Prevent non-smoothed face normals to participate to smoothed face normals
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@ -303,17 +303,19 @@ void CSGShape3D::_update_shape() {
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ERR_CONTINUE(mat < -1 || mat >= face_count.size());
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int idx = mat == -1 ? face_count.size() - 1 : mat;
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Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
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if (n->faces[i].smooth) {
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Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
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for (int j = 0; j < 3; j++) {
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Vector3 v = n->faces[i].vertices[j];
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Vector3 add;
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if (vec_map.lookup(v, add)) {
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add += p.normal;
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} else {
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add = p.normal;
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for (int j = 0; j < 3; j++) {
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Vector3 v = n->faces[i].vertices[j];
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Vector3 add;
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if (vec_map.lookup(v, add)) {
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add += p.normal;
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} else {
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add = p.normal;
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}
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vec_map.set(v, add);
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}
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vec_map.set(v, add);
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}
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face_count.write[idx]++;
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