[Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials.
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@ -866,6 +866,11 @@ Ref<Font> Label3D::get_font() const {
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}
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Ref<Font> Label3D::_get_font_or_default() const {
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if (theme_font.is_valid()) {
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theme_font->disconnect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
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theme_font.unref();
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}
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if (font_override.is_valid()) {
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return font_override;
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}
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@ -877,7 +882,12 @@ Ref<Font> Label3D::_get_font_or_default() const {
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for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
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if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E->get())) {
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return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get());
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Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get());
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if (f.is_valid()) {
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theme_font = f;
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theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
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}
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return f;
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}
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}
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}
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@ -889,13 +899,23 @@ Ref<Font> Label3D::_get_font_or_default() const {
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for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
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if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E->get())) {
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return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get());
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Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get());
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if (f.is_valid()) {
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theme_font = f;
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theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
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}
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return f;
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}
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}
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}
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// If they don't exist, use any type to return the default/empty value.
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return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
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Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
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if (f.is_valid()) {
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theme_font = f;
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theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
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}
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return f;
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}
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void Label3D::set_modulate(const Color &p_color) {
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@ -124,6 +124,7 @@ private:
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float width = 500.0;
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Ref<Font> font_override;
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mutable Ref<Font> theme_font;
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Color modulate = Color(1, 1, 1, 1);
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Point2 lbl_offset;
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int outline_render_priority = -1;
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