parent
8cbb154466
commit
ec94dd7eee
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@ -416,7 +416,7 @@ Ref<ShortCut> BaseButton:: get_shortcut() const {
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void BaseButton::_unhandled_input(InputEvent p_event) {
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if (!is_disabled() && is_visible() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
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if (!is_disabled() && is_visible() && p_event.is_pressed() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
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if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
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return; //ignore because of modal window
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@ -2060,14 +2060,6 @@ void Viewport::_gui_input_event(InputEvent p_event) {
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if (gui.key_focus && !gui.key_focus->is_visible()) {
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Node *c=gui.key_focus;
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String p;
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while(c) {
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p=c->get_type()+"/"+p;
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c=c->get_parent();
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}
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print_line(p);
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//key focus must always be visible
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gui.key_focus->release_focus();
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}
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@ -2410,8 +2402,8 @@ void Viewport::input(const InputEvent& p_event) {
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ERR_FAIL_COND(!is_inside_tree());
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get_tree()->_call_input_pause(input_group,"_input",p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
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_gui_input_event(p_event);
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get_tree()->_call_input_pause(input_group,"_input",p_event);
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//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
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}
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