diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index ef886cdb3cf..21e3a4172b7 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -418,8 +418,6 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const { if (page != last_page) { buffer_mutex->lock(); if (pages[page].buffer.empty()) { - //fuck - waiting_on_page = page; for (int j = 0; j < read_ahead; j++) { diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 15c4835dc66..5dfe0679029 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -1124,7 +1124,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); da->remove(p_path + ".depren"); memdelete(da); - //fuck it, use the old approach; + //use the old approach WARN_PRINT(("This file is old, so it can't refactor dependencies, opening and resaving: " + p_path).utf8().get_data()); diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 5f45f06c79c..aa01f22673f 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -296,7 +296,7 @@ Error OS_Unix::execute(const String &p_path, const List &p_arguments, bo Vector args; for (int i = 0; i < cs.size(); i++) - args.push_back((char *)cs[i].get_data()); // shitty C cast + args.push_back((char *)cs[i].get_data()); args.push_back(0); execvp(p_path.utf8().get_data(), &args[0]); diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp index cd8233e4603..c064f9cbdf8 100644 --- a/editor/animation_editor.cpp +++ b/editor/animation_editor.cpp @@ -3362,7 +3362,7 @@ int AnimationKeyEditor::_confirm_insert(InsertData p_id, int p_last_track) { //wants a new tack { - //shitty hack + //hack NodePath np; animation->add_track(p_id.type); animation->track_set_path(animation->get_track_count() - 1, p_id.path); diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 93787a7a4cd..aa67ea03d79 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -253,7 +253,6 @@ void EditorResourcePreview::_thread() { img.instance(); if (img->load(cache_base + ".png") != OK) { - //well fuck cache_valid = false; } else { diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 7a4eee03440..d8d0a6f0136 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -398,8 +398,6 @@ void SpriteFramesEditor::_animation_add() { animations->grab_focus(); } void SpriteFramesEditor::_animation_remove() { - - //fuck everything if (updating) return; diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index e78d2e9c34e..b1a072729fc 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -347,7 +347,7 @@ void LineBuilder::build() { } if (intersection_result != SEGMENT_INTERSECT) - // In this case the joint is too fucked up to be re-used, + // In this case the joint is too corrputed to be re-used, // start again the strip with fallback points strip_begin(pos_up0, pos_down0, color1, uvx1); } diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index cc99ce5f499..9908907ee92 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -372,9 +372,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, float p_margin, const Re void RigidBody2D::_direct_state_changed(Object *p_state) { -//eh.. fuck #ifdef DEBUG_ENABLED - state = Object::cast_to(p_state); #else state = (Physics2DDirectBodyState *)p_state; //trust it diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 25acd6deb03..5c814312dd2 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -370,9 +370,7 @@ struct _RigidBodyInOut { void RigidBody::_direct_state_changed(Object *p_state) { -//eh.. fuck #ifdef DEBUG_ENABLED - state = Object::cast_to(p_state); #else state = (PhysicsDirectBodyState *)p_state; //trust it diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index e12044fca2f..cdbdc9b0d7e 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2384,7 +2384,7 @@ void Tree::_gui_input(Ref p_event) { if (mm.is_valid()) { - if (cache.font.is_null()) // avoid a strange case that may fuckup stuff + if (cache.font.is_null()) // avoid a strange case that may corrupt stuff update_cache(); Ref bg = cache.bg; @@ -2483,7 +2483,7 @@ void Tree::_gui_input(Ref p_event) { Ref b = p_event; if (b.is_valid()) { - if (cache.font.is_null()) // avoid a strange case that may fuckup stuff + if (cache.font.is_null()) // avoid a strange case that may corrupt stuff update_cache(); if (!b->is_pressed()) { diff --git a/scene/main/node.h b/scene/main/node.h index 9e82441413e..341869f7ba9 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -364,7 +364,7 @@ public: void queue_delete(); - //shitty hacks for speed + //hacks for speed static void set_human_readable_collision_renaming(bool p_enabled); static void init_node_hrcr(); diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index 70cb7beacbd..551ca011096 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -58,8 +58,7 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) { int sr_limit = (sampling_rate / 2) + 512; double final_cutoff = (cutoff > sr_limit) ? sr_limit : cutoff; - if (final_cutoff < 1) //avoid crapness - final_cutoff = 1; //don't allow less than this + if (final_cutoff < 1) final_cutoff = 1; //don't allow less than this double omega = 2.0 * Math_PI * final_cutoff / sampling_rate; diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 5a587429584..b918a42ca5b 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -672,7 +672,7 @@ Vector3 CapsuleShapeSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -943,7 +943,7 @@ Vector3 ConvexPolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -1331,7 +1331,7 @@ void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -1594,7 +1594,7 @@ void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 4605516fe08..5893f19827e 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -589,7 +589,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec for (int i = 0; i < point_count; i++) { - //hmm crap.. no can do.. + //hmm.. no can do.. /* if (d.dot(points[i].normal)>=0) continue;