Fix VideostreamGDNative seek
When seeking video, make sure audio buffers are reset and video time is updated.
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@ -168,8 +168,12 @@ void VideoStreamPlaybackGDNative::update(float p_delta) {
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}
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}
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while (interface->get_playback_position(data_struct) < time && playing) {
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if (seek_backward) {
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update_texture();
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seek_backward = false;
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}
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while (interface->get_playback_position(data_struct) < time && playing) {
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update_texture();
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}
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}
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@ -197,6 +201,7 @@ VideoStreamPlaybackGDNative::VideoStreamPlaybackGDNative() :
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mix_callback(NULL),
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num_channels(-1),
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time(0),
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seek_backward(false),
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mix_rate(0),
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delay_compensation(0),
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pcm(NULL),
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@ -261,6 +266,13 @@ void VideoStreamPlaybackGDNative::stop() {
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void VideoStreamPlaybackGDNative::seek(float p_time) {
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ERR_FAIL_COND(interface == NULL);
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interface->seek(data_struct, p_time);
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if (p_time < time)
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seek_backward = true;
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time = p_time;
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// reset audio buffers
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memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
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pcm_write_idx = -1;
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samples_decoded = 0;
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}
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void VideoStreamPlaybackGDNative::set_paused(bool p_paused) {
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@ -121,6 +121,7 @@ class VideoStreamPlaybackGDNative : public VideoStreamPlayback {
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int num_channels;
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float time;
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bool seek_backward;
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int mix_rate;
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double delay_compensation;
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