Fix "ortogonal" -> "orthogonal" typo in rasterizer code
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fce210c6e8
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@ -411,7 +411,7 @@ void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) {
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void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
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}
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void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
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void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
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}
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void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
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@ -196,7 +196,7 @@ public:
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void voxel_gi_set_quality(RS::VoxelGIQuality) override;
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void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
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void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
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void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
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void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
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void set_scene_pass(uint64_t p_pass) override;
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@ -184,7 +184,7 @@ public:
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void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
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void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
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void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
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void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
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void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
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void set_scene_pass(uint64_t p_pass) override {}
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@ -1124,7 +1124,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
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distance = -distance_max;
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}
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if (p_render_data->cam_ortogonal) {
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if (p_render_data->cam_orthogonal) {
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distance = 1.0;
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}
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@ -1815,7 +1815,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
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RD::get_singleton()->draw_command_end_label();
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}
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void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
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void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
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RENDER_TIMESTAMP("Setup Rendering 3D Material");
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RD::get_singleton()->draw_command_begin_label("Render 3D Material");
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@ -611,7 +611,7 @@ protected:
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virtual void _render_shadow_process() override;
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virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
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virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
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virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
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virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
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virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
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virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
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@ -977,7 +977,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
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/* */
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void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
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void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
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RENDER_TIMESTAMP("Setup Rendering 3D Material");
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RD::get_singleton()->draw_command_begin_label("Render 3D Material");
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@ -1441,7 +1441,7 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
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distance = -distance_max;
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}
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if (p_render_data->cam_ortogonal) {
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if (p_render_data->cam_orthogonal) {
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distance = 1.0;
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}
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@ -214,7 +214,7 @@ protected:
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virtual void _render_shadow_process() override;
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virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
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virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
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virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
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virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
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virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
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virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override;
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@ -2391,7 +2391,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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float bokeh_size = camfx->dof_blur_amount * 64.0;
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if (can_use_storage) {
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storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
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storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal);
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} else {
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// Set framebuffers.
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buffers.base_fb = rb->texture_fb;
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@ -2406,7 +2406,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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// Set weight buffers.
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buffers.base_weight_fb = rb->base_weight_fb;
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storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
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storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal);
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}
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RD::get_singleton()->draw_command_end_label();
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}
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@ -4998,7 +4998,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
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render_data.cam_transform = p_camera_data->main_transform;
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render_data.cam_projection = p_camera_data->main_projection;
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render_data.view_projection[0] = p_camera_data->main_projection;
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render_data.cam_ortogonal = p_camera_data->is_ortogonal;
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render_data.cam_orthogonal = p_camera_data->is_orthogonal;
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render_data.view_count = p_camera_data->view_count;
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for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
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@ -5327,8 +5327,8 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
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}
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}
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void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
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_render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region);
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void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
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_render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region);
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}
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void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
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@ -50,7 +50,7 @@ struct RenderDataRD {
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Transform3D cam_transform = Transform3D();
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CameraMatrix cam_projection = CameraMatrix();
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bool cam_ortogonal = false;
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bool cam_orthogonal = false;
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// For stereo rendering
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uint32_t view_count = 1;
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@ -113,7 +113,7 @@ protected:
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virtual void _render_shadow_process() = 0;
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virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
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virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
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virtual void _render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
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virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
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virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
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virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0;
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@ -1411,7 +1411,7 @@ public:
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virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
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virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
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virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
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virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
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@ -2444,7 +2444,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
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Transform3D transform = camera->transform;
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CameraMatrix projection;
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bool vaspect = camera->vaspect;
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bool is_ortogonal = false;
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bool is_orthogonal = false;
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switch (camera->type) {
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case Camera::ORTHOGONAL: {
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@ -2454,7 +2454,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
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camera->znear,
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camera->zfar,
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camera->vaspect);
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is_ortogonal = true;
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is_orthogonal = true;
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} break;
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case Camera::PERSPECTIVE: {
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projection.set_perspective(
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@ -2476,7 +2476,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
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} break;
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}
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camera_data.set_camera(transform, projection, is_ortogonal, vaspect);
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camera_data.set_camera(transform, projection, is_orthogonal, vaspect);
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} else {
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// Setup our camera for our XR interface.
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// We can support multiple views here each with their own camera
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@ -2510,7 +2510,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
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RENDER_TIMESTAMP("Update Occlusion Buffer")
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// For now just cull on the first camera
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RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_ortogonal, RendererThreadPool::singleton->thread_work_pool);
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RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera_data.main_transform, camera_data.main_projection, camera_data.is_orthogonal, RendererThreadPool::singleton->thread_work_pool);
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_render_scene(&camera_data, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_mesh_lod_threshold, true, r_render_info);
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#endif
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@ -2920,7 +2920,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
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RENDER_TIMESTAMP("Cull 3D Scene");
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//rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_ortogonal);
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//rasterizer->set_camera(p_camera_data->main_transform, p_camera_data.main_projection, p_camera_data.is_orthogonal);
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/* STEP 2 - CULL */
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@ -2959,7 +2959,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
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scene_render->set_directional_shadow_count(lights_with_shadow.size());
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for (int i = 0; i < lights_with_shadow.size(); i++) {
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_light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect);
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_light_instance_setup_directional_shadow(i, lights_with_shadow[i], p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect);
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}
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}
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@ -3097,7 +3097,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
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ins->transform.origin + cam_xf.basis.get_axis(0) * radius
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};
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if (!p_camera_data->is_ortogonal) {
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if (!p_camera_data->is_orthogonal) {
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//if using perspetive, map them to near plane
|
||||
for (int j = 0; j < 2; j++) {
|
||||
if (p.distance_to(points[j]) < 0) {
|
||||
|
@ -3125,7 +3125,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
|
|||
base + cam_xf.basis.get_axis(0) * w
|
||||
};
|
||||
|
||||
if (!p_camera_data->is_ortogonal) {
|
||||
if (!p_camera_data->is_orthogonal) {
|
||||
//if using perspetive, map them to near plane
|
||||
for (int j = 0; j < 2; j++) {
|
||||
if (p.distance_to(points[j]) < 0) {
|
||||
|
@ -3156,7 +3156,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
|
|||
if (redraw && max_shadows_used < MAX_UPDATE_SHADOWS) {
|
||||
//must redraw!
|
||||
RENDER_TIMESTAMP("> Render Light3D " + itos(i));
|
||||
light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_ortogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
|
||||
light->shadow_dirty = _light_instance_update_shadow(ins, p_camera_data->main_transform, p_camera_data->main_projection, p_camera_data->is_orthogonal, p_camera_data->vaspect, p_shadow_atlas, scenario, p_screen_mesh_lod_threshold);
|
||||
RENDER_TIMESTAMP("< Render Light3D " + itos(i));
|
||||
} else {
|
||||
light->shadow_dirty = redraw;
|
||||
|
@ -3229,7 +3229,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
|
|||
render_sdfgi_data[i].instances.clear();
|
||||
}
|
||||
|
||||
// virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
|
||||
// virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
|
||||
}
|
||||
|
||||
RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
|
||||
|
|
|
@ -30,9 +30,9 @@
|
|||
|
||||
#include "renderer_scene_render.h"
|
||||
|
||||
void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect) {
|
||||
void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect) {
|
||||
view_count = 1;
|
||||
is_ortogonal = p_is_ortogonal;
|
||||
is_orthogonal = p_is_orthogonal;
|
||||
vaspect = p_vaspect;
|
||||
|
||||
main_transform = p_transform;
|
||||
|
@ -42,11 +42,11 @@ void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform,
|
|||
view_projection[0] = p_projection;
|
||||
}
|
||||
|
||||
void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect) {
|
||||
void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect) {
|
||||
ERR_FAIL_COND_MSG(p_view_count != 2, "Incorrect view count for stereoscopic view");
|
||||
|
||||
view_count = p_view_count;
|
||||
is_ortogonal = p_is_ortogonal;
|
||||
is_orthogonal = p_is_orthogonal;
|
||||
vaspect = p_vaspect;
|
||||
Vector<Plane> planes[2];
|
||||
|
||||
|
|
|
@ -234,7 +234,7 @@ public:
|
|||
struct CameraData {
|
||||
// flags
|
||||
uint32_t view_count;
|
||||
bool is_ortogonal;
|
||||
bool is_orthogonal;
|
||||
bool vaspect;
|
||||
|
||||
// Main/center projection
|
||||
|
@ -244,13 +244,13 @@ public:
|
|||
Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS];
|
||||
CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
|
||||
|
||||
void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_ortogonal, bool p_vaspect);
|
||||
void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_ortogonal, bool p_vaspect);
|
||||
void set_camera(const Transform3D p_transform, const CameraMatrix p_projection, bool p_is_orthogonal, bool p_vaspect);
|
||||
void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const CameraMatrix *p_projections, bool p_is_orthogonal, bool p_vaspect);
|
||||
};
|
||||
|
||||
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
|
||||
|
||||
virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
|
||||
virtual void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
|
||||
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
|
||||
|
||||
virtual void set_scene_pass(uint64_t p_pass) = 0;
|
||||
|
|
Loading…
Reference in New Issue