fix compile failure when tools=no

This commit is contained in:
volzhs 2016-05-18 14:29:53 +09:00
parent 3e61927790
commit ebcf04ff1f
1 changed files with 2 additions and 2 deletions

View File

@ -347,11 +347,11 @@ void VisibilityEnabler2D::_node_removed(Node* p_node) {
}
String VisibilityEnabler2D::get_configuration_warning() const {
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_parent() && (get_parent()->get_filename()==String() && get_parent()!=get_tree()->get_edited_scene_root())) {
return TTR("VisibilityEnable2D works best when used with the edited scene root directly as parent.");
}
#endif
return String();
}