/archives/C07KNP99D/p1547807024066500?thread_ts=1547731708.057700&cid=C07KNP99D
var historyFile = Path.Combine(channelDir, ".history.json");
// use history.json - last entry stands for the active build https://jetbrains.slack.com/archives/C07KNP99D/p1547807024066500?thread_ts=1547731708.057700&cid=C07KNP99D
var historyFile = Path.Combine(channelDir, ".history.json");
if (File.Exists(historyFile))
{
var json = File.ReadAllText(historyFile);
@ -255,14 +285,14 @@ namespace GodotTools.Ides.Rider
}
}
// changes in toolbox json files format may brake the logic above, so return all found Rider installations
return Directory.GetDirectories(channelDir)
.SelectMany(buildDir => GetExecutablePaths(dirName, searchPattern, isMac, buildDir));
// changes in toolbox json files format may brake the logic above, so return all found Rider installations
return Directory.GetDirectories(channelDir)
.SelectMany(buildDir => GetExecutablePaths(dirName, searchPattern, isMac, buildDir));
}
catch (Exception e)
{
// do not write to Debug.Log, just log it.
Logger.Warn($"Failed to get RiderPath from {channelDir}", e);
// do not write to Debug.Log, just log it.
Logger.Warn($"Failed to get RiderPath from {channelDir}", e);
}
return new string[0];
@ -288,6 +318,27 @@ namespace GodotTools.Ides.Rider
// Note that Unity disable this warning in the generated C# projects
#pragma warning disable 0649
[Serializable]
class SettingsJson
{
public string install_location;
[CanBeNull]
public static string GetInstallLocationFromJson(string json)
{
try
{
return JsonConvert.DeserializeObject<SettingsJson>(json).install_location;
}
catch (Exception)
{
Logger.Warn($"Failed to get install_location from json {json}");
}
return null;
}
}
[Serializable]
class ToolboxHistory
{
@ -372,7 +423,6 @@ namespace GodotTools.Ides.Rider
[Serializable]
class ActiveApplication
{
// ReSharper disable once InconsistentNaming
public List<string> builds;
}
@ -380,6 +430,7 @@ namespace GodotTools.Ides.Rider
public struct RiderInfo
{
// ReSharper disable once NotAccessedField.Global
public bool IsToolbox;
public string Presentation;
public Version BuildNumber;

View File

@ -9,13 +9,13 @@ namespace GodotTools.Ides.Rider
{
public static class RiderPathManager
{
private static readonly string editorPathSettingName = "mono/editor/editor_path_optional";
public static readonly string EditorPathSettingName = "mono/editor/editor_path_optional";
private static string GetRiderPathFromSettings()
{
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
if (editorSettings.HasSetting(editorPathSettingName))
return (string)editorSettings.GetSetting(editorPathSettingName);
if (editorSettings.HasSetting(EditorPathSettingName))
return (string)editorSettings.GetSetting(EditorPathSettingName);
return null;
}
@ -25,22 +25,22 @@ namespace GodotTools.Ides.Rider
var editor = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor");
if (editor == ExternalEditorId.Rider)
{
if (!editorSettings.HasSetting(editorPathSettingName))
if (!editorSettings.HasSetting(EditorPathSettingName))
{
Globals.EditorDef(editorPathSettingName, "Optional");
Globals.EditorDef(EditorPathSettingName, "Optional");
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
{
["type"] = Variant.Type.String,
["name"] = editorPathSettingName,
["name"] = EditorPathSettingName,
["hint"] = PropertyHint.File,
["hint_string"] = ""
});
}
var riderPath = (string)editorSettings.GetSetting(editorPathSettingName);
var riderPath = (string)editorSettings.GetSetting(EditorPathSettingName);
if (IsRiderAndExists(riderPath))
{
Globals.EditorDef(editorPathSettingName, riderPath);
Globals.EditorDef(EditorPathSettingName, riderPath);
return;
}
@ -50,17 +50,15 @@ namespace GodotTools.Ides.Rider
return;
var newPath = paths.Last().Path;
Globals.EditorDef(editorPathSettingName, newPath);
editorSettings.SetSetting(editorPathSettingName, newPath);
Globals.EditorDef(EditorPathSettingName, newPath);
editorSettings.SetSetting(EditorPathSettingName, newPath);
}
}
private static bool IsRider(string path)
public static bool IsRider(string path)
{
if (string.IsNullOrEmpty(path))
{
return false;
}
var fileInfo = new FileInfo(path);
var filename = fileInfo.Name.ToLowerInvariant();
@ -81,8 +79,8 @@ namespace GodotTools.Ides.Rider
return null;
var newPath = paths.Last().Path;
editorSettings.SetSetting(editorPathSettingName, newPath);
Globals.EditorDef(editorPathSettingName, newPath);
editorSettings.SetSetting(EditorPathSettingName, newPath);
Globals.EditorDef(EditorPathSettingName, newPath);
return newPath;
}

View File

@ -83,7 +83,7 @@ namespace Godot
public static void Print(params object[] what)
{
godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
godot_icall_GD_print(Array.ConvertAll(what, x => x?.ToString()));
}
public static void PrintStack()

View File

@ -10,7 +10,7 @@
var regex = RegEx.new()
regex.compile("\\w-(\\d+)")
[/codeblock]
The search pattern must be escaped first for gdscript before it is escaped for the expression. For example, [code]compile("\\d+")[/code] would be read by RegEx as [code]\d+[/code]. Similarly, [code]compile("\"(?:\\\\.|[^\"])*\"")[/code] would be read as [code]"(?:\\.|[^"])*"[/code].
The search pattern must be escaped first for GDScript before it is escaped for the expression. For example, [code]compile("\\d+")[/code] would be read by RegEx as [code]\d+[/code]. Similarly, [code]compile("\"(?:\\\\.|[^\"])*\"")[/code] would be read as [code]"(?:\\.|[^"])*"[/code].
Using [method search] you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using functions such as [method RegExMatch.get_string] and [method RegExMatch.get_start].
[codeblock]
var regex = RegEx.new()
@ -35,6 +35,8 @@
# Would print 01 03 3f 42
# Note that d0c would not match
[/codeblock]
[b]Note:[/b] Godot's regex implementation is based on the [url=https://www.pcre.org/]PCRE2[/url] library. You can view the full pattern reference [url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].
[b]Tip:[/b] You can use [url=https://regexr.com/]Regexr[/url] to test regular expressions online.
</description>
<tutorials>
</tutorials>

View File

@ -57,7 +57,8 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
if (todo) {
//end of file!
if (vorbis_stream->loop && mixed > 0) {
bool is_not_empty = mixed > 0 || stb_vorbis_stream_length_in_samples(ogg_stream) > 0;
if (vorbis_stream->loop && is_not_empty) {
//loop
seek(vorbis_stream->loop_offset);
loops++;

View File

@ -45,7 +45,7 @@
<description>
Adds a mapping to forward the external [code]port[/code] (between 1 and 65535) on the default gateway (see [method get_gateway]) to the [code]internal_port[/code] on the local machine for the given protocol [code]proto[/code] (either [code]TCP[/code] or [code]UDP[/code], with UDP being the default). If a port mapping for the given port and protocol combination already exists on that gateway device, this method tries to overwrite it. If that is not desired, you can retrieve the gateway manually with [method get_gateway] and call [method add_port_mapping] on it, if any.
If [code]internal_port[/code] is [code]0[/code] (the default), the same port number is used for both the external and the internal port (the [code]port[/code] value).
The description ([code]desc[/code]) is shown in some router UIs and can be used to point out which application added the mapping, and the lifetime of the mapping can be limited by [code]duration[/code]. However, some routers are incompatible with one or both of these, so use with caution and add fallback logic in case of errors to retry without them if in doubt.
The description ([code]desc[/code]) is shown in some router UIs and can be used to point out which application added the mapping. The mapping's lease duration can be limited by specifying a [code]duration[/code] (in seconds). However, some routers are incompatible with one or both of these, so use with caution and add fallback logic in case of errors to retry without them if in doubt.
See [enum UPNPResult] for possible return values.
</description>
</method>

View File

@ -355,7 +355,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt
continue;
}
bool in_modifier = false | p_modifiers.empty();
bool in_modifier = p_modifiers.empty();
for (Set<String>::Element *F = p_modifiers.front(); F && in_modifier; F = F->next()) {
if (E->get().findn(F->get()) != -1)
in_modifier = true;

View File

@ -205,7 +205,6 @@ def configure(env):
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/include"])
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
env.Append(CXXFLAGS=["-std=gnu++14"])
# Disable exceptions and rtti on non-tools (template) builds
if env['tools']:

View File

@ -337,7 +337,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
Vector<String> props = dp.split("\n");
String vendor;
String device;
d.description + "Device ID: " + d.id + "\n";
d.description = "Device ID: " + d.id + "\n";
d.api_level = 0;
for (int j = 0; j < props.size(); j++) {

View File

@ -1012,10 +1012,10 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, mousedown, mouse_button_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mouseup, mouse_button_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, wheel, wheel_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchstart, touch_press_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchmove, touchmove_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchend, touch_press_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, touchcancel, touch_press_callback)
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchstart, touch_press_callback)
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchmove, touchmove_callback)
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchend, touch_press_callback)
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, touchcancel, touch_press_callback)
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keydown, keydown_callback)
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keypress, keypress_callback)
SET_EM_CALLBACK(GODOT_CANVAS_SELECTOR, keyup, keyup_callback)

View File

@ -2713,7 +2713,7 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments,
if (p_pipe_mutex) {
p_pipe_mutex->lock();
}
(*r_pipe) += buf;
(*r_pipe) += String::utf8(buf);
if (p_pipe_mutex) {
p_pipe_mutex->unlock();
}

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@ -180,15 +180,14 @@ def configure(env):
env.Append(LINKFLAGS=['-pipe'])
# Check for gcc version >= 6 before adding -no-pie
version = get_compiler_version(env) or [-1, -1]
if using_gcc(env):
version = get_compiler_version(env)
if version != None and version[0] >= '6':
if version[0] >= 6:
env.Append(CCFLAGS=['-fpie'])
env.Append(LINKFLAGS=['-no-pie'])
# Do the same for clang should be fine with Clang 4 and higher
if using_clang(env):
version = get_compiler_version(env)
if version != None and version[0] >= '4':
if version[0] >= 4:
env.Append(CCFLAGS=['-fpie'])
env.Append(LINKFLAGS=['-no-pie'])

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@ -128,9 +128,9 @@ Transform2D Camera2D::get_camera_transform() {
} else {
if (v_ofs < 0) {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
} else {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
} else {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
}
v_offset_changed = false;

View File

@ -40,6 +40,7 @@ void SkinReference::_skin_changed() {
if (skeleton_node) {
skeleton_node->_make_dirty();
}
skeleton_version = 0;
}
void SkinReference::_bind_methods() {
@ -321,10 +322,49 @@ void Skeleton::_notification(int p_what) {
if (E->get()->bind_count != bind_count) {
VS::get_singleton()->skeleton_allocate(skeleton, bind_count);
E->get()->bind_count = bind_count;
E->get()->skin_bone_indices.resize(bind_count);
E->get()->skin_bone_indices_ptrs = E->get()->skin_bone_indices.ptrw();
}
if (E->get()->skeleton_version != version) {
for (uint32_t i = 0; i < bind_count; i++) {
StringName bind_name = skin->get_bind_name(i);
if (bind_name != StringName()) {
//bind name used, use this
bool found = false;
for (int j = 0; j < len; j++) {
if (bonesptr[j].name == bind_name) {
E->get()->skin_bone_indices_ptrs[i] = j;
found = true;
break;
}
}
if (!found) {
ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton has no bone by that name.");
E->get()->skin_bone_indices_ptrs[i] = 0;
}
} else if (skin->get_bind_bone(i) >= 0) {
int bind_index = skin->get_bind_bone(i);
if (bind_index >= len) {
ERR_PRINT("Skin bind #" + itos(i) + " contains bone index bind: " + itos(bind_index) + " , which is greater than the skeleton bone count: " + itos(len) + ".");
E->get()->skin_bone_indices_ptrs[i] = 0;
} else {
E->get()->skin_bone_indices_ptrs[i] = bind_index;
}
} else {
ERR_PRINT("Skin bind #" + itos(i) + " does not contain a name nor a bone index.");
E->get()->skin_bone_indices_ptrs[i] = 0;
}
}
E->get()->skeleton_version = version;
}
for (uint32_t i = 0; i < bind_count; i++) {
uint32_t bone_index = skin->get_bind_bone(i);
uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i];
ERR_CONTINUE(bone_index >= (uint32_t)len);
vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
@ -366,6 +406,7 @@ void Skeleton::add_bone(const String &p_name) {
b.name = p_name;
bones.push_back(b);
process_order_dirty = true;
version++;
_make_dirty();
update_gizmo();
}
@ -517,7 +558,7 @@ void Skeleton::clear_bones() {
bones.clear();
process_order_dirty = true;
version++;
_make_dirty();
}
@ -849,6 +890,7 @@ void Skeleton::_bind_methods() {
Skeleton::Skeleton() {
dirty = false;
version = 1;
process_order_dirty = true;
}

View File

@ -51,6 +51,9 @@ class SkinReference : public Reference {
RID skeleton;
Ref<Skin> skin;
uint32_t bind_count = 0;
uint64_t skeleton_version = 0;
Vector<uint32_t> skin_bone_indices;
uint32_t *skin_bone_indices_ptrs;
void _skin_changed();
protected:
@ -122,6 +125,8 @@ private:
void _make_dirty();
bool dirty;
uint64_t version;
// bind helpers
Array _get_bound_child_nodes_to_bone(int p_bone) const {

View File

@ -67,7 +67,6 @@ void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const
count = 0;
// Add the specified arguments to the command
// TODO: Make this a switch statement?
if (count > 0)
cmd.arg[0] = p_arg1;
if (count > 1)
@ -459,6 +458,20 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
case Variant::RECT2: {
// Get the Rect2 for initial and delta value
Rect2 i = initial_val;
Rect2 d = delta_val;
Rect2 r;
// Execute the equation for the position and size of Rect2
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
APPLY_EQUATION(size.x);
APPLY_EQUATION(size.y);
result = r;
} break;
case Variant::VECTOR3: {
// Get vectors for initial and delta values
Vector3 i = initial_val;
@ -473,6 +486,55 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
case Variant::TRANSFORM2D: {
// Get the transforms for initial and delta values
Transform2D i = initial_val;
Transform2D d = delta_val;
Transform2D r;
// Execute the equation on the transforms and mutate the r transform
// This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
APPLY_EQUATION(elements[1][0]);
APPLY_EQUATION(elements[1][1]);
APPLY_EQUATION(elements[2][0]);
APPLY_EQUATION(elements[2][1]);
result = r;
} break;
case Variant::QUAT: {
// Get the quaternian for the initial and delta values
Quat i = initial_val;
Quat d = delta_val;
Quat r;
// Execute the equation on the quaternian values and mutate the r quaternian
// This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(x);
APPLY_EQUATION(y);
APPLY_EQUATION(z);
APPLY_EQUATION(w);
result = r;
} break;
case Variant::AABB: {
// Get the AABB's for the initial and delta values
AABB i = initial_val;
AABB d = delta_val;
AABB r;
// Execute the equation for the position and size of the AABB's and mutate the r AABB
// This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
APPLY_EQUATION(position.z);
APPLY_EQUATION(size.x);
APPLY_EQUATION(size.y);
APPLY_EQUATION(size.z);
result = r;
} break;
case Variant::BASIS: {
// Get the basis for initial and delta values
Basis i = initial_val;
@ -493,52 +555,6 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
case Variant::TRANSFORM2D: {
// Get the transforms for initial and delta values
Transform2D i = initial_val;
Transform2D d = delta_val;
Transform2D r;
// Execute the equation on the transforms and mutate the r transform
// This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
APPLY_EQUATION(elements[1][0]);
APPLY_EQUATION(elements[1][1]);
APPLY_EQUATION(elements[2][0]);
APPLY_EQUATION(elements[2][1]);
result = r;
} break;
case Variant::QUAT: {
// Get the quaternian for the initial and delta values
Quat i = initial_val;
Quat d = delta_val;
Quat r;
// Execute the equation on the quaternian values and mutate the r quaternian
// This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(x);
APPLY_EQUATION(y);
APPLY_EQUATION(z);
APPLY_EQUATION(w);
result = r;
} break;
case Variant::AABB: {
// Get the AABB's for the initial and delta values
AABB i = initial_val;
AABB d = delta_val;
AABB r;
// Execute the equation for the position and size of the AABB's and mutate the r AABB
// This uses the custom APPLY_EQUATION macro defined above
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
APPLY_EQUATION(position.z);
APPLY_EQUATION(size.x);
APPLY_EQUATION(size.y);
APPLY_EQUATION(size.z);
result = r;
} break;
case Variant::TRANSFORM: {
// Get the transforms for the initial and delta values
Transform i = initial_val;
@ -561,6 +577,7 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
APPLY_EQUATION(origin.z);
result = r;
} break;
case Variant::COLOR: {
// Get the Color for initial and delta value
Color i = initial_val;
@ -575,6 +592,7 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
APPLY_EQUATION(a);
result = r;
} break;
default: {
// If unknown, just return the initial value
result = initial_val;
@ -1129,26 +1147,18 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
delta_val = final_val.operator Vector2() - initial_val.operator Vector2();
break;
case Variant::RECT2: {
// Build a new Rect2 and use the new position and sizes to make a delta
Rect2 i = initial_val;
Rect2 f = final_val;
delta_val = Rect2(f.position - i.position, f.size - i.size);
} break;
case Variant::VECTOR3:
// Convert to Vectors and find the delta
delta_val = final_val.operator Vector3() - initial_val.operator Vector3();
break;
case Variant::BASIS: {
// Build a new basis which is the delta between the initial and final values
Basis i = initial_val;
Basis f = final_val;
delta_val = Basis(f.elements[0][0] - i.elements[0][0],
f.elements[0][1] - i.elements[0][1],
f.elements[0][2] - i.elements[0][2],
f.elements[1][0] - i.elements[1][0],
f.elements[1][1] - i.elements[1][1],
f.elements[1][2] - i.elements[1][2],
f.elements[2][0] - i.elements[2][0],
f.elements[2][1] - i.elements[2][1],
f.elements[2][2] - i.elements[2][2]);
} break;
case Variant::TRANSFORM2D: {
// Build a new transform which is the difference between the initial and final values
Transform2D i = initial_val;
@ -1175,6 +1185,21 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
delta_val = AABB(f.position - i.position, f.size - i.size);
} break;
case Variant::BASIS: {
// Build a new basis which is the delta between the initial and final values
Basis i = initial_val;
Basis f = final_val;
delta_val = Basis(f.elements[0][0] - i.elements[0][0],
f.elements[0][1] - i.elements[0][1],
f.elements[0][2] - i.elements[0][2],
f.elements[1][0] - i.elements[1][0],
f.elements[1][1] - i.elements[1][1],
f.elements[1][2] - i.elements[1][2],
f.elements[2][0] - i.elements[2][0],
f.elements[2][1] - i.elements[2][1],
f.elements[2][2] - i.elements[2][2]);
} break;
case Variant::TRANSFORM: {
// Build a new transform which is the difference between the initial and final values
Transform i = initial_val;
@ -1203,10 +1228,34 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
delta_val = Color(f.r - i.r, f.g - i.g, f.b - i.b, f.a - i.a);
} break;
default:
// TODO: Should move away from a 'magic string'?
ERR_PRINT("Invalid param type, except(int/real/vector2/vector/matrix/matrix32/quat/aabb/transform/color)");
default: {
static Variant::Type supported_types[] = {
Variant::BOOL,
Variant::INT,
Variant::REAL,
Variant::VECTOR2,
Variant::RECT2,
Variant::VECTOR3,
Variant::TRANSFORM2D,
Variant::QUAT,
Variant::AABB,
Variant::BASIS,
Variant::TRANSFORM,
Variant::COLOR,
};
int length = *(&supported_types + 1) - supported_types;
String error_msg = "Invalid parameter type. Supported types are: ";
for (int i = 0; i < length; i++) {
if (i != 0) {
error_msg += ", ";
}
error_msg += Variant::get_type_name(supported_types[i]);
}
error_msg += ".";
ERR_PRINT(error_msg);
return false;
}
};
return true;
}

View File

@ -680,13 +680,17 @@ void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) {
const PropertyInfo &pi = properties[i].first;
Variant &var = properties[i].second;
WeakRef *ref = Object::cast_to<WeakRef>(var);
if (ref) {
var = ref->get_ref();
}
RES res = var;
if (var.get_type() == Variant::OBJECT && var.is_ref()) {
REF r = var;
if (r.is_valid()) {
res = *r;
} else {
res = RES();
}
}
Array prop;
prop.push_back(pi.name);
prop.push_back(pi.type);

View File

@ -462,6 +462,11 @@ void Control::_update_canvas_item_transform() {
Transform2D xform = _get_internal_transform();
xform[2] += get_position();
// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
xform[2] = xform[2].round();
}
VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
}

View File

@ -1844,6 +1844,42 @@ void TextEdit::_consume_pair_symbol(CharType ch) {
}
}
String line = text[cursor.line];
bool in_single_quote = false;
bool in_double_quote = false;
int c = 0;
while (c < line.length()) {
if (line[c] == '\\') {
c++; // Skip quoted anything.
if (cursor.column == c) {
break;
}
} else {
if (line[c] == '\'' && !in_double_quote) {
in_single_quote = !in_single_quote;
} else if (line[c] == '"' && !in_single_quote) {
in_double_quote = !in_double_quote;
}
}
c++;
if (cursor.column == c) {
break;
}
}
// Disallow inserting duplicated quotes while already in string
if ((in_single_quote || in_double_quote) && (ch == '"' || ch == '\'')) {
insert_text_at_cursor(ch_single);
cursor_set_column(cursor_position_to_move);
return;
}
insert_text_at_cursor(ch_pair);
cursor_set_column(cursor_position_to_move);
}

View File

@ -29,7 +29,6 @@
/*************************************************************************/
#include "mesh_library.h"
#include "core/engine.h"
bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
@ -202,11 +201,6 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project.");
return Ref<Texture>();
}
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].preview;
}

View File

@ -45,6 +45,24 @@ void Skin::add_bind(int p_bone, const Transform &p_pose) {
set_bind_pose(index, p_pose);
}
void Skin::add_named_bind(const String &p_name, const Transform &p_pose) {
uint32_t index = bind_count;
set_bind_count(bind_count + 1);
set_bind_name(index, p_name);
set_bind_pose(index, p_pose);
}
void Skin::set_bind_name(int p_index, const StringName &p_name) {
ERR_FAIL_INDEX(p_index, bind_count);
bool notify_change = (binds_ptr[p_index].name != StringName()) != (p_name != StringName());
binds_ptr[p_index].name = p_name;
emit_changed();
if (notify_change) {
_change_notify();
}
}
void Skin::set_bind_bone(int p_index, int p_bone) {
ERR_FAIL_INDEX(p_index, bind_count);
binds_ptr[p_index].bone = p_bone;
@ -75,6 +93,9 @@ bool Skin::_set(const StringName &p_name, const Variant &p_value) {
if (what == "bone") {
set_bind_bone(index, p_value);
return true;
} else if (what == "name") {
set_bind_name(index, p_value);
return true;
} else if (what == "pose") {
set_bind_pose(index, p_value);
return true;
@ -95,6 +116,9 @@ bool Skin::_get(const StringName &p_name, Variant &r_ret) const {
if (what == "bone") {
r_ret = get_bind_bone(index);
return true;
} else if (what == "name") {
r_ret = get_bind_name(index);
return true;
} else if (what == "pose") {
r_ret = get_bind_pose(index);
return true;
@ -105,7 +129,8 @@ bool Skin::_get(const StringName &p_name, Variant &r_ret) const {
void Skin::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
for (int i = 0; i < get_bind_count(); i++) {
p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
p_list->push_back(PropertyInfo(Variant::STRING, "bind/" + itos(i) + "/name"));
p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NOEDITOR : PROPERTY_USAGE_DEFAULT));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose"));
}
}
@ -120,6 +145,9 @@ void Skin::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose);
ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose);
ClassDB::bind_method(D_METHOD("set_bind_name", "bind_index", "name"), &Skin::set_bind_name);
ClassDB::bind_method(D_METHOD("get_bind_name", "bind_index"), &Skin::get_bind_name);
ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone);
ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone);

View File

@ -37,7 +37,8 @@ class Skin : public Resource {
GDCLASS(Skin, Resource)
struct Bind {
int bone;
int bone = -1;
StringName name;
Transform pose;
};
@ -58,9 +59,11 @@ public:
inline int get_bind_count() const { return bind_count; }
void add_bind(int p_bone, const Transform &p_pose);
void add_named_bind(const String &p_name, const Transform &p_pose);
void set_bind_bone(int p_index, int p_bone);
void set_bind_pose(int p_index, const Transform &p_pose);
void set_bind_name(int p_index, const StringName &p_name);
inline int get_bind_bone(int p_index) const {
#ifdef DEBUG_ENABLED
@ -69,6 +72,13 @@ public:
return binds_ptr[p_index].bone;
}
inline StringName get_bind_name(int p_index) const {
#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, StringName());
#endif
return binds_ptr[p_index].name;
}
inline Transform get_bind_pose(int p_index) const {
#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, Transform());

View File

@ -38,6 +38,7 @@ void ARVRPositionalTracker::_bind_methods() {
// this class is read only from GDScript, so we only have access to getters..
ClassDB::bind_method(D_METHOD("get_type"), &ARVRPositionalTracker::get_type);
ClassDB::bind_method(D_METHOD("get_tracker_id"), &ARVRPositionalTracker::get_tracker_id);
ClassDB::bind_method(D_METHOD("get_name"), &ARVRPositionalTracker::get_name);
ClassDB::bind_method(D_METHOD("get_joy_id"), &ARVRPositionalTracker::get_joy_id);
ClassDB::bind_method(D_METHOD("get_tracks_orientation"), &ARVRPositionalTracker::get_tracks_orientation);