diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index ac5af31153b..2aef913ae87 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -2133,8 +2133,6 @@ FRAGMENT_SHADER_CODE #endif // gl_FragColor = vec4(normal, 1.0); -#endif //unshaded - //apply fog #if defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) @@ -2189,6 +2187,8 @@ FRAGMENT_SHADER_CODE #endif // defined(FOG_DEPTH_ENABLED) || defined(FOG_HEIGHT_ENABLED) +#endif //unshaded + #else // not RENDER_DEPTH //depth render #ifdef USE_RGBA_SHADOWS