Merge pull request #55590 from Chaosus/shader_dock
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commit
ea66ea9060
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@ -46,6 +46,7 @@
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#include "scene/main/window.h"
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#include "scene/resources/packed_scene.h"
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#include "servers/display_server.h"
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#include "shader_create_dialog.h"
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Ref<Texture2D> FileSystemDock::_get_tree_item_icon(bool p_is_valid, String p_file_type) {
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Ref<Texture2D> file_icon;
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@ -1967,6 +1968,22 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
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}
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void FileSystemDock::_resource_created() {
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String fpath = path;
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if (!fpath.ends_with("/")) {
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fpath = fpath.get_base_dir();
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}
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String type_name = new_resource_dialog->get_selected_type();
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if (type_name == "Shader") {
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make_shader_dialog->config(fpath.plus_file("new_shader"), false, false, 0);
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make_shader_dialog->popup_centered();
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return;
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} else if (type_name == "VisualShader") {
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make_shader_dialog->config(fpath.plus_file("new_shader"), false, false, 1);
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make_shader_dialog->popup_centered();
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return;
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}
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Variant c = new_resource_dialog->instance_selected();
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ERR_FAIL_COND(!c);
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@ -1982,12 +1999,6 @@ void FileSystemDock::_resource_created() {
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}
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editor->push_item(r);
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String fpath = path;
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if (!fpath.ends_with("/")) {
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fpath = fpath.get_base_dir();
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}
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editor->save_resource_as(RES(r), fpath);
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}
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@ -2997,6 +3008,9 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
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make_script_dialog->set_title(TTR("Create Script"));
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add_child(make_script_dialog);
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make_shader_dialog = memnew(ShaderCreateDialog);
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add_child(make_shader_dialog);
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new_resource_dialog = memnew(CreateDialog);
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add_child(new_resource_dialog);
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new_resource_dialog->set_base_type("Resource");
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@ -54,6 +54,7 @@
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#include "script_create_dialog.h"
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class EditorNode;
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class ShaderCreateDialog;
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class FileSystemDock : public VBoxContainer {
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GDCLASS(FileSystemDock, VBoxContainer);
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@ -158,6 +159,7 @@ private:
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LineEdit *make_scene_dialog_text;
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ConfirmationDialog *overwrite_dialog;
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ScriptCreateDialog *make_script_dialog;
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ShaderCreateDialog *make_shader_dialog;
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CreateDialog *new_resource_dialog;
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bool always_show_folders;
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@ -2977,7 +2977,7 @@ void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) {
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shader_create_dialog->connect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created));
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shader_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
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shader_create_dialog->connect("cancelled", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
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shader_create_dialog->config(path, true, true, p_preferred_mode);
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shader_create_dialog->config(path, true, true, -1, p_preferred_mode);
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shader_create_dialog->popup_centered();
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}
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@ -324,7 +324,7 @@ void ShaderCreateDialog::_path_submitted(const String &p_path) {
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ok_pressed();
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}
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void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_mode) {
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void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) {
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if (p_base_path != "") {
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initial_base_path = p_base_path.get_basename();
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file_path->set_text(initial_base_path + "." + language_data[language_menu->get_selected()].default_extension);
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@ -338,6 +338,11 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
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built_in_enabled = p_built_in_enabled;
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load_enabled = p_load_enabled;
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if (p_preferred_type > -1) {
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language_menu->select(p_preferred_type);
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_language_changed(p_preferred_type);
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}
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if (p_preferred_mode > -1) {
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mode_menu->select(p_preferred_mode);
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_mode_changed(p_preferred_mode);
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@ -108,7 +108,7 @@ protected:
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static void _bind_methods();
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public:
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void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_mode = -1);
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void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_type = -1, int p_preferred_mode = -1);
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ShaderCreateDialog();
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};
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