Document new behavior of shader `DEPTH_TEXTURE` in the Vulkan renderer

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Hugo Locurcio 2021-12-27 21:33:37 +01:00
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@ -345,6 +345,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
#### Shaders #### Shaders
- [`DEPTH_TEXTURE` now uses normalized device coordinates between `0.0` and `1.0` (inclusive) to match Vulkan behavior.](https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html#depth-texture)
- This requires modifying most shaders that rely on `DEPTH_TEXTURE` to make them still work as expected.
- Previously, coordinates would be between `-1.0` and `1.0` (inclusive) to match OpenGL behavior.
- Renamed the `.shader` file extension to `.gdshader`. - Renamed the `.shader` file extension to `.gdshader`.
- Existing text-based shader files will have to be renamed before loading the project in a new engine version. - Existing text-based shader files will have to be renamed before loading the project in a new engine version.