From ea57a19b34df4d60e740987f858ae225bbd4cc53 Mon Sep 17 00:00:00 2001 From: Bojidar Marinov Date: Mon, 19 Feb 2018 21:52:47 +0200 Subject: [PATCH] Fix a rendering bug with screen_texture --- drivers/gles3/rasterizer_canvas_gles3.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 37a24503779..96fa800206d 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -993,13 +993,11 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) { glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height); - state.canvas_shader.bind(); //back to canvas - _bind_canvas_texture(state.current_tex, state.current_normal); + // back to canvas, force rebind + state.using_texture_rect = true; + _set_texture_rect_mode(false); - if (state.using_texture_rect) { - state.using_texture_rect = false; - _set_texture_rect_mode(state.using_texture_rect, state.using_ninepatch); - } + _bind_canvas_texture(state.current_tex, state.current_normal); glEnable(GL_BLEND); }