GDScript: always call ResourceLoader::load() in non-completion mode

This commit is contained in:
Bernhard Liebl 2018-01-21 09:23:39 +01:00
parent c58891ff4c
commit ec98e0b715
1 changed files with 1 additions and 1 deletions

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@ -460,7 +460,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
//this can be too slow for just validating code
if (for_completion && ScriptCodeCompletionCache::get_singleton()) {
res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
} else if (FileAccess::exists(path)) {
} else { // essential; see issue 15902
res = ResourceLoader::load(path);
}
if (!res.is_valid()) {