Merge pull request #24871 from groud/fix_bones_selection
Fixes 2D bones selection
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commit
ebfd78ad7f
@ -2033,16 +2033,19 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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// Find the item to select
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// Find the item to select
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CanvasItem *canvas_item = NULL;
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CanvasItem *canvas_item = NULL;
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Vector<_SelectResult> selection;
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// Retrieve the items
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_get_canvas_items_at_pos(click, selection);
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// Retrieve the bones
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// Retrieve the bones
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Vector<_SelectResult> selection = Vector<_SelectResult>();
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_get_bones_at_pos(click, selection);
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_get_bones_at_pos(click, selection);
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if (!selection.empty()) {
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if (!selection.empty()) {
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canvas_item = selection[0].item;
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canvas_item = selection[0].item;
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} else {
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// Retrieve the canvas items
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selection = Vector<_SelectResult>();
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_get_canvas_items_at_pos(click, selection);
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if (!selection.empty()) {
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canvas_item = selection[0].item;
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}
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}
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}
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if (!canvas_item) {
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if (!canvas_item) {
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