Merge pull request #17980 from karroffel/nativescript-1.1-global-type-tags
[NativeScript] added global type tag system
This commit is contained in:
commit
eaa5dfbdbd
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@ -5821,6 +5821,23 @@
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["godot_string", "p_documentation"]
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]
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},
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{
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"name": "godot_nativescript_set_global_type_tag",
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"return_type": "void",
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"arguments": [
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["int", "p_idx"],
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["const char *", "p_name"],
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["const void *", "p_type_tag"]
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]
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},
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{
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"name": "godot_nativescript_get_global_type_tag",
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"return_type": "const void *",
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"arguments": [
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["int", "p_idx"],
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["const char *", "p_name"]
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]
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},
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{
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"name": "godot_nativescript_set_type_tag",
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"return_type": "void",
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@ -214,13 +214,16 @@ void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle,
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// type tag API
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void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag);
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const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name);
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void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag);
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const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object);
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// instance binding API
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typedef struct {
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GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, godot_object *);
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GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, const void *, godot_object *);
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GDCALLINGCONV void (*free_instance_binding_data)(void *, void *);
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void *data;
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GDCALLINGCONV void (*free_func)(void *);
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@ -313,6 +313,14 @@ void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle,
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signal->get().documentation = *(String *)&p_documentation;
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}
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void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag) {
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NativeScriptLanguage::get_singleton()->set_global_type_tag(p_idx, StringName(p_name), p_type_tag);
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}
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const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name) {
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return NativeScriptLanguage::get_singleton()->get_global_type_tag(p_idx, StringName(p_name));
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}
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void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) {
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String *s = (String *)p_gdnative_handle;
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@ -347,10 +355,6 @@ const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object)
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return NULL;
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}
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#ifdef __cplusplus
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}
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#endif
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int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions) {
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return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
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}
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@ -362,3 +366,7 @@ void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_i
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void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
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return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
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}
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#ifdef __cplusplus
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}
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#endif
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@ -55,12 +55,6 @@
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#include "editor/editor_node.h"
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#endif
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//
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//
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// Script stuff
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//
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//
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void NativeScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
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ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
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@ -528,12 +522,6 @@ NativeScript::~NativeScript() {
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#endif
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}
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//
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//
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// ScriptInstance stuff
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//
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//
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#define GET_SCRIPT_DESC() script->get_script_desc()
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void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
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@ -872,12 +860,6 @@ NativeScriptInstance::~NativeScriptInstance() {
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}
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}
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//
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//
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// ScriptingLanguage stuff
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//
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//
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NativeScriptLanguage *NativeScriptLanguage::singleton;
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void NativeScriptLanguage::_unload_stuff(bool p_reload) {
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@ -1195,8 +1177,11 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec
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}
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if (!(*binding_data)[p_idx]) {
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const void *global_type_tag = global_type_tags[p_idx].get(p_object->get_class_name());
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// no binding data yet, soooooo alloc new one \o/
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(*binding_data)[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, (godot_object *)p_object);
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(*binding_data)[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
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}
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return (*binding_data)[p_idx];
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@ -1238,6 +1223,27 @@ void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
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delete &binding_data;
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}
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void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {
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if (!global_type_tags.has(p_idx)) {
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global_type_tags.insert(p_idx, HashMap<StringName, const void *>());
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}
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HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
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tags.set(p_class_name, p_type_tag);
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}
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const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_class_name) const {
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if (!global_type_tags.has(p_idx))
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return NULL;
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const HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
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const void *tag = tags.get(p_class_name);
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return tag;
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}
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#ifndef NO_THREADS
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void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
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MutexLock lock(mutex);
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@ -36,6 +36,7 @@
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#include "core/self_list.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "oa_hash_map.h"
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#include "ordered_hash_map.h"
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#include "os/thread_safe.h"
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#include "scene/main/node.h"
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@ -240,6 +241,8 @@ private:
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Vector<Pair<bool, godot_instance_binding_functions> > binding_functions;
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Set<Vector<void *> *> binding_instances;
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Map<int, HashMap<StringName, const void *> > global_type_tags;
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public:
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// These two maps must only be touched on the main thread
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Map<String, Map<StringName, NativeScriptDesc> > library_classes;
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@ -323,6 +326,9 @@ public:
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virtual void *alloc_instance_binding_data(Object *p_object);
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virtual void free_instance_binding_data(void *p_data);
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void set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag);
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const void *get_global_type_tag(int p_idx, StringName p_class_name) const;
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};
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inline NativeScriptDesc *NativeScript::get_script_desc() const {
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