From 61ddf52983933a5500f91e13fc1234d5027e35e5 Mon Sep 17 00:00:00 2001 From: Ruslan Mustakov Date: Thu, 5 Oct 2017 18:44:00 +0700 Subject: [PATCH] Add NIL_IS_VARIANT usage to few definitions The missing usage flag led to GDNative API descriptions containting arguments with "void" type. --- modules/gdscript/gd_function.cpp | 2 +- modules/visual_script/visual_script_nodes.cpp | 2 +- scene/gui/rich_text_label.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp index 9df2823c35f..ce503b62f20 100644 --- a/modules/gdscript/gd_function.cpp +++ b/modules/gdscript/gd_function.cpp @@ -1578,7 +1578,7 @@ void GDFunctionState::_bind_methods() { ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDFunctionState::is_valid, DEFVAL(false)); ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &GDFunctionState::_signal_callback, MethodInfo("_signal_callback")); - ADD_SIGNAL(MethodInfo("completed", PropertyInfo(Variant::NIL, "result"))); + ADD_SIGNAL(MethodInfo("completed", PropertyInfo(Variant::NIL, "result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); } GDFunctionState::GDFunctionState() { diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index d96dfebe6c4..5a34fc3cd9a 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -1109,7 +1109,7 @@ void VisualScriptConstant::_bind_methods() { } ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_constant_type", "get_constant_type"); - ADD_PROPERTY(PropertyInfo(Variant::NIL, "value"), "set_constant_value", "get_constant_value"); + ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_constant_value", "get_constant_value"); } class VisualScriptNodeInstanceConstant : public VisualScriptNodeInstance { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index d9287e6f63a..c2ce2a633e2 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1949,7 +1949,7 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible"); - ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta"))); + ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); BIND_ENUM_CONSTANT(ALIGN_LEFT); BIND_ENUM_CONSTANT(ALIGN_CENTER);