Merge pull request #24871 from groud/fix_bones_selection

Fixes 2D bones selection
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Rémi Verschelde 2019-01-10 12:09:24 +01:00 committed by GitHub
commit ebfd78ad7f
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1 changed files with 8 additions and 5 deletions

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@ -2033,16 +2033,19 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = NULL;
Vector<_SelectResult> selection;
// Retrieve the items
_get_canvas_items_at_pos(click, selection);
// Retrieve the bones
Vector<_SelectResult> selection = Vector<_SelectResult>();
_get_bones_at_pos(click, selection);
if (!selection.empty()) {
canvas_item = selection[0].item;
} else {
// Retrieve the canvas items
selection = Vector<_SelectResult>();
_get_canvas_items_at_pos(click, selection);
if (!selection.empty()) {
canvas_item = selection[0].item;
}
}
if (!canvas_item) {