From a651610c43b64528de7c8e8ad5338a7024808fa6 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Tue, 7 Dec 2021 17:16:41 +0300 Subject: [PATCH] Add CanvasItem mode support to the MaterialEditor --- editor/plugins/material_editor_plugin.cpp | 51 ++++++++++++++++++----- editor/plugins/material_editor_plugin.h | 28 ++++++++----- 2 files changed, 58 insertions(+), 21 deletions(-) diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 140d2952dd0..f133d9d4150 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -69,8 +69,24 @@ void MaterialEditor::edit(Ref p_material, const Ref &p_en material = p_material; camera->set_environment(p_env); if (!material.is_null()) { - sphere_instance->set_material_override(material); - box_instance->set_material_override(material); + Shader::Mode mode = p_material->get_shader_mode(); + switch (mode) { + case Shader::MODE_CANVAS_ITEM: + layout_3d->hide(); + layout_2d->show(); + vc->hide(); + rect_instance->set_material(material); + break; + case Shader::MODE_SPATIAL: + layout_2d->hide(); + layout_3d->show(); + vc->show(); + sphere_instance->set_material_override(material); + box_instance->set_material_override(material); + break; + default: + break; + } } else { hide(); } @@ -106,6 +122,21 @@ void MaterialEditor::_bind_methods() { } MaterialEditor::MaterialEditor() { + // canvas item + + layout_2d = memnew(HBoxContainer); + layout_2d->set_alignment(BoxContainer::ALIGN_CENTER); + add_child(layout_2d); + layout_2d->set_anchors_and_offsets_preset(PRESET_WIDE); + + rect_instance = memnew(ColorRect); + layout_2d->add_child(rect_instance); + rect_instance->set_custom_minimum_size(Size2(150, 150) * EDSCALE); + + layout_2d->set_visible(false); + + // spatial + vc = memnew(SubViewportContainer); vc->set_stretch(true); add_child(vc); @@ -154,12 +185,12 @@ MaterialEditor::MaterialEditor() { set_custom_minimum_size(Size2(1, 150) * EDSCALE); - HBoxContainer *hb = memnew(HBoxContainer); - add_child(hb); - hb->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2); + layout_3d = memnew(HBoxContainer); + add_child(layout_3d); + layout_3d->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2); VBoxContainer *vb_shape = memnew(VBoxContainer); - hb->add_child(vb_shape); + layout_3d->add_child(vb_shape); sphere_switch = memnew(TextureButton); sphere_switch->set_toggle_mode(true); @@ -173,10 +204,10 @@ MaterialEditor::MaterialEditor() { vb_shape->add_child(box_switch); box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(box_switch)); - hb->add_spacer(); + layout_3d->add_spacer(); VBoxContainer *vb_light = memnew(VBoxContainer); - hb->add_child(vb_light); + layout_3d->add_child(vb_light); light_1_switch = memnew(TextureButton); light_1_switch->set_toggle_mode(true); @@ -207,8 +238,8 @@ bool EditorInspectorPluginMaterial::can_handle(Object *p_object) { if (!material) { return false; } - - return material->get_shader_mode() == Shader::MODE_SPATIAL; + Shader::Mode mode = material->get_shader_mode(); + return mode == Shader::MODE_SPATIAL || mode == Shader::MODE_CANVAS_ITEM; } void EditorInspectorPluginMaterial::parse_begin(Object *p_object) { diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 62549843f70..8262b8149db 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -39,6 +39,7 @@ #include "scene/3d/camera_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" +#include "scene/gui/color_rect.h" #include "scene/resources/material.h" class SubViewportContainer; @@ -46,22 +47,27 @@ class SubViewportContainer; class MaterialEditor : public Control { GDCLASS(MaterialEditor, Control); - SubViewportContainer *vc; - SubViewport *viewport; - MeshInstance3D *sphere_instance; - MeshInstance3D *box_instance; - DirectionalLight3D *light1; - DirectionalLight3D *light2; - Camera3D *camera; + HBoxContainer *layout_2d = nullptr; + ColorRect *rect_instance = nullptr; + + SubViewportContainer *vc = nullptr; + SubViewport *viewport = nullptr; + MeshInstance3D *sphere_instance = nullptr; + MeshInstance3D *box_instance = nullptr; + DirectionalLight3D *light1 = nullptr; + DirectionalLight3D *light2 = nullptr; + Camera3D *camera = nullptr; Ref sphere_mesh; Ref box_mesh; - TextureButton *sphere_switch; - TextureButton *box_switch; + HBoxContainer *layout_3d = nullptr; - TextureButton *light_1_switch; - TextureButton *light_2_switch; + TextureButton *sphere_switch = nullptr; + TextureButton *box_switch = nullptr; + + TextureButton *light_1_switch = nullptr; + TextureButton *light_2_switch = nullptr; Ref material;